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author | Haru <haru@dotalux.com> | 2020-04-05 20:48:47 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-05 20:48:47 +0200 |
commit | 8004129df91789090e3612d89529857ca7e4db8b (patch) | |
tree | 9dffed9987514ecf216e833f10169ee4e3d967bf /src | |
parent | 2ec19ccf9aad553de8e04ee463e820e70199e060 (diff) | |
parent | bee3cb9a077608e0e8f0096b8d7017b998ef5efd (diff) | |
download | hercules-8004129df91789090e3612d89529857ca7e4db8b.tar.gz hercules-8004129df91789090e3612d89529857ca7e4db8b.tar.bz2 hercules-8004129df91789090e3612d89529857ca7e4db8b.tar.xz hercules-8004129df91789090e3612d89529857ca7e4db8b.zip |
Merge pull request #2658 from Kenpachi2k13/new_status_changes
Add new status changes and update related items
Diffstat (limited to 'src')
-rw-r--r-- | src/map/pc.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 6 | ||||
-rw-r--r-- | src/map/status.c | 39 | ||||
-rw-r--r-- | src/map/status.h | 7 |
4 files changed, 56 insertions, 0 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index c604e16dc..da53b2606 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -8809,6 +8809,10 @@ static int pc_itemheal(struct map_session_data *sd, int itemid, int hp, int sp) // 2014 Halloween Event : Pumpkin Bonus if ( sd->sc.data[SC_MTF_PUMPKIN] && itemid == ITEMID_PUMPKIN ) hp += (int)(hp * sd->sc.data[SC_MTF_PUMPKIN]->val1/100); + + // Activation Potion + if (sd->sc.data[SC_VITALIZE_POTION] != NULL) + hp += hp * sd->sc.data[SC_VITALIZE_POTION]->val3 / 100; } if(sp) { bonus = 100 + (sd->battle_status.int_<<1) diff --git a/src/map/skill.c b/src/map/skill.c index a1a22f74f..39f0bcfe1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -935,6 +935,8 @@ static int skill_calc_heal(struct block_list *src, struct block_list *target, ui hp -= hp * 20/100; if(sc->data[SC_HEALPLUS] && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN) hp += hp * sc->data[SC_HEALPLUS]->val1/100; // Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish] + if (sc->data[SC_VITALIZE_POTION] != NULL && skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN) + hp += hp * sc->data[SC_VITALIZE_POTION]->val3 / 100; if(sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) hp += hp / 10; if (sc->data[SC_VITALITYACTIVATION]) @@ -15742,6 +15744,8 @@ static int skill_castfix_sc(struct block_list *bl, int time) } if (sc->data[SC_POEMBRAGI]) time -= time * sc->data[SC_POEMBRAGI]->val2 / 100; + if (sc->data[SC_SKF_CAST] != NULL) + time -= time * sc->data[SC_SKF_CAST]->val1 / 100; if (sc->data[SC_IZAYOI]) time -= time * 50 / 100; } @@ -15843,6 +15847,8 @@ static int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, } if (sc->data[SC_MYSTICSCROLL]) VARCAST_REDUCTION(sc->data[SC_MYSTICSCROLL]->val1); + if (sc->data[SC_SKF_CAST] != NULL) + VARCAST_REDUCTION(sc->data[SC_SKF_CAST]->val1); // Fixed cast reduction bonuses if( sc->data[SC__LAZINESS] ) diff --git a/src/map/status.c b/src/map/status.c index 4d798b606..3b7658769 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -884,6 +884,13 @@ static void initChangeTables(void) status->dbs->ChangeFlagTable[SC_PHI_DEMON] |= SCB_ALL; status->dbs->ChangeFlagTable[SC_MAGIC_CANDY] |= SCB_MATK | SCB_ALL; status->dbs->ChangeFlagTable[SC_MYSTICPOWDER] |= SCB_FLEE | SCB_LUK; + status->dbs->ChangeFlagTable[SC_POPECOOKIE] |= SCB_BASE | SCB_BATK | SCB_MATK; + status->dbs->ChangeFlagTable[SC_VITALIZE_POTION] |= SCB_BATK | SCB_MATK; + status->dbs->ChangeFlagTable[SC_SKF_MATK] |= SCB_MATK; + status->dbs->ChangeFlagTable[SC_SKF_ATK] |= SCB_BATK; + status->dbs->ChangeFlagTable[SC_SKF_ASPD] |= SCB_ASPD; + status->dbs->ChangeFlagTable[SC_SKF_CAST] |= SCB_NONE; + status->dbs->ChangeFlagTable[SC_ALMIGHTY] |= SCB_BATK | SCB_MATK; // Cash Items status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] |= SCB_STR; @@ -3038,6 +3045,18 @@ static int status_calc_pc_(struct map_session_data *sd, enum e_status_calc_opt o sd->subele[ELE_EARTH] += i; sd->subele[ELE_FIRE] -= i; } + if (sc->data[SC_POPECOOKIE] != NULL) { + i = sc->data[SC_POPECOOKIE]->val3; + sd->subele[ELE_WATER] += i; + sd->subele[ELE_EARTH] += i; + sd->subele[ELE_FIRE] += i; + sd->subele[ELE_WIND] += i; + sd->subele[ELE_POISON] += i; + sd->subele[ELE_HOLY] += i; + sd->subele[ELE_DARK] += i; + sd->subele[ELE_GHOST] += i; + sd->subele[ELE_UNDEAD] += i; + } if (sc->data[SC_MTF_MLEATKED]) sd->subele[ELE_NEUTRAL] += sc->data[SC_MTF_MLEATKED]->val1; if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3) @@ -4801,6 +4820,10 @@ static int status_calc_batk(struct block_list *bl, struct status_change *sc, int /* some statuses that are hidden in the status window */ if(sc->data[SC_PLUSATTACKPOWER]) batk += sc->data[SC_PLUSATTACKPOWER]->val1; + if (sc->data[SC_POPECOOKIE] != NULL) + batk += batk * sc->data[SC_POPECOOKIE]->val1 / 100; + if (sc->data[SC_VITALIZE_POTION] != NULL) + batk += batk * sc->data[SC_VITALIZE_POTION]->val1 / 100; return cap_value(batk, battle_config.batk_min, battle_config.batk_max); } #ifndef RENEWAL @@ -4880,6 +4903,10 @@ static int status_calc_batk(struct block_list *bl, struct status_change *sc, int batk += batk * sc->data[SC_2011RWC]->val2 / 100; if (sc->data[SC_STEAMPACK]) batk += sc->data[SC_STEAMPACK]->val1; + if (sc->data[SC_SKF_ATK] != NULL) + batk += sc->data[SC_SKF_ATK]->val1; + if (sc->data[SC_ALMIGHTY] != NULL) + batk += sc->data[SC_ALMIGHTY]->val1; if (sc->data[SC_SHRIMP]) batk += batk * sc->data[SC_SHRIMP]->val2 / 100; @@ -5020,6 +5047,10 @@ static int status_calc_matk(struct block_list *bl, struct status_change *sc, int /* some statuses that are hidden in the status window */ if (sc->data[SC_MINDBREAKER]) matk += matk * sc->data[SC_MINDBREAKER]->val2 / 100; + if (sc->data[SC_POPECOOKIE] != NULL) + matk += matk * sc->data[SC_POPECOOKIE]->val2 / 100; + if (sc->data[SC_VITALIZE_POTION] != NULL) + matk += matk * sc->data[SC_VITALIZE_POTION]->val2 / 100; return cap_value(matk, battle_config.matk_min, battle_config.matk_max); } @@ -5077,6 +5108,10 @@ static int status_calc_matk(struct block_list *bl, struct status_change *sc, int matk += matk * sc->data[SC_2011RWC]->val2 / 100; if (sc->data[SC_MAGIC_CANDY]) matk += sc->data[SC_MAGIC_CANDY]->val1; + if (sc->data[SC_SKF_MATK] != NULL) + matk += sc->data[SC_SKF_MATK]->val1; + if (sc->data[SC_ALMIGHTY] != NULL) + matk += sc->data[SC_ALMIGHTY]->val2; return cap_value(matk, battle_config.matk_min, battle_config.matk_max); } @@ -5901,6 +5936,8 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s bonus += sc->data[SC_BATTLESCROLL]->val1; if (sc->data[SC_STEAMPACK]) bonus += sc->data[SC_STEAMPACK]->val2; + if (sc->data[SC_SKF_ASPD] != NULL) + bonus += sc->data[SC_SKF_ASPD]->val1; } return (bonus + pots); @@ -6068,6 +6105,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * aspd_rate += sc->data[SC_BATTLESCROLL]->val1 * 10; if (sc->data[SC_STEAMPACK]) aspd_rate += sc->data[SC_STEAMPACK]->val2 * 10; + if (sc->data[SC_SKF_ASPD] != NULL) + aspd_rate -= sc->data[SC_SKF_ASPD]->val1 * 10; return (short)cap_value(aspd_rate,0,SHRT_MAX); } diff --git a/src/map/status.h b/src/map/status.h index ada18bc0a..d5cb3da75 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -854,6 +854,13 @@ typedef enum sc_type { SC_RESIST_PROPERTY_WIND, SC_CLIENT_ONLY_EQUIP_ARROW, SC_MADOGEAR, + SC_POPECOOKIE, + SC_VITALIZE_POTION, + SC_SKF_MATK, + SC_SKF_ATK, + SC_SKF_ASPD, + SC_SKF_CAST, + SC_ALMIGHTY, #ifndef SC_MAX SC_MAX, //Automatically updated max, used in for's to check we are within bounds. #endif |