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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-30 15:29:17 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-30 15:29:17 +0000
commita1fddcf716995eddf1c26e1395c8cc24ce6b3eba (patch)
tree81c5947a93a0b58b2d684a2d9589cec4c68f1673 /src/map/status.c
parent6f704b3e087d36513e4c5b190da10141231fb187 (diff)
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- Small optimization in battle_check_target
- Disabled ontouch npcs triggering on hidden/chase-walk characters. - Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET - Added structure status_data to homun_data - Added handling of BL_HOMUNCULUS in status_heal, status_damage. - Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus. - Updated map-server Makefile to compile mercenary.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c143
1 files changed, 139 insertions, 4 deletions
diff --git a/src/map/status.c b/src/map/status.c
index eaa6b8c72..7b95364b8 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -23,6 +23,7 @@
#include "status.h"
#include "script.h"
#include "unit.h"
+#include "mercenary.h"
#include "../common/timer.h"
#include "../common/nullpo.h"
@@ -355,6 +356,10 @@ void initChangeTables(void) {
// set_sc(NJ_KAENSIN, SC_KAENSIN, SI_BLANK);
set_sc(NJ_SUITON, SC_SUITON, SI_BLANK, SCB_AGI);
set_sc(NJ_NEN, SC_NEN, SI_NEN, SCB_STR|SCB_INT);
+ set_sc(HLIF_AVOID, SC_AVOID, SI_BLANK, SCB_SPEED);
+ set_sc(HLIF_CHANGE, SC_CHANGE, SI_BLANK, SCB_INT);
+ set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK);
+ set_sc(HFLI_FLEET, SC_FLEET, SI_BLANK, SCB_ASPD|SCB_BATK|SCB_WATK);
// Storing the target job rather than simply SC_SPIRIT simplifies code later on.
SkillStatusChangeTable[SL_ALCHEMIST] = MAPID_ALCHEMIST,
@@ -587,6 +592,10 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if (!status->hp)
pc_dead((TBL_PC*)target,src);
break;
+ case BL_HOMUNCULUS:
+ merc_damage((TBL_HOMUNCULUS*)target,src,hp,sp);
+ if (!status->hp)
+ merc_dead((TBL_HOMUNCULUS*)target,src);
}
if (walkdelay && status->hp)
@@ -655,6 +664,9 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
case BL_PC:
pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0);
break;
+ case BL_HOMUNCULUS:
+ merc_heal((TBL_HOMUNCULUS*)bl,hp,sp);
+ break;
}
return hp+sp;
}
@@ -1151,6 +1163,7 @@ int status_calc_pet(struct pet_data *pd, int first)
if(status->rhw.atk2 > battle_config.pet_max_atk2)
status->rhw.atk2 = battle_config.pet_max_atk2;
+ status->str = cap_value(status->str,1,battle_config.pet_max_stats);
if(status->str > battle_config.pet_max_stats)
status->str = battle_config.pet_max_stats;
else if (status->str < 1) status->str = 1;
@@ -1191,6 +1204,96 @@ int status_calc_pet(struct pet_data *pd, int first)
return 1;
}
+int status_calc_homunculus(struct homun_data *hd, int first)
+{
+ struct status_data *status = &hd->base_status;
+ int lv, i;
+ /* very proprietary */
+ lv=hd->level;
+ memset(status, 0, sizeof(struct status_data));
+ switch(hd->class_)
+ {
+ case 6001: //LIF ~ int,dex,vit
+ status->str = 3+lv/7;
+ status->agi = 3+2*lv/5;
+ status->vit = 4+lv;
+ status->int_ = 4+3*lv/4;
+ status->dex = 4+2*lv/3;
+ status->luk = 3+lv/4;
+ for(i=8001;i<8005;++i)
+ {
+ hd->hskill[i-8001].id=i;
+ //hd->hskill[i-8001].level=1;
+ }
+ break;
+ case 6003: //FILIR ~ str,agi,dex
+ status->str = 4+3*lv/4;
+ status->agi = 4+2*lv/3;
+ status->vit = 3+2*lv/5;
+ status->int_ = 3+lv/4;
+ status->dex = 4+lv;
+ status->luk = 3+lv/7;
+ for(i=8009;i<8013;++i)
+ {
+ hd->hskill[i-8009].id=i;
+ //hd->hskill[i-8009].level=1;
+ }
+ break;
+ case 6002: //AMISTR ~ str,vit,luk
+ status->str = 4+lv;
+ status->agi = 3+lv/4;
+ status->vit = 3+3*lv/4;
+ status->int_ = 3+lv/10;
+ status->dex = 3+2*lv/5;
+ status->luk = 4+2*lv/3;
+ for(i=8005;i<8009;++i)
+ {
+ hd->hskill[i-8005].id=i;
+ //hd->hskill[i-8005].level=1;
+ }
+ break;
+ case 6004: //VANILMIRTH ~ int,dex,luk
+ status->str = 3+lv/4;
+ status->agi = 3+lv/7;
+ status->vit = 3+2*lv/5;
+ status->int_ = 4+lv;
+ status->dex = 4+2*lv/3;
+ status->luk = 4+3*lv/4;
+ for(i=8013;i<8017;++i)
+ {
+ hd->hskill[i-8013].id=i;
+ //hd->hskill[i-8013].level=1;
+ }
+ break;
+ default:
+ if (battle_config.error_log)
+ ShowError("status_calc_homun: Unknown class %d\n", hd->class_);
+ memcpy(status, &dummy_status, sizeof(struct status_data));
+ break;
+ }
+ status->hp = 10; //Revive HP/SP?
+ status->sp = 0;
+ status->max_hp=500+lv*10+lv*lv;
+ status->max_sp=300+lv*11+lv*lv*90/100;
+ status->speed=0x96;
+ status->batk = status_base_atk(&hd->bl, status);
+ status_calc_misc(status, hd->level);
+
+ // hp recovery
+ hd->regenhp = 1 + (status->vit/5) + (status->max_hp/200);
+
+ // sp recovery
+ hd->regensp = 1 + (status->int_/6) + (status->max_sp/100);
+ if(status->int_ >= 120)
+ hd->regensp += ((status->int_-120)>>1) + 4;
+
+ status->amotion = 1800 - (1800 * status->agi / 250 + 1800 * status->dex / 1000);
+ status->amotion -= 200;
+ status->dmotion=status->amotion;
+ status_calc_bl(&hd->bl, SCB_ALL);
+ return 1;
+}
+
static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data *status)
{
unsigned int val;
@@ -2632,6 +2735,8 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
int_ -= int_ * sc->data[SC_STRIPHELM].val2/100;
if(sc->data[SC_NEN].timer!=-1)
int_ += sc->data[SC_NEN].val1;
+ if(sc->data[SC_CHANGE].timer!=-1)
+ int_ += 60;
if(sc->data[SC_MARIONETTE].timer!=-1)
int_ -= (sc->data[SC_MARIONETTE].val4>>16)&0xFF;
if(sc->data[SC_MARIONETTE2].timer!=-1)
@@ -2725,6 +2830,10 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
batk += batk * sc->data[SC_CONCENTRATION].val2/100;
if(sc->data[SC_SKE].timer!=-1)
batk += batk * 3;
+ if(sc->data[SC_BLOODLUST].timer!=-1)
+ batk += batk * sc->data[SC_BLOODLUST].val2/100;
+ if(sc->data[SC_FLEET].timer!=-1)
+ batk += batk * sc->data[SC_FLEET].val3/100;
if(sc->data[SC_JOINTBEAT].timer!=-1 && sc->data[SC_JOINTBEAT].val2==4)
batk -= batk * 25/100;
if(sc->data[SC_CURSE].timer!=-1)
@@ -2768,6 +2877,10 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
watk += sc->data[SC_NIBELUNGEN].val2;
}
}
+ if(sc->data[SC_BLOODLUST].timer!=-1)
+ watk += watk * sc->data[SC_BLOODLUST].val2/100;
+ if(sc->data[SC_FLEET].timer!=-1)
+ watk += watk * sc->data[SC_FLEET].val3/100;
if(sc->data[SC_CURSE].timer!=-1)
watk -= watk * 25/100;
if(sc->data[SC_STRIPWEAPON].timer!=-1)
@@ -3000,6 +3113,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
speed -= speed * 20/100;
else if(sc->data[SC_BERSERK].timer!=-1)
speed -= speed * 20/100;
+ else if(sc->data[SC_AVOID].timer!=-1)
+ speed -= speed * sc->data[SC_AVOID].val2/100;
else if(sc->data[SC_WINDWALK].timer!=-1)
speed -= speed * sc->data[SC_WINDWALK].val3/100;
if(sc->data[SC_SLOWDOWN].timer!=-1)
@@ -3081,6 +3196,10 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
max < sc->data[SC_GATLINGFEVER].val2)
max = sc->data[SC_GATLINGFEVER].val2;
+ if(sc->data[SC_FLEET].timer!=-1 &&
+ max < sc->data[SC_FLEET].val2)
+ max = sc->data[SC_FLEET].val2;
+
if(sc->data[SC_ASSNCROS].timer!=-1 &&
max < sc->data[SC_ASSNCROS].val2)
{
@@ -3288,12 +3407,14 @@ int status_get_lv(struct block_list *bl)
{
nullpo_retr(0, bl);
if(bl->type==BL_MOB)
- return ((struct mob_data *)bl)->level;
+ return ((TBL_MOB*)bl)->level;
if(bl->type==BL_PC)
- return ((struct map_session_data *)bl)->status.base_level;
+ return ((TBL_PC*)bl)->status.base_level;
if(bl->type==BL_PET)
- return ((struct pet_data *)bl)->msd->pet.level;
- return 0;
+ return ((TBL_PET*)bl)->msd->pet.level;
+ if(bl->type==BL_HOMUNCULUS)
+ return ((TBL_HOMUNCULUS*)bl)->level;
+ return 1;
}
struct status_data *status_get_status_data(struct block_list *bl)
@@ -3307,6 +3428,8 @@ struct status_data *status_get_status_data(struct block_list *bl)
return &((TBL_MOB*)bl)->status;
case BL_PET:
return &((TBL_PET*)bl)->status;
+ case BL_HOMUNCULUS:
+ return &((TBL_HOMUNCULUS*)bl)->battle_status;
default:
return &dummy_status;
}
@@ -3324,6 +3447,8 @@ struct status_data *status_get_base_status(struct block_list *bl)
&((TBL_MOB*)bl)->db->status;
case BL_PET:
return &((TBL_PET*)bl)->db->status;
+ case BL_HOMUNCULUS:
+ return &((TBL_HOMUNCULUS*)bl)->base_status;
default:
return NULL;
}
@@ -4848,6 +4973,16 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val3 = 2+3*val1; //Atk increase
val4 = 5+5*val1; //Def reduction.
break;
+ case SC_AVOID:
+ val2 = 10*val1; //Speed change rate.
+ break;
+ case SC_BLOODLUST:
+ val2 = 20+10*val1; //Atk rate change.
+ break;
+ case SC_FLEET:
+ val2 = 3*val1; //Aspd change
+ val3 = 5+5*val1; //Atk rate change
+ break;
default:
if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0)
{ //Status change with no calc, and no skill associated...? unknown?