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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-27 11:06:55 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-27 11:06:55 +0000
commitaf99be9bd11d716e0b8ef8eab4a36c9b9925e4c8 (patch)
tree45c74210524f6069f3cb6750744cb59af5031c30 /src/map/storage.h
parent8dedf18e168afd90230af1997edb593431b36e03 (diff)
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Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r12662, r12663)
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata() * mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload * the clif_buylist() function once again hides invalid npc shop items * it is no longer possible to purchase nonexistent items from a npc shop * npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/storage.h')
-rw-r--r--src/map/storage.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/storage.h b/src/map/storage.h
index 0822d37ce..565495a9b 100644
--- a/src/map/storage.h
+++ b/src/map/storage.h
@@ -14,7 +14,6 @@ struct map_session_data;
int storage_storageopen(struct map_session_data *sd);
int storage_storageadd(struct map_session_data *sd,int index,int amount);
int storage_storageget(struct map_session_data *sd,int index,int amount);
-int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount);
int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount);
int storage_storagegettocart(struct map_session_data *sd,int index,int amount);
int storage_storageclose(struct map_session_data *sd);