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authorAndrei Karas <akaras@inbox.ru>2017-07-26 21:18:30 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-27 01:25:16 +0300
commit54f7e2da361a9a00f7567f1def870960cca7b195 (patch)
treeb31fefe128717b881e7070693a8127ca3eaeb59a /src/map/status.c
parent45d2d465591d89d927aadf398cdb6166afe9cd9a (diff)
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Move some immune/resists checks from status_change_start into separate functions.
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c275
1 files changed, 155 insertions, 120 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 7982b15eb..74310c740 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -7416,6 +7416,7 @@ void status_display_remove(struct map_session_data *sd, enum sc_type type)
}
}
}
+
/**
* Starts a status change.
*
@@ -7467,73 +7468,8 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
#endif // 0
}
- if( sc->data[SC_REFRESH] ) {
- if( type >= SC_COMMON_MIN && type <= SC_COMMON_MAX) // Confirmed.
- return 0; // Immune to status ailements
- switch( type ) {
- case SC_DEEP_SLEEP:
- case SC__CHAOS:
- case SC_BURNING:
- case SC_STUN:
- case SC_SLEEP:
- case SC_CURSE:
- case SC_STONE:
- case SC_POISON:
- case SC_BLIND:
- case SC_SILENCE:
- case SC_BLOODING:
- case SC_FREEZE:
- case SC_FROSTMISTY:
- case SC_COLD:
- case SC_TOXIN:
- case SC_PARALYSE:
- case SC_VENOMBLEED:
- case SC_MAGICMUSHROOM:
- case SC_DEATHHURT:
- case SC_PYREXIA:
- case SC_OBLIVIONCURSE:
- case SC_MARSHOFABYSS:
- case SC_MANDRAGORA:
- return 0;
- }
- } else if( sc->data[SC_INSPIRATION] ) {
- if( type >= SC_COMMON_MIN && type <= SC_COMMON_MAX )
- return 0; // Immune to status ailements
- switch( type ) {
- case SC_POISON:
- case SC_BLIND:
- case SC_STUN:
- case SC_SILENCE:
- case SC__CHAOS:
- case SC_STONE:
- case SC_SLEEP:
- case SC_BLOODING:
- case SC_CURSE:
- case SC_BURNING:
- case SC_FROSTMISTY:
- case SC_FREEZE:
- case SC_COLD:
- case SC_FEAR:
- case SC_TOXIN:
- case SC_PARALYSE:
- case SC_VENOMBLEED:
- case SC_MAGICMUSHROOM:
- case SC_DEATHHURT:
- case SC_PYREXIA:
- case SC_OBLIVIONCURSE:
- case SC_LEECHESEND:
- case SC_DEEP_SLEEP:
- case SC_SATURDAY_NIGHT_FEVER:
- case SC__BODYPAINT:
- case SC__ENERVATION:
- case SC__GROOMY:
- case SC__IGNORANCE:
- case SC__LAZINESS:
- case SC__UNLUCKY:
- case SC__WEAKNESS:
- return 0;
- }
- }
+ if (status->is_immune_to_status(sc, type))
+ return 0;
sd = BL_CAST(BL_PC, bl);
@@ -7543,8 +7479,8 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
if( !tick ) return 0;
}
- undead_flag = battle->check_undead(st->race,st->def_ele);
- //Check for inmunities / sc fails
+ undead_flag = battle->check_undead(st->race, st->def_ele);
+ // Check for inmunities / sc fails
switch (type) {
case SC_DRUMBATTLE:
case SC_NIBELUNGEN:
@@ -7809,58 +7745,9 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
}
//Check for BOSS resistances
- if(st->mode&MD_BOSS && !(flag&SCFLAG_NOAVOID)) {
- if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)
+ if (st->mode & MD_BOSS && !(flag & SCFLAG_NOAVOID)) {
+ if (status->is_boss_resist_sc(type))
return 0;
- switch (type) {
- case SC_BLESSING:
- case SC_DEC_AGI:
- case SC_PROVOKE:
- case SC_COMA:
- case SC_GRAVITATION:
- case SC_NJ_SUITON:
- case SC_RICHMANKIM:
- case SC_ROKISWEIL:
- case SC_FOGWALL:
- case SC_FROSTMISTY:
- case SC_BURNING:
- case SC_MARSHOFABYSS:
- case SC_ADORAMUS:
- case SC_NEEDLE_OF_PARALYZE:
- case SC_DEEP_SLEEP:
- case SC_COLD:
-
- // Exploit prevention - kRO Fix
- case SC_PYREXIA:
- case SC_DEATHHURT:
- case SC_TOXIN:
- case SC_PARALYSE:
- case SC_VENOMBLEED:
- case SC_MAGICMUSHROOM:
- case SC_OBLIVIONCURSE:
- case SC_LEECHESEND:
-
- // Ranger Effects
- case SC_WUGBITE:
- case SC_ELECTRICSHOCKER:
- case SC_MAGNETICFIELD:
-
- // Masquerades
- case SC__ENERVATION:
- case SC__GROOMY:
- case SC__LAZINESS:
- case SC__UNLUCKY:
- case SC__WEAKNESS:
- case SC__IGNORANCE:
-
- // Other Effects
- case SC_VACUUM_EXTREME:
- case SC_NETHERWORLD:
- case SC_FRESHSHRIMP:
- case SC_SV_ROOTTWIST:
- case SC_BITESCAR:
- return 0;
- }
}
//Before overlapping fail, one must check for status cured.
@@ -10443,6 +10330,152 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
return 1;
}
+/**
+ * Check is boss resist to given sc.
+ *
+ * @param type Status change type.
+ *
+ * @retval true if boss resist.
+ * @retval false if boss not resist.
+ */
+bool status_is_boss_resist_sc(enum sc_type type)
+{
+ if (type >= SC_COMMON_MIN && type <= SC_COMMON_MAX)
+ return true;
+ switch (type) {
+ case SC_BLESSING:
+ case SC_DEC_AGI:
+ case SC_PROVOKE:
+ case SC_COMA:
+ case SC_GRAVITATION:
+ case SC_NJ_SUITON:
+ case SC_RICHMANKIM:
+ case SC_ROKISWEIL:
+ case SC_FOGWALL:
+ case SC_FROSTMISTY:
+ case SC_BURNING:
+ case SC_MARSHOFABYSS:
+ case SC_ADORAMUS:
+ case SC_NEEDLE_OF_PARALYZE:
+ case SC_DEEP_SLEEP:
+ case SC_COLD:
+
+ // Exploit prevention - kRO Fix
+ case SC_PYREXIA:
+ case SC_DEATHHURT:
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+
+ // Ranger Effects
+ case SC_WUGBITE:
+ case SC_ELECTRICSHOCKER:
+ case SC_MAGNETICFIELD:
+
+ // Masquerades
+ case SC__ENERVATION:
+ case SC__GROOMY:
+ case SC__LAZINESS:
+ case SC__UNLUCKY:
+ case SC__WEAKNESS:
+ case SC__IGNORANCE:
+
+ // Other Effects
+ case SC_VACUUM_EXTREME:
+ case SC_NETHERWORLD:
+ case SC_FRESHSHRIMP:
+ case SC_SV_ROOTTWIST:
+ case SC_BITESCAR:
+ return true;
+ }
+ return false;
+}
+
+/**
+ * Initial check for current statuses immune to given sc.
+ *
+ * @param sc Current statuses.
+ * @param type Status change type.
+ *
+ * @retval true if immune resist.
+ * @retval false if not immune resist.
+ */
+bool status_is_immune_to_status(struct status_change* sc, enum sc_type type)
+{
+ nullpo_retr(true, sc);
+ if (sc->data[SC_REFRESH]) {
+ if (type >= SC_COMMON_MIN && type <= SC_COMMON_MAX) // Confirmed.
+ return true; // Immune to status ailements
+ switch (type) {
+ case SC_DEEP_SLEEP:
+ case SC__CHAOS:
+ case SC_BURNING:
+ case SC_STUN:
+ case SC_SLEEP:
+ case SC_CURSE:
+ case SC_STONE:
+ case SC_POISON:
+ case SC_BLIND:
+ case SC_SILENCE:
+ case SC_BLOODING:
+ case SC_FREEZE:
+ case SC_FROSTMISTY:
+ case SC_COLD:
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_DEATHHURT:
+ case SC_PYREXIA:
+ case SC_OBLIVIONCURSE:
+ case SC_MARSHOFABYSS:
+ case SC_MANDRAGORA:
+ return true;
+ }
+ } else if (sc->data[SC_INSPIRATION]) {
+ if (type >= SC_COMMON_MIN && type <= SC_COMMON_MAX)
+ return true; // Immune to status ailements
+ switch (type) {
+ case SC_POISON:
+ case SC_BLIND:
+ case SC_STUN:
+ case SC_SILENCE:
+ case SC__CHAOS:
+ case SC_STONE:
+ case SC_SLEEP:
+ case SC_BLOODING:
+ case SC_CURSE:
+ case SC_BURNING:
+ case SC_FROSTMISTY:
+ case SC_FREEZE:
+ case SC_COLD:
+ case SC_FEAR:
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_DEATHHURT:
+ case SC_PYREXIA:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+ case SC_DEEP_SLEEP:
+ case SC_SATURDAY_NIGHT_FEVER:
+ case SC__BODYPAINT:
+ case SC__ENERVATION:
+ case SC__GROOMY:
+ case SC__IGNORANCE:
+ case SC__LAZINESS:
+ case SC__UNLUCKY:
+ case SC__WEAKNESS:
+ return true;
+ }
+ }
+ return false;
+}
+
/*==========================================
* Ending all status except those listed.
* @TODO maybe usefull for dispel instead reseting a liste there.
@@ -13477,6 +13510,8 @@ void status_defaults(void)
status->change_clear = status_change_clear;
status->change_clear_buffs = status_change_clear_buffs;
+ status->is_immune_to_status = status_is_immune_to_status;
+ status->is_boss_resist_sc = status_is_boss_resist_sc;
status->calc_bl_ = status_calc_bl_;
status->calc_mob_ = status_calc_mob_;
status->calc_pet_ = status_calc_pet_;