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author | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-02-23 07:26:11 +0100 |
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committer | Kenpachi Developer <Kenpachi.Developer@gmx.de> | 2020-03-07 02:05:51 +0100 |
commit | 0dc3bea686d4b81b4d645365794458cf51def766 (patch) | |
tree | 810e089faff7e95c2b398697e57bd426d5561054 /src | |
parent | 3780c36cddcf5e745c800482f92e163da7a14896 (diff) | |
download | hercules-0dc3bea686d4b81b4d645365794458cf51def766.tar.gz hercules-0dc3bea686d4b81b4d645365794458cf51def766.tar.bz2 hercules-0dc3bea686d4b81b4d645365794458cf51def766.tar.xz hercules-0dc3bea686d4b81b4d645365794458cf51def766.zip |
Change execution order in pc_isequip() function
Validating, if the item is disabled by the map's zone, should be done prior to the validation of the character's status changes.
If not, equipment, enabled by Super Novice Spirit, is able to bypass the map zone restriction.
Diffstat (limited to 'src')
-rw-r--r-- | src/map/pc.c | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index d9cbc7b7b..8ccc989a8 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1051,6 +1051,24 @@ static int pc_isequip(struct map_session_data *sd, int n) return 0; } } + + if ( battle_config.unequip_restricted_equipment & 1 ) { + int i; + for ( i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++ ) + if ( map->list[sd->bl.m].zone->disabled_items[i] == sd->status.inventory[n].nameid ) + return 0; + } + + if ( battle_config.unequip_restricted_equipment & 2 ) { + if ( !itemdb_isspecial( sd->status.inventory[n].card[0] ) ) { + int i, slot; + for ( slot = 0; slot < MAX_SLOTS; slot++ ) + for ( i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++ ) + if ( map->list[sd->bl.m].zone->disabled_items[i] == sd->status.inventory[n].card[slot] ) + return 0; + } + } + if (sd->sc.count) { if(item->equip & EQP_ARMS && item->type == IT_WEAPON && sd->sc.data[SC_NOEQUIPWEAPON]) // Also works with left-hand weapons [DracoRPG] @@ -1106,23 +1124,6 @@ static int pc_isequip(struct map_session_data *sd, int n) return 0; } - if ( battle_config.unequip_restricted_equipment & 1 ) { - int i; - for ( i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++ ) - if ( map->list[sd->bl.m].zone->disabled_items[i] == sd->status.inventory[n].nameid ) - return 0; - } - - if ( battle_config.unequip_restricted_equipment & 2 ) { - if ( !itemdb_isspecial( sd->status.inventory[n].card[0] ) ) { - int i, slot; - for ( slot = 0; slot < MAX_SLOTS; slot++ ) - for ( i = 0; i < map->list[sd->bl.m].zone->disabled_items_count; i++ ) - if ( map->list[sd->bl.m].zone->disabled_items[i] == sd->status.inventory[n].card[slot] ) - return 0; - } - } - return 1; } |