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authortoms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-27 11:56:22 +0000
committertoms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-27 11:56:22 +0000
commitd6477ea054fa860fd44a008172f6da2e5e6a308f (patch)
tree1b82405176e3ba0677918cd554177e45bec87daf /src/map
parent5c5b78dc8c26ae02a1b8245a8398c8cffdb314f3 (diff)
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* Fix homunc & code cleanup [Toms]
- Timer problems on delete_timer - Intimacy problem (overflow & new values) - Homunc deleted if intimacy < 0 - base exp is now given to master - Homunc sometimes not saved git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7913 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map')
-rw-r--r--src/map/mercenary.c107
-rw-r--r--src/map/mercenary.h2
-rw-r--r--src/map/mob.c5
-rw-r--r--src/map/skill.c64
4 files changed, 105 insertions, 73 deletions
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index b04d304ea..a8eecafff 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -104,6 +104,7 @@ void merc_load_exptables(void)
}
+
void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
{
nullpo_retv(hd);
@@ -119,9 +120,9 @@ void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp)
int merc_hom_dead(struct homun_data *hd, struct block_list *src)
{
- hd->master->homunculus.intimacy -= 100 ;
hd->master->homunculus.hp = 0 ;
- if(hd->master->homunculus.intimacy <= 0) {
+ clif_hominfo(hd->master, 0); // Send dead flag
+ if(!merc_hom_decrease_intimacy(hd, 100)) { // Intimacy was < 100
merc_stop_walking(hd, 1);
merc_stop_attack(hd);
clif_emotion(&hd->master->bl, 23) ; //omg
@@ -138,7 +139,6 @@ int merc_hom_dead(struct homun_data *hd, struct block_list *src)
int merc_hom_delete(struct homun_data *hd, int flag)
{
nullpo_retr(0, hd);
-
// Delete homunculus
if ( flag&1 ) { //sabbath
intif_homunculus_requestdelete(hd->master->homunculus.hom_id) ;
@@ -358,6 +358,35 @@ int merc_hom_gainexp(struct homun_data *hd,int exp)
return 0;
}
+// Return then new value
+int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value)
+{
+ if (hd->master->homunculus.intimacy + value <= 100000)
+ {
+ hd->master->homunculus.intimacy += value;
+ }
+ else
+ {
+ hd->master->homunculus.intimacy = 100000;
+ }
+ return hd->master->homunculus.intimacy;
+}
+
+// Return 0 if decrease fails or intimacy became 0 else the new value
+int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value)
+{
+ if (hd->master->homunculus.intimacy >= value)
+ {
+ hd->master->homunculus.intimacy -= value;
+ }
+ else
+ {
+ hd->master->homunculus.intimacy = 0;
+ }
+
+ return hd->master->homunculus.intimacy;
+}
+
int merc_hom_heal(struct homun_data *hd,int hp,int sp)
{
nullpo_retr(0, hd);
@@ -469,6 +498,8 @@ int merc_natural_heal(int tid,unsigned int tick,int id,int data)
nullpo_retr(0, sd);
+ sd->hd->natural_heal_timer = -1;
+
if(sd->homunculus.vaporize)
return 1;
@@ -573,7 +604,7 @@ int merc_menu(struct map_session_data *sd,int menunum)
int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
{
- int i, k, intimacy, emotion;
+ int i, k, emotion;
if(hd->master->homunculus.vaporize)
return 1 ;
@@ -587,28 +618,22 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
pc_delitem(sd,i,1,0);
if ( hd->master->homunculus.hunger >= 91 ) {
- intimacy = -50;
+ merc_hom_decrease_intimacy(hd, 50);
emotion = 16;
} else if ( hd->master->homunculus.hunger >= 76 ) {
- intimacy = -30;
+ merc_hom_decrease_intimacy(hd, 5);
emotion = 19;
} else if ( hd->master->homunculus.hunger >= 26 ) {
- intimacy = 80;
+ merc_hom_increase_intimacy(hd, 75);
emotion = 2;
} else if ( hd->master->homunculus.hunger >= 11 ) {
- intimacy = 100;
+ merc_hom_increase_intimacy(hd, 100);
emotion = 2;
} else {
- intimacy = 50;
+ merc_hom_increase_intimacy(hd, 25);
emotion = 2;
}
- hd->master->homunculus.intimacy += intimacy;
- if(hd->master->homunculus.intimacy < 0)
- hd->master->homunculus.intimacy = 0;
- if(hd->master->homunculus.intimacy > 100000)
- hd->master->homunculus.intimacy = 100000;
- //emotion = 5 ; // FIXME: why the code above and now always set emotion to Thanks?
hd->master->homunculus.hunger += 10; //dunno increase value for each food
if(hd->master->homunculus.hunger > 100)
hd->master->homunculus.hunger = 100;
@@ -617,14 +642,17 @@ int merc_hom_food(struct map_session_data *sd, struct homun_data *hd)
clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
clif_hom_food(sd,hd->homunculusDB->foodID,1);
-
- if(hd->master->homunculus.intimacy == 0) {
+
+ // Too much food :/
+ if(hd->master->homunculus.intimacy == 0) {
merc_stop_walking(hd, 1);
merc_stop_attack(hd);
- clif_emotion(&hd->master->bl, 23) ; //omg
- merc_hom_delete(hd,1) ;
- }
-
+ // Send homunculus_dead to client
+ sd->homunculus.hp = 0;
+ clif_hominfo(sd, 0);
+ merc_hom_delete(hd,1);
+ clif_emotion(&hd->master->bl, 23); //omg
+ }
return 0;
}
@@ -646,37 +674,38 @@ static int merc_hom_hungry(int tid,unsigned int tick,int id,int data)
ShowError("merc_hom_hungry_timer %d != %d\n",hd->hungry_timer,tid);
return 0 ;
}
+
+ hd->hungry_timer = -1;
+
hd->master->homunculus.hunger-- ;
- if(hd->master->homunculus.hunger >= 0 && hd->master->homunculus.hunger <= 10) {
+ if(hd->master->homunculus.hunger <= 10) {
clif_emotion(&hd->bl, 6) ; //an
- }
- if(hd->master->homunculus.hunger == 25) {
+ } else if(hd->master->homunculus.hunger == 25) {
clif_emotion(&hd->bl, 20) ; //hmm
- }
- if(hd->master->homunculus.hunger == 75) {
+ } else if(hd->master->homunculus.hunger == 75) {
clif_emotion(&hd->bl, 33) ; //ok
}
+
if(hd->master->homunculus.hunger < 0) {
hd->master->homunculus.hunger = 0;
- hd->master->homunculus.intimacy -= 100;
- if(hd->master->homunculus.intimacy < 0)
- hd->master->homunculus.intimacy = 0;
- clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
- if(hd->master->homunculus.intimacy == 0) {
+ // Delete the homunculus if intimacy <= 100
+ if ( !merc_hom_decrease_intimacy(hd, 100) ) {
merc_stop_walking(hd, 1);
merc_stop_attack(hd);
+ // Send homunculus_dead to client
+ sd->homunculus.hp = 0;
+ clif_hominfo(sd, 0);
+ merc_hom_delete(hd,1);
clif_emotion(&hd->master->bl, 23) ; //omg
- merc_hom_delete(hd,1) ;
+ return 0 ;
+ } else {
+ clif_send_homdata(sd,SP_INTIMATE,sd->homunculus.intimacy / 100);
}
- return 0 ;
- } else {
- clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
-
- hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
- return 1 ;
}
-
+ clif_send_homdata(sd,SP_HUNGRY,sd->homunculus.hunger);
+ hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,merc_hom_hungry,sd->bl.id,0); //simple Fix albator
+ return 0;
}
int merc_hom_hungry_timer_delete(struct homun_data *hd)
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index b55cba8e1..965557759 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -76,3 +76,5 @@ int merc_natural_heal_timer_delete(struct homun_data *hd);
#define merc_stop_walking(hd, type) { if((hd)->ud.walktimer != -1) unit_stop_walking(&(hd)->bl, type); }
#define merc_stop_attack(hd) { if((hd)->ud.attacktimer != -1) unit_stop_attack(&(hd)->bl); hd->ud.target = 0; }
int read_homunculusdb(void);
+int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value);
+int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value);
diff --git a/src/map/mob.c b/src/map/mob.c
index 039a53fb1..961e79c49 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1893,8 +1893,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
pc_getzeny((struct map_session_data *)tmpbl[i], zeny);
break ;
case BL_HOMUNCULUS:
- if(base_exp)
+ if(base_exp) {
merc_hom_gainexp((struct homun_data *)tmpbl[i], base_exp);
+ //homunculus give base_exp to master
+ pc_gainexp(((struct homun_data *)tmpbl[i])->master, &md->bl, base_exp,0);
+ }
if(zeny) //homunculus give zeny to master
pc_getzeny((struct map_session_data *)((struct homun_data *)tmpbl[i])->master, zeny);
break ;
diff --git a/src/map/skill.c b/src/map/skill.c
index 1ccb4be2b..e36b39cad 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5546,56 +5546,54 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case AM_CALLHOMUN: //[orn]
{
int i = 0;
- if (sd && (sd->status.hom_id == 0 || sd->homunculus.vaporize == 1)) {
- if (sd->status.hom_id == 0) {
- i = pc_search_inventory(sd,7142);
- if(i < 0) {
- clif_skill_fail(sd,skillid,0,0);
- break ;
+ if (sd)
+ {
+ if ((sd->status.hom_id == 0 || sd->homunculus.vaporize == 1)) {
+ if (sd->status.hom_id == 0) {
+ i = pc_search_inventory(sd,7142);
+ if(i < 0) {
+ clif_skill_fail(sd,skillid,0,0);
+ break ;
+ }
+ pc_delitem(sd,i,1,0);
}
- pc_delitem(sd,i,1,0);
+ if (merc_call_homunculus(sd))
+ break;
}
- if (merc_call_homunculus(sd))
- break;
+ clif_skill_fail(sd,skillid,0,0);
}
-
- clif_skill_fail(sd,skillid,0,0);
break;
}
case AM_REST: //[orn]
{
- if (sd && sd->hd && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) {
- sd->homunculus.vaporize = 1;
- clif_hominfo(sd, 0);
- merc_hom_delete(sd->hd, 0) ;
- } else if ( sd )
+ if (sd)
{
+ if (sd->hd && ( sd->hd->battle_status.hp >= (sd->hd->battle_status.max_hp * 80 / 100 ) ) ) {
+ sd->homunculus.vaporize = 1;
+ clif_hominfo(sd, 0);
+ merc_hom_delete(sd->hd, 0) ;
+ }
clif_skill_fail(sd,skillid,0,0);
}
-
break;
}
case AM_RESURRECTHOMUN: //[orn]
{
- if ( sd && sd->status.hom_id ) {
- if( map_flag_gvg(bl->m) )
- { //No reviving in WoE grounds!
- clif_skill_fail(sd,skillid,0,0);
- break;
- }
- if ( sd->homunculus.hp == 0 ) {
- int per = 10 * skilllv;
-
- if (merc_hom_revive(sd, per) )
- {
- clif_skill_nodamage(src,&sd->hd->bl,AM_RESURRECTHOMUN,skilllv,1);
- } else {
+ if (sd)
+ {
+ if (sd->status.hom_id && sd->homunculus.hp == 0)
+ {
+ if( map_flag_gvg(bl->m) )
+ { //No reviving in WoE grounds!
clif_skill_fail(sd,skillid,0,0);
+ break;
}
- } else {
+ if (merc_hom_revive(sd, 10 * skilllv) )
+ clif_skill_nodamage(src,&sd->hd->bl,AM_RESURRECTHOMUN,skilllv,1);
+ else
+ clif_skill_fail(sd,skillid,0,0);
+ } else
clif_skill_fail(sd,skillid,0,0);
- }
-
}
break;
}