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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-09 01:37:48 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-02-09 01:37:48 +0000
commit3d56a0bf4a4ac9da69eac47560b18e2f770d2747 (patch)
tree0964f7a067aa4f55e90707cf25ff6c875469037a /src/map/status.h
parentafe5db9b8300ed02e0a57c75b28d5c02baed58da (diff)
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Added some renewal behaviors of skills from bugreport:5302 (all under renewal mode)
- Steel body no longer sets def and mdef at 90, instead it reduces incoming damage by 1/10. - Storm Gust no longer possesses a hit counter; instead every hit have a chance to freeze of 20+(5 x skill_level). - Thunder Storm skill ratio was increased from 80% to 100% - Misc: added isOFF macro to replace REMODE == 0 compiler-level-checks. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15553 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 03310c3e3..1e72f9b5f 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1446,7 +1446,12 @@ struct status_change {
unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
//int sg_id; //ID of the previous Storm gust that hit you
short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point
+/**
+ * The Storm Gust counter was dropped in renewal
+ **/
+#if isOFF(REMODE)
unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
+#endif
struct status_change_entry *data[SC_MAX];
};