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authorshennetsind <ind@henn.et>2013-09-09 21:57:14 -0300
committershennetsind <ind@henn.et>2013-09-09 21:57:14 -0300
commitc1c3ef1e0b356aaa89d8fba6d63b86130e8aae9c (patch)
tree0376094ca0b4276df43ecba9b97e19bd779858fe /src/map/status.c
parent2ca326b3fa3853fbc06095dbbbfee537a0387b5f (diff)
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Fixed Bug #7335
Modified several gvg checks to include checking whether it is a guild castle ( map_flag_gvg2 does so and no it doesn't mean woe:se ) Special Thanks to kyeme. http://hercules.ws/board/tracker/issue-7335-woe-castle-behavior/ Also follow up 24ced6fcef1a95a2abd0c60b4fe90cbbc3aea268 changed 512 with its constant, special thanks to EPuncker. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/status.c b/src/map/status.c
index d656a8e3a..c280d80b8 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1207,7 +1207,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
if ((sce=sc->data[SC_ENDURE]) && !sce->val4 && !sc->data[SC_LKCONCENTRATION]) {
//Endure count is only reduced by non-players on non-gvg maps.
//val4 signals infinite endure. [Skotlex]
- if (src && src->type != BL_PC && !map_flag_gvg(target->m) && !map[target->m].flag.battleground && --(sce->val2) < 0)
+ if (src && src->type != BL_PC && !map_flag_gvg2(target->m) && !map[target->m].flag.battleground && --(sce->val2) < 0)
status_change_end(target, SC_ENDURE, INVALID_TIMER);
}
if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) {
@@ -1301,7 +1301,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
}
}
- if( sc && sc->data[SC_KAIZEL] && !map_flag_gvg(target->m) )
+ if( sc && sc->data[SC_KAIZEL] && !map_flag_gvg2(target->m) )
{ //flag&8 = disable Kaizel
int time = skill->get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
//Look for Osiris Card's bonus effect on the character and revive 100% or revive normally
@@ -4786,7 +4786,7 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
{
if( bl->type == BL_PC )
{
- if( map_flag_gvg(bl->m) )
+ if( map_flag_gvg2(bl->m) )
flee -= flee * battle_config.gvg_flee_penalty/100;
else if( map[bl->m].flag.battleground )
flee -= flee * battle_config.bg_flee_penalty/100;
@@ -5593,7 +5593,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion)
{
- if( !sc || !sc->count || map_flag_gvg(bl->m) || map[bl->m].flag.battleground )
+ if( !sc || !sc->count || map_flag_gvg2(bl->m) || map[bl->m].flag.battleground )
return cap_value(dmotion,0,USHRT_MAX);
/**
* It has been confirmed on official servers that MvP mobs have no dmotion even without endure