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authorDastgir <dastgirpojee@rocketmail.com>2015-12-04 20:42:30 +0530
committerDastgir <dastgirpojee@rocketmail.com>2015-12-04 21:14:10 +0530
commita38909503d98e8fe823c9f59bb94af8675563828 (patch)
treeaabdae0ead911f4a18966d091283787e72ebcf51 /src/map/unit.c
parent6abd0fb8b1bbfe2101cc68503897b0449027fb3d (diff)
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Added a function to update idle time
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 7c253c5c2..997ab5b7c 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -2169,8 +2169,8 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) {
if(ud->state.attack_continue) {
unit->setdir(src, map->calc_dir(src, target->x, target->y));
- if( src->type == BL_PC && battle_config.idletime_criteria & BCIDLE_ATTACK )
- ((TBL_PC*)src)->idletime = sockt->last_tick;
+ if( src->type == BL_PC )
+ pc->update_idle_time(sd, BCIDLE_ATTACK);
ud->attacktimer = timer->add(ud->attackabletime,unit->attack_timer,src->id,0);
}