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authorHaru <haru@dotalux.com>2015-01-20 04:36:08 +0100
committerHaru <haru@dotalux.com>2015-01-20 04:41:33 +0100
commit4ae2b9b72dd4fce3d7a7778222d1c39abbb564a4 (patch)
treedab9d12a6a4b95a37598e27e6e86d6047360d61b /src/map/unit.c
parent03709c136ad300be631adfd38dc36c2433bda718 (diff)
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Minor fixes and tweaks suggested by cppcheck
- Variable scopes reduced - Parenthesized ambiguous expressions - Removed or added NULL checks where (un)necessary - Corrected format strings - Fixed typos potentially leading to bugs Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c45
1 files changed, 20 insertions, 25 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index a6edef408..a1c739af3 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -112,13 +112,13 @@ int unit_walktoxy_sub(struct block_list *bl)
if (ud->target_to && ud->chaserange>1) {
//Generally speaking, the walk path is already to an adjacent tile
//so we only need to shorten the path if the range is greater than 1.
- uint8 dir;
+
//Trim the last part of the path to account for range,
//but always move at least one cell when requested to move.
for (i = (ud->chaserange*10)-10; i > 0 && ud->walkpath.path_len>1;) {
- ud->walkpath.path_len--;
- dir = ud->walkpath.path[ud->walkpath.path_len];
- if(dir&1)
+ ud->walkpath.path_len--;
+ uint8 dir = ud->walkpath.path[ud->walkpath.path_len];
+ if (dir&1)
i -= MOVE_COST*20; //When chasing, units will target a diamond-shaped area in range [Playtester]
else
i -= MOVE_COST;
@@ -594,7 +594,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
ud->state.walk_easy = flag&1;
ud->target_to = tbl->id;
ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range
- ud->state.attack_continue = flag&2?1:0; //Chase to attack.
+ ud->state.attack_continue = (flag&2) ? 1 : 0; //Chase to attack.
unit->stop_attack(bl); //Sets target to 0
sc = status->get_sc(bl);
@@ -1760,12 +1760,11 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
*----------------------------------------*/
int unit_set_target(struct unit_data* ud, int target_id)
{
- struct unit_data * ux;
- struct block_list* target;
-
nullpo_ret(ud);
- if( ud->target != target_id ) {
+ if (ud->target != target_id) {
+ struct unit_data * ux;
+ struct block_list* target;
if( ud->target && (target = map->id2bl(ud->target)) && (ux = unit->bl2ud(target)) && ux->target_count > 0 )
ux->target_count --;
if( target_id && (target = map->id2bl(target_id)) && (ux = unit->bl2ud(target)) )
@@ -1949,7 +1948,6 @@ bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy)
*------------------------------------------*/
bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y)
{
- int i;
short dx,dy;
nullpo_retr(false, bl);
nullpo_retr(false, tbl);
@@ -1970,6 +1968,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
dy=(dy>0)?1:((dy<0)?-1:0);
if (map->getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) {
+ int i;
//Look for a suitable cell to place in.
for(i=0;i<8 && map->getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
if (i==8) return false; //No valid cells.
@@ -1986,7 +1985,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
*------------------------------------------*/
int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
{
- int dx, dy, x, y, i, k;
+ int dx, dy, x, y;
struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(ud);
@@ -2002,33 +2001,29 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
x = tx + dx;
y = ty + dy;
- if( !unit->can_reach_pos(bl, x, y, 0) )
- {
+ if (!unit->can_reach_pos(bl, x, y, 0)) {
if( dx > 0 ) x--; else if( dx < 0 ) x++;
if( dy > 0 ) y--; else if( dy < 0 ) y++;
- if( !unit->can_reach_pos(bl, x, y, 0) )
- {
- for( i = 0; i < 12; i++ )
- {
- k = rnd()%8; // Pick a Random Dir
+ if (!unit->can_reach_pos(bl, x, y, 0)) {
+ int i;
+ for (i = 0; i < 12; i++) {
+ int k = rnd()%8; // Pick a Random Dir
dx = -dirx[k] * 2;
dy = -diry[k] * 2;
x = tx + dx;
y = ty + dy;
- if( unit->can_reach_pos(bl, x, y, 0) )
+ if (unit->can_reach_pos(bl, x, y, 0)) {
break;
- else
- {
+ } else {
if( dx > 0 ) x--; else if( dx < 0 ) x++;
if( dy > 0 ) y--; else if( dy < 0 ) y++;
if( unit->can_reach_pos(bl, x, y, 0) )
break;
}
}
- if( i == 12 )
- {
+ if (i == 12) {
x = tx; y = tx; // Exactly Master Position
- if( !unit->can_reach_pos(bl, x, y, 0) )
+ if (!unit->can_reach_pos(bl, x, y, 0))
return 1;
}
}
@@ -2726,7 +2721,6 @@ int unit_free(struct block_list *bl, clr_type clrtype) {
}
case BL_MOB:
{
- unsigned int k;
struct mob_data *md = (struct mob_data*)bl;
if( md->spawn_timer != INVALID_TIMER )
{
@@ -2784,6 +2778,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) {
if (md->hdata)
{
+ unsigned int k;
for (k = 0; k < md->hdatac; k++) {
if( md->hdata[k]->flag.free ) {
aFree(md->hdata[k]->data);