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authorJedzkie <jedzkie13@rocketmail.com>2015-12-21 08:49:53 +0800
committerJedzkie <jedzkie13@rocketmail.com>2015-12-21 08:49:53 +0800
commitd02496a043ded53fc715d673c257b29293c05b56 (patch)
tree2d0b57d681bd76b73c43d22e4daa8f68acfdbd1a /src/map/status.c
parentcc5ec4717522c1733d96efaee46e3d05fea41f0a (diff)
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ItemDB Update:
- Added official effect for Jumping Candy (Spark_Candy) (Ref: http://herc.ws/board/topic/1125-please-implement-the-magic-scroll-mental-potion-etc/) Follow up Mercenary Skill update, disable AL_HEAL skill due to mercenary_skill_db doesn't recognize the skill.
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c23
1 files changed, 21 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 1a1c5e2c7..52df73455 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -853,6 +853,7 @@ void initChangeTables(void) {
status->dbs->IconChangeTable[SC_2011RWC] = SI_2011RWC;
status->dbs->IconChangeTable[SC_STR_SCROLL] = SI_STR_SCROLL;
status->dbs->IconChangeTable[SC_INT_SCROLL] = SI_INT_SCROLL;
+ status->dbs->IconChangeTable[SC_STEAMPACK] = SI_STEAMPACK;
// Eden Crystal Synthesis
status->dbs->IconChangeTable[SC_QUEST_BUFF1] = SI_QUEST_BUFF1;
@@ -1041,6 +1042,7 @@ void initChangeTables(void) {
status->dbs->ChangeFlagTable[SC_2011RWC] |= SCB_STR | SCB_AGI | SCB_VIT | SCB_INT | SCB_DEX | SCB_LUK | SCB_BATK | SCB_MATK;
status->dbs->ChangeFlagTable[SC_STR_SCROLL] |= SCB_STR;
status->dbs->ChangeFlagTable[SC_INT_SCROLL] |= SCB_INT;
+ status->dbs->ChangeFlagTable[SC_STEAMPACK] |= SCB_BATK | SCB_ASPD | SCB_ALL;
// Cash Items
status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR;
@@ -4736,6 +4738,8 @@ unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc,
batk += batk * sc->data[SC_GM_BATTLE2]->val1 / 100;
if (sc->data[SC_2011RWC])
batk += batk * sc->data[SC_2011RWC]->val2 / 100;
+ if (sc->data[SC_STEAMPACK])
+ batk += sc->data[SC_STEAMPACK]->val1;
return (unsigned short)cap_value(batk,0,USHRT_MAX);
}
@@ -5718,6 +5722,8 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl
bonus += sc->data[SC_ACARAJE]->val2;
if (sc->data[SC_BATTLESCROLL])
bonus += sc->data[SC_BATTLESCROLL]->val1;
+ if (sc->data[SC_STEAMPACK])
+ bonus += sc->data[SC_STEAMPACK]->val2;
}
return (bonus + pots);
@@ -5883,6 +5889,8 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int
aspd_rate += sc->data[SC_ACARAJE]->val2 * 10;
if (sc->data[SC_BATTLESCROLL])
aspd_rate += sc->data[SC_BATTLESCROLL]->val1 * 10;
+ if (sc->data[SC_STEAMPACK])
+ aspd_rate += sc->data[SC_STEAMPACK]->val2 * 10;
return (short)cap_value(aspd_rate,0,SHRT_MAX);
}
@@ -9205,6 +9213,12 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
val4 = tick / 10000;
tick_time = 10000; // [GodLesZ] tick time
break;
+ case SC_STEAMPACK: // [Frost]
+ val3 = 100; // HP Consume.
+ val4 = tick / 10000;
+ tick_time = 10000;
+ sc_start(src, bl, SC_ENDURE, 100, 10, -1); // Endure effect
+ break;
case SC_KYOUGAKU: {
int min = val1*2;
int max = val1*3;
@@ -11490,10 +11504,9 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
if (bl->type == BL_ELEM)
elemental->change_mode(BL_CAST(BL_ELEM,bl),MAX_ELESKILLTREE);
break;
-
case SC_STOMACHACHE:
if (--(sce->val4) > 0) {
- status->charge(bl, 0, sce->val3); // Reduce 8 every 10 seconds.
+ status->charge(bl, 0, sce->val3); // Reduce 8 SP every 10 seconds.
if (sd && !pc_issit(sd)) { // Force to sit every 10 seconds.
pc_stop_walking(sd, STOPWALKING_FLAG_FIXPOS | STOPWALKING_FLAG_NEXTCELL);
pc_stop_attack(sd);
@@ -11504,6 +11517,12 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) {
return 0;
}
break;
+ case SC_STEAMPACK:
+ if (--(sce->val4) > 0) {
+ status->charge(bl, sce->val3, 0); // Reduce 100 HP every 10 seconds.
+ sc_timer_next(10000 + tick, status->change_timer, bl->id, data);
+ }
+ break;
case SC_LEADERSHIP:
case SC_GLORYWOUNDS:
case SC_SOULCOLD: