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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-01 19:23:57 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-01 19:23:57 +0000
commitde683beed6af67c57efd4b762a9797f98d4e28c6 (patch)
tree6939979299976a6f9cec9bbb3668973cb2b1ecd8 /src/map
parentf6949cdf82ae995c013d96c1ce6510ff87dfa850 (diff)
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- Mercenary Bonus Status (currently activated each mob kill for testing).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13182 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/clif.c9
-rw-r--r--src/map/mercenary.c13
-rw-r--r--src/map/mob.c6
-rw-r--r--src/map/status.c120
-rw-r--r--src/map/status.h16
5 files changed, 137 insertions, 27 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index b5c749531..f03264557 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -12398,6 +12398,15 @@ void clif_mercenary_updatestatus(struct map_session_data *sd, int type)
case SP_MAXSP:
WFIFOL(fd,4) = md->battle_status.max_sp;
break;
+ case SP_MERCFLEE:
+ WFIFOL(fd,4) = md->battle_status.flee;
+ break;
+ case SP_ATK1:
+ WFIFOL(fd,4) = md->battle_status.rhw.atk + md->battle_status.rhw.atk2;
+ break;
+ case SP_HIT:
+ WFIFOL(fd,4) = md->battle_status.hit;
+ break;
case SP_MERCKILLS:
WFIFOL(fd,4) = md->mercenary.kill_count;
break;
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index b06cf89bb..36d67b52e 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -87,7 +87,7 @@ int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime)
int mercenary_get_lifetime(struct mercenary_data *md)
{
const struct TimerData * td;
- if( md == NULL )
+ if( md == NULL || md->contract_timer == INVALID_TIMER )
return 0;
td = get_timer(md->contract_timer);
@@ -331,6 +331,15 @@ int mercenary_dead(struct mercenary_data *md, struct block_list *src)
return 0;
}
+int mercenary_killbonus(struct mercenary_data *md)
+{
+ const enum sc_type scs[] = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP };
+ int index = rand() % ARRAYLENGTH(scs);
+
+ status_change_start(&md->bl, scs[index], 10000, rand()%5, 0, 0, 0, 600000, 0);
+ return 0;
+}
+
int mercenary_kills(struct mercenary_data *md)
{
md->mercenary.kill_count++;
@@ -342,6 +351,8 @@ int mercenary_kills(struct mercenary_data *md)
if( md->master )
clif_mercenary_updatestatus(md->master, SP_MERCKILLS);
+ mercenary_killbonus(md);
+
return 0;
}
diff --git a/src/map/mob.c b/src/map/mob.c
index 6d340b14a..309b47000 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1942,8 +1942,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
pc_setglobalreg(sd,"TK_MISSION_COUNT", sd->mission_count);
}
- if( sd->md && (md->level > sd->status.base_level / 2) )
- mercenary_kills(sd->md);
}
// filter out entries not eligible for exp distribution
@@ -2324,8 +2322,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
{
case BL_PET: sd = ((TBL_PET*)src)->msd; break;
case BL_HOM: sd = ((TBL_HOM*)src)->master; break;
+ case BL_MER: sd = ((TBL_MER*)src)->master; break;
}
+ if( sd && sd->md && src && src->type != BL_HOM )
+ mercenary_kills(sd->md);
+
if( md->npc_event[0] && !md->state.npc_killmonster )
{
if( sd && battle_config.mob_npc_event_type )
diff --git a/src/map/status.c b/src/map/status.c
index eb8e3b3f1..58a320849 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -457,6 +457,12 @@ void initChangeTables(void)
StatusIconChangeTable[SC_SPCOST_RATE] = SI_SPCOST_RATE;
StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_COMMONSC_RESIST;
StatusIconChangeTable[SC_ARMOR_RESIST] = SI_ARMOR_RESIST;
+ // Mercenary Bonus Effects
+ StatusIconChangeTable[SC_MERC_FLEEUP] = SI_MERC_FLEEUP;
+ StatusIconChangeTable[SC_MERC_ATKUP] = SI_MERC_ATKUP;
+ StatusIconChangeTable[SC_MERC_HPUP] = SI_MERC_HPUP;
+ StatusIconChangeTable[SC_MERC_SPUP] = SI_MERC_SPUP;
+ StatusIconChangeTable[SC_MERC_HITUP] = SI_MERC_HITUP;
//Other SC which are not necessarily associated to skills.
StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
@@ -503,8 +509,14 @@ void initChangeTables(void)
StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_PC;
StatusChangeFlagTable[SC_SPCOST_RATE] |= SCB_PC;
StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED;
-
- if (!battle_config.display_hallucination) //Disable Hallucination.
+ // Mercenary Bonus Effects
+ StatusChangeFlagTable[SC_MERC_FLEEUP] |= SCB_FLEE;
+ StatusChangeFlagTable[SC_MERC_ATKUP] |= SCB_WATK;
+ StatusChangeFlagTable[SC_MERC_HPUP] |= SCB_MAXHP;
+ StatusChangeFlagTable[SC_MERC_SPUP] |= SCB_MAXSP;
+ StatusChangeFlagTable[SC_MERC_HITUP] |= SCB_HIT;
+
+ if( !battle_config.display_hallucination ) //Disable Hallucination.
StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK;
}
@@ -3443,6 +3455,8 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
watk -= watk * 25/100;
if(sc->data[SC_STRIPWEAPON])
watk -= watk * sc->data[SC_STRIPWEAPON]->val2/100;
+ if(sc->data[SC_MERC_ATKUP])
+ watk += sc->data[SC_MERC_ATKUP]->val2;
return (unsigned short)cap_value(watk,0,USHRT_MAX);
}
@@ -3509,7 +3523,9 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
hit -= 30;
if(sc->data[SC_INCREASING])
hit += 20; // RockmanEXE; changed based on updated [Reddozen]
-
+ if(sc->data[SC_MERC_HITUP])
+ hit += sc->data[SC_MERC_HITUP]->val2;
+
return (short)cap_value(hit,1,SHRT_MAX);
}
@@ -3548,7 +3564,9 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
if(sc->data[SC_GATLINGFEVER])
flee -= sc->data[SC_GATLINGFEVER]->val4;
if(sc->data[SC_SPEED])
- flee += 10 + sc->data[SC_SPEED]->val1 * 10 ;
+ flee += 10 + sc->data[SC_SPEED]->val1 * 10;
+ if(sc->data[SC_MERC_FLEEUP])
+ flee += sc->data[SC_MERC_FLEEUP]->val2;
return (short)cap_value(flee,1,SHRT_MAX);
}
@@ -3946,6 +3964,8 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
maxhp += maxhp * sc->data[SC_DELUGE]->val2/100;
if(sc->data[SC_BERSERK])
maxhp += maxhp * 2;
+ if(sc->data[SC_MERC_HPUP])
+ maxhp += maxhp * sc->data[SC_MERC_HPUP]->val2/100;
return cap_value(maxhp,1,UINT_MAX);
}
@@ -3959,6 +3979,8 @@ static unsigned int status_calc_maxsp(struct block_list *bl, struct status_chang
maxsp += maxsp * sc->data[SC_INCMSPRATE]->val1/100;
if(sc->data[SC_SERVICE4U])
maxsp += maxsp * sc->data[SC_SERVICE4U]->val2/100;
+ if(sc->data[SC_MERC_SPUP])
+ maxsp += maxsp * sc->data[SC_MERC_SPUP]->val2/100;
return cap_value(maxsp,1,UINT_MAX);
}
@@ -4835,6 +4857,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
+ case SC_MERC_FLEEUP:
+ case SC_MERC_ATKUP:
+ case SC_MERC_HPUP:
+ case SC_MERC_SPUP:
+ case SC_MERC_HITUP:
+ if( bl->type != BL_MER )
+ return 0; // Stats only for Mercenaries
+ break;
}
//Check for BOSS resistances
@@ -4958,21 +4988,28 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
status_change_end(bl,SC_BLESSING,-1);
status_change_end(bl,SC_INCREASEAGI,-1);
break;
-
}
//Check for overlapping fails
- if((sce=sc->data[type]))
+ if( (sce = sc->data[type]) )
{
- switch (type)
+ switch( type )
{
+ case SC_MERC_FLEEUP:
+ case SC_MERC_ATKUP:
+ case SC_MERC_HPUP:
+ case SC_MERC_SPUP:
+ case SC_MERC_HITUP:
+ if( sce->val1 > val1 )
+ val1 = sce->val1;
+ break;
case SC_ADRENALINE:
case SC_ADRENALINE2:
case SC_WEAPONPERFECTION:
case SC_OVERTHRUST:
if (sce->val2 > val2)
return 0;
- break;
+ break;
case SC_HPREGEN:
case SC_SPREGEN:
case SC_BOSSMAPINFO:
@@ -5933,6 +5970,17 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Place here SCs that have no SCB_* data, no skill associated, no ICON
//associated, and yet are not wrong/unknown. [Skotlex]
break;
+
+ case SC_MERC_FLEEUP:
+ case SC_MERC_ATKUP:
+ case SC_MERC_HITUP:
+ val2 = 15 * val1;
+ break;
+ case SC_MERC_HPUP:
+ case SC_MERC_SPUP:
+ val2 = 5 * val1;
+ break;
+
default:
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
{ //Status change with no calc, no icon, and no skill associated...?
@@ -6139,9 +6187,9 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
calc_flag&=~SCB_DYE;
}
- if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
+ if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER ) ) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
clif_status_change(bl,StatusIconChangeTable[type],1);
- else if (sd) //Send packet to self otherwise (disguised player?)
+ else if( sd ) //Send packet to self otherwise (disguised player?)
clif_status_load(bl,StatusIconChangeTable[type],1);
//Don't trust the previous sce assignment, in case the SC ended somewhere between there and here.
@@ -6170,22 +6218,46 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if(sd && sd->pd)
pet_sc_check(sd, type); //Skotlex: Pet Status Effect Healing
- if (type==SC_BERSERK) {
- sce->val2 = 5*status->max_hp/100;
- status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
- status_set_sp(bl, 0, 0); //Damage all SP
- } else if (type==SC_CHANGE) //Heal all HP/SP
- status_percent_heal(bl, 100, 100);
-
- if (type==SC_RUN) {
- struct unit_data *ud = unit_bl2ud(bl);
- if (ud)
- ud->state.running = unit_run(bl);
+ switch( type )
+ {
+ case SC_BERSERK:
+ sce->val2 = 5*status->max_hp/100;
+ status_heal(bl, status->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
+ status_set_sp(bl, 0, 0); //Damage all SP
+ break;
+ case SC_CHANGE:
+ status_percent_heal(bl, 100, 100);
+ break;
+ case SC_RUN:
+ {
+ struct unit_data *ud = unit_bl2ud(bl);
+ if( ud )
+ ud->state.running = unit_run(bl);
+ }
+ break;
+ case SC_BOSSMAPINFO:
+ if( boss_md != NULL )
+ clif_bossmapinfo(sd->fd, boss_md, 0); // First Message
+ break;
+ case SC_MERC_HPUP:
+ clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MAXHP);
+ status_percent_heal(bl, 100, 0); // Recover Full HP
+ break;
+ case SC_MERC_SPUP:
+ clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MAXSP);
+ status_percent_heal(bl, 0, 100); // Recover Full SP
+ break;
+ case SC_MERC_FLEEUP:
+ clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_MERCFLEE);
+ break;
+ case SC_MERC_ATKUP:
+ clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_ATK1);
+ break;
+ case SC_MERC_HITUP:
+ clif_mercenary_updatestatus(((TBL_MER*)bl)->master, SP_HIT);
+ break;
}
- if( boss_md != NULL )
- clif_bossmapinfo(sd->fd, boss_md, 0); // First Message
-
return 1;
}
/*==========================================
diff --git a/src/map/status.h b/src/map/status.h
index 8d9940b0f..ae26c499e 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -295,6 +295,14 @@ typedef enum sc_type {
SC_DEF_RATE,
SC_SPREGEN,
SC_WALKSPEED,
+
+ // Mercenary Only Bonus Effects
+ SC_MERC_FLEEUP,
+ SC_MERC_ATKUP,
+ SC_MERC_HPUP,
+ SC_MERC_SPUP,
+ SC_MERC_HITUP,
+
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
@@ -457,6 +465,14 @@ enum si_type {
//SI_FOODDEX = 274, //Same as 244
//SI_FOODINT = 275, //Same as 245
//SI_FOODLUK = 276, //Same as 246
+
+ // Mercenary Only
+ SI_MERC_FLEEUP = 277,
+ SI_MERC_ATKUP = 278,
+ SI_MERC_HPUP = 279,
+ SI_MERC_SPUP = 280,
+ SI_MERC_HITUP = 281,
+
SI_SLOWCAST = 282,
SI_CRITICALWOUND = 286,
SI_DEF_RATE = 290,