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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-11 11:57:38 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-11 11:57:38 +0000
commitf0c1e95cef7c5e73686fa385838abc76cb585da3 (patch)
tree59e6f2f9efae651bf167c64278bdbaa80902dedf /src/map/unit.c
parent39d366440ac8f14fb9573345395ba5517dbeb25c (diff)
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yet another minor performance improvement. walking mobs no longer waste bandwidth by sending clif_move to nearby players if they haven't been damaged recently. (bandwidth&process time saver <3)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15857 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 39480867d..6224af787 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -225,7 +225,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
if(i > 0) {
ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
- if( md )
+ if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently
clif_move(ud);
} else if(ud->state.running) {
//Keep trying to run.