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authorSmokexyz <sagunkho@hotmail.com>2017-04-04 15:15:06 +0800
committerSmokexyz <sagunkho@hotmail.com>2017-04-04 17:00:43 +0800
commit176b7f571307000a8a22cf133041a911127fac5b (patch)
tree9964183dfe53dbb66acf169e56fa54a2979de77c /src/map
parent20145c61053479b9acd8ed50c75a80c2a861e349 (diff)
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Unequip arrows when a bow is unequipped. (RE only)
Forces the unequipment of arrows when a bow is unequipped. Based on original PR by @Jedzkie in #1079
Diffstat (limited to 'src/map')
-rw-r--r--src/map/battle.c1
-rw-r--r--src/map/battle.h2
-rw-r--r--src/map/pc.c5
3 files changed, 8 insertions, 0 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 64fda033f..c2e35842b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -7320,6 +7320,7 @@ static const struct battle_data {
{ "save_body_style", &battle_config.save_body_style, 0, 0, 1, },
{ "player_warp_keep_direction", &battle_config.player_warp_keep_direction, 0, 0, 1, },
{ "atcommand_levelup_events", &battle_config.atcommand_levelup_events, 0, 0, 1, },
+ { "bow_unequip_arrow", &battle_config.bow_unequip_arrow, 1, 0, 1, },
{ "max_summoner_parameter", &battle_config.max_summoner_parameter, 120, 10, 10000, },
};
#ifndef STATS_OPT_OUT
diff --git a/src/map/battle.h b/src/map/battle.h
index c55d5ef19..1a9b83111 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -545,6 +545,8 @@ struct Battle_Config {
int player_warp_keep_direction;
int atcommand_levelup_events; // Enable atcommands trigger level up events for NPCs
+
+ int bow_unequip_arrow;
int max_summoner_parameter; // Summoner Max Stats
};
diff --git a/src/map/pc.c b/src/map/pc.c
index 2cf5d75b4..837438b3d 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -10036,6 +10036,11 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
status_change_end(&sd->bl, SC_ARMOR_RESIST, INVALID_TIMER);
}
+#ifdef RENEWAL
+ if (battle->bc->bow_unequip_arrow && pos&EQP_ARMS && sd->equip_index[EQI_AMMO] > 0)
+ pc->unequipitem(sd, sd->equip_index[EQI_AMMO], PCUNEQUIPITEM_FORCE);
+#endif
+
if( sd->state.autobonus&pos )
sd->state.autobonus &= ~sd->status.inventory[n].equip; //Check for activated autobonus [Inkfish]