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authorHaru <haru@dotalux.com>2018-04-22 21:02:00 +0200
committerHaru <haru@dotalux.com>2018-11-14 18:44:19 +0100
commit8269fdcd5d036ddc3c24bc0ebb4ad958b5c19a3a (patch)
tree12f538ec393399874eedc24724281b2980c59dc8 /src/map/status.c
parent9ae4b5ad26029f8056635a6112828d87dc671184 (diff)
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Extend status->heal() with a flag to allow reviving a dead character
This adds `STATUS_HEAL_ALLOWREVIVE` to `enum status_heal_flag`. Fixes an issue caused by a hack in the resurrection code, that would make characters respawn with 2 HP instead of 1. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index a1be36ff4..edcdd515d 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1555,7 +1555,9 @@ static int status_heal(struct block_list *bl, int64 in_hp, int64 in_sp, enum sta
nullpo_ret(bl);
st = status->get_status_data(bl);
- if (st == &status->dummy || !st->hp)
+ if (st == &status->dummy)
+ return 0;
+ if (st->hp == 0 && (flag & STATUS_HEAL_ALLOWREVIVE) != 0)
return 0;
/* From here onwards, we consider it a 32-type as the client does not support higher and the value doesn't get through percentage modifiers */