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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-12 21:34:38 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-12 21:34:38 +0000
commit00e418c45bb0a96117a4b6b83a8fe5a6f5b2c868 (patch)
tree5a39e94964fb6dd9fa0bcf7f56baf65b30b6d348 /src/map/status.c
parent3c9a4b95c3612e0925baf1b116460e0c07cd6d2f (diff)
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- @heal no longer displays a healing animation. Fixes the client believing you couldn't be healed more than 32K.
- Now you can use any skills (except encore/dancing ones) while under Longing for Freeding. - Now you can use any skills while under Marionette Control. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7111 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index e1e35dcac..9dd77e727 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -870,7 +870,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
) { //Skills blocked through status changes...
if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
- (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
+// (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
sc->data[SC_SILENCE].timer != -1 ||
sc->data[SC_STEELBODY].timer != -1 ||
@@ -888,6 +888,13 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (flag!=2 && sc->data[SC_DANCING].timer != -1)
{
+ if(sc->data[SC_LONGING].timer != -1)
+ { //Allow everything except dancing/re-dancing. [Skotlex]
+ if (skill_num == BD_ENCORE ||
+ skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL)
+ )
+ return 0;
+ } else
if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
&& skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
return 0;