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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-09 17:28:01 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-03-09 17:28:01 +0000
commita3e718b798e8b7c5848b58a7646a783ac0163364 (patch)
treeaec968fc3500f3bc502060e43414bb1bfca7897c /src/map/unit.c
parent6b435aacc6390a4ffe70b0b97636802e226c1c68 (diff)
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Cleaned up and corrected some more land skill code:
* removed redundant skill_ganbatein() function * Added flag UF_PATHCHECK from jAthena which affects whether a skill's cells will be affected by the surrounding terrain. Adjusted existing flags so that they closely match jA's (for easier comparisons). * Fixed code that allowed placing of skill unit cells on 'gaps'. * Fixed code that prevented successful casting of land skills on 'gaps' (officially it's possbile, even though they will not deploy entirely). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12331 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 164e84327..f379bcc4c 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1088,8 +1088,8 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
if (!status_check_skilluse(src, NULL, skill_num, 0))
return 0;
- if (map_getcell(src->m, skill_x, skill_y, CELL_CHKNOREACH))
- { //prevent casting ground targeted spells on non-walkable areas. [Skotlex]
+ if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) )
+ {// can't cast ground targeted spells on wall cells
if (sd) clif_skill_fail(sd,skill_num,0,0);
return 0;
}