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authorJedzkie <jedzkie13@rocketmail.com>2015-11-23 07:55:58 +0800
committerJedzkie <jedzkie13@rocketmail.com>2015-11-23 07:55:58 +0800
commitd33fa7b6348377d09136a7ab2e742bd93174973e (patch)
treeae1683589880232c20f4996880d121c68852b914 /src/map/status.c
parent0ef4e5868f4725aca7be5ca764d2ec1e43b91532 (diff)
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ItemDB Update:
- Added new official item status effect, 'SC_CUP_OF_BOZA'. - Follow up https://github.com/HerculesWS/Hercules/commit/f512a0b9cf93e2432f79b57fb05ccda4b6311b02. - Follow up https://github.com/HerculesWS/Hercules/commit/ce33936de2fcb9c565437cb80e6329ab76626500. - Follow up https://github.com/HerculesWS/Hercules/commit/d8909d9b2cf29f45c025fb93fc1df94ec1a40854. - Follow up https://github.com/HerculesWS/Hercules/commit/f65e0326ac7e6faf17451d4c6d275e4fd3133cc0. - Some white spaces adjustments.
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c84
1 files changed, 45 insertions, 39 deletions
diff --git a/src/map/status.c b/src/map/status.c
index a9ae112df..9062e7227 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -829,6 +829,7 @@ void initChangeTables(void) {
status->dbs->IconChangeTable[SC_TARGET_ASPD] = SI_TARGET_ASPD;
status->dbs->IconChangeTable[SC_ATKER_ASPD] = SI_ATKER_ASPD;
status->dbs->IconChangeTable[SC_ATKER_MOVESPEED] = SI_ATKER_MOVESPEED;
+ status->dbs->IconChangeTable[SC_CUP_OF_BOZA] = SI_CUP_OF_BOZA;
// Eden Crystal Synthesis
status->dbs->IconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1;
@@ -995,6 +996,7 @@ void initChangeTables(void) {
status->dbs->ChangeFlagTable[SC_ATKER_ASPD] |= SCB_MAXHP | SCB_ALL;
status->dbs->ChangeFlagTable[SC_ATKER_MOVESPEED] |= SCB_MAXSP | SCB_ALL;
status->dbs->ChangeFlagTable[SC_FOOD_CRITICALSUCCESSVALUE] |= SCB_CRI;
+ status->dbs->ChangeFlagTable[SC_CUP_OF_BOZA] |= SCB_VIT | SCB_ALL;
// Cash Items
status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR;
@@ -2891,33 +2893,33 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
sd->sprecov_rate = 0;
// Anti-element and anti-race
- if((skill_lv=pc->checkskill(sd,CR_TRUST))>0)
- sd->subele[ELE_HOLY] += skill_lv*5;
- if((skill_lv=pc->checkskill(sd,BS_SKINTEMPER))>0) {
+ if ((skill_lv = pc->checkskill(sd, CR_TRUST)) > 0)
+ sd->subele[ELE_HOLY] += skill_lv * 5;
+ if ((skill_lv = pc->checkskill(sd, BS_SKINTEMPER)) > 0) {
sd->subele[ELE_NEUTRAL] += skill_lv;
sd->subele[ELE_FIRE] += skill_lv*4;
}
- if((skill_lv=pc->checkskill(sd,NC_RESEARCHFE))>0) {
- sd->subele[ELE_EARTH] += skill_lv*10;
- sd->subele[ELE_FIRE] += skill_lv*10;
+ if ((skill_lv = pc->checkskill(sd, NC_RESEARCHFE)) > 0) {
+ sd->subele[ELE_EARTH] += skill_lv * 10;
+ sd->subele[ELE_FIRE] += skill_lv * 10;
}
- if((skill_lv=pc->checkskill(sd,SA_DRAGONOLOGY))>0 ) {
+ if ((skill_lv = pc->checkskill(sd, SA_DRAGONOLOGY)) > 0) {
#ifdef RENEWAL
- skill_lv = skill_lv*2;
+ skill_lv = skill_lv * 2;
#else
- skill_lv = skill_lv*4;
+ skill_lv = skill_lv * 4;
#endif
- sd->right_weapon.addrace[RC_DRAGON]+=skill_lv;
- sd->left_weapon.addrace[RC_DRAGON]+=skill_lv;
- sd->magic_addrace[RC_DRAGON]+=skill_lv;
+ sd->right_weapon.addrace[RC_DRAGON] += skill_lv;
+ sd->left_weapon.addrace[RC_DRAGON] += skill_lv;
+ sd->magic_addrace[RC_DRAGON] += skill_lv;
#ifdef RENEWAL
sd->race_tolerance[RC_DRAGON] += skill_lv;
#else
- sd->subrace[RC_DRAGON]+=skill_lv;
+ sd->subrace[RC_DRAGON] += skill_lv;
#endif
}
- if( (skill_lv = pc->checkskill(sd, AB_EUCHARISTICA)) > 0 ) {
+ if ((skill_lv = pc->checkskill(sd, AB_EUCHARISTICA)) > 0) {
sd->right_weapon.addrace[RC_DEMON] += skill_lv;
sd->right_weapon.addele[ELE_DARK] += skill_lv;
sd->left_weapon.addrace[RC_DEMON] += skill_lv;
@@ -2932,12 +2934,12 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
sd->subele[ELE_DARK] += skill_lv;
}
- if(sc->count) {
- if(sc->data[SC_CONCENTRATION]) { //Update the card-bonus data
- sc->data[SC_CONCENTRATION]->val3 = sd->param_bonus[1]; //Agi
- sc->data[SC_CONCENTRATION]->val4 = sd->param_bonus[4]; //Dex
+ if (sc->count) {
+ if (sc->data[SC_CONCENTRATION]) { // Update the card-bonus data
+ sc->data[SC_CONCENTRATION]->val3 = sd->param_bonus[1]; // Agi
+ sc->data[SC_CONCENTRATION]->val4 = sd->param_bonus[4]; // Dex
}
- if(sc->data[SC_SIEGFRIED]){
+ if (sc->data[SC_SIEGFRIED]){
i = sc->data[SC_SIEGFRIED]->val2;
sd->subele[ELE_WATER] += i;
sd->subele[ELE_EARTH] += i;
@@ -2949,7 +2951,7 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
sd->subele[ELE_GHOST] += i;
sd->subele[ELE_UNDEAD] += i;
}
- if(sc->data[SC_PROVIDENCE]){
+ if (sc->data[SC_PROVIDENCE]){
sd->subele[ELE_HOLY] += sc->data[SC_PROVIDENCE]->val2;
#ifdef RENEWAL
sd->race_tolerance[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2;
@@ -2957,48 +2959,48 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
sd->subrace[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2;
#endif
}
- if(sc->data[SC_ARMORPROPERTY]) {
+ if (sc->data[SC_ARMORPROPERTY]) {
//This status change should grant card-type elemental resist.
sd->subele[ELE_WATER] += sc->data[SC_ARMORPROPERTY]->val1;
sd->subele[ELE_EARTH] += sc->data[SC_ARMORPROPERTY]->val2;
sd->subele[ELE_FIRE] += sc->data[SC_ARMORPROPERTY]->val3;
sd->subele[ELE_WIND] += sc->data[SC_ARMORPROPERTY]->val4;
}
- if(sc->data[SC_ARMOR_RESIST]) { // Undead Scroll
+ if (sc->data[SC_ARMOR_RESIST]) { // Undead Scroll
sd->subele[ELE_WATER] += sc->data[SC_ARMOR_RESIST]->val1;
sd->subele[ELE_EARTH] += sc->data[SC_ARMOR_RESIST]->val2;
sd->subele[ELE_FIRE] += sc->data[SC_ARMOR_RESIST]->val3;
sd->subele[ELE_WIND] += sc->data[SC_ARMOR_RESIST]->val4;
}
- if( sc->data[SC_FIRE_CLOAK_OPTION] ) {
+ if (sc->data[SC_FIRE_CLOAK_OPTION]) {
i = sc->data[SC_FIRE_CLOAK_OPTION]->val2;
sd->subele[ELE_FIRE] += i;
sd->subele[ELE_WATER] -= i;
}
- if( sc->data[SC_WATER_DROP_OPTION] ) {
+ if (sc->data[SC_WATER_DROP_OPTION]) {
i = sc->data[SC_WATER_DROP_OPTION]->val2;
sd->subele[ELE_WATER] += i;
sd->subele[ELE_WIND] -= i;
}
- if( sc->data[SC_WIND_CURTAIN_OPTION] ) {
+ if (sc->data[SC_WIND_CURTAIN_OPTION]) {
i = sc->data[SC_WIND_CURTAIN_OPTION]->val2;
sd->subele[ELE_WIND] += i;
sd->subele[ELE_EARTH] -= i;
}
- if( sc->data[SC_STONE_SHIELD_OPTION] ) {
+ if (sc->data[SC_STONE_SHIELD_OPTION]) {
i = sc->data[SC_STONE_SHIELD_OPTION]->val2;
sd->subele[ELE_EARTH] += i;
sd->subele[ELE_FIRE] -= i;
}
- if( sc->data[SC_MTF_MLEATKED] )
+ if (sc->data[SC_MTF_MLEATKED])
sd->subele[ELE_NEUTRAL] += 2;
- if( sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3 )
+ if (sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 3)
sd->magic_addele[ELE_FIRE] += 25;
- if( sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3 )
+ if (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 3)
sd->magic_addele[ELE_WATER] += 25;
- if( sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3 )
+ if (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 3)
sd->magic_addele[ELE_WIND] += 25;
- if( sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3 )
+ if (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3)
sd->magic_addele[ELE_EARTH] += 25;
// Geffen Scrolls
@@ -3025,12 +3027,12 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
#endif
}
if (sc->data[SC_IMMUNITYSCROLL])
- sd->subele[ELE_NEUTRAL] += sd->subele[ELE_NEUTRAL] * sc->data[SC_IMMUNITYSCROLL]->val1 / 100;
+ sd->subele[ELE_NEUTRAL] += sc->data[SC_IMMUNITYSCROLL]->val1;
// Geffen Magic Tournament
if (sc->data[SC_GEFFEN_MAGIC1]) {
- sd->right_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_DISTRUCTIONSCROLL]->val1;
- sd->left_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_DISTRUCTIONSCROLL]->val1;
+ sd->right_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC1]->val1;
+ sd->left_weapon.addrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC1]->val1;
}
if (sc->data[SC_GEFFEN_MAGIC2])
sd->magic_addrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC2]->val1;
@@ -3040,7 +3042,9 @@ int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) {
#else
sd->subrace[RC_DEMIHUMAN] += sc->data[SC_GEFFEN_MAGIC3]->val1;
#endif
- }
+ }
+ if (sc->data[SC_CUP_OF_BOZA])
+ sd->subele[ELE_FIRE] += sc->data[SC_CUP_OF_BOZA]->val2;
}
status_cpy(&sd->battle_status, bstatus);
@@ -4387,9 +4391,10 @@ unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc,
vit -= sc->data[SC_STOMACHACHE]->val1;
if(sc->data[SC_KYOUGAKU])
vit -= sc->data[SC_KYOUGAKU]->val3;
-
if(sc->data[SC_NOEQUIPARMOR])
- vit -= vit * sc->data[SC_NOEQUIPARMOR]->val2/100;
+ vit -= vit * sc->data[SC_NOEQUIPARMOR]->val2 / 100;
+ if (sc->data[SC_CUP_OF_BOZA])
+ vit += sc->data[SC_CUP_OF_BOZA]->val1;
return (unsigned short)cap_value(vit,0,USHRT_MAX);
}
@@ -5409,10 +5414,11 @@ unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc
val = max( val, sc->data[SC_POWER_OF_GAIA]->val2 );
if( sc->data[SC_MELON_BOMB] )
val = max( val, sc->data[SC_MELON_BOMB]->val1 );
- if( sc->data[SC_MARSHOFABYSS] ) // It stacks to other statuses so always put this at the end.
- val = max( 50, val + 10 * sc->data[SC_MARSHOFABYSS]->val1 );
if (sc->data[SC_STOMACHACHE])
val = max(val, 50);
+
+ if( sc->data[SC_MARSHOFABYSS] ) // It stacks to other statuses so always put this at the end.
+ val = max( 50, val + 10 * sc->data[SC_MARSHOFABYSS]->val1 );
if( sd && sd->bonus.speed_rate + sd->bonus.speed_add_rate > 0 ) // permanent item-based speedup
val = max( val, sd->bonus.speed_rate + sd->bonus.speed_add_rate );