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authorshennetsind <ind@henn.et>2013-09-27 12:58:41 -0300
committershennetsind <ind@henn.et>2013-09-27 12:58:41 -0300
commit4a6a25f6675bd11666b235b97d59f5035a249295 (patch)
tree9e2ae3c4492aec5d8204a4c32b7054225f347bc6 /src/map/skill.h
parent605fe9775beff1fb0e3df68b2df886d4e5b54a2d (diff)
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HPM: Skill.c Completed
Moved missing vars and declarations of interest into the interface. Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h64
1 files changed, 52 insertions, 12 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index eee62dc4a..1609802f9 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1624,7 +1624,6 @@ struct s_skill_db {
int unit_target;
int unit_flag;
};
-extern struct s_skill_db skill_db[MAX_SKILL_DB];
struct s_skill_unit_layout {
int count;
@@ -1690,14 +1689,12 @@ struct s_skill_produce_db {
int req_skill,req_skill_lv,itemlv;
int mat_id[MAX_PRODUCE_RESOURCE],mat_amount[MAX_PRODUCE_RESOURCE];
};
-extern struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
// Creating database arrow
struct s_skill_arrow_db {
int nameid, trigger;
int cre_id[MAX_ARROW_RESOURCE],cre_amount[MAX_ARROW_RESOURCE];
};
-extern struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
// Abracadabra database
struct s_skill_abra_db {
@@ -1705,13 +1702,11 @@ struct s_skill_abra_db {
int req_lv;
int per;
};
-extern struct s_skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
//GCross magic mushroom database
struct s_skill_magicmushroom_db {
uint16 skill_id;
};
-extern struct s_skill_magicmushroom_db skill_magicmushroom_db[MAX_SKILL_MAGICMUSHROOM_DB];
struct skill_cd_entry {
int duration;//milliseconds
@@ -1735,11 +1730,31 @@ struct skill_cd {
};
/**
- * Vars
+ * Skill Unit Persistency during endack routes (mostly for songs see bugreport:4574)
**/
-extern int enchant_eff[5];
-extern int deluge_eff[5];
-DBMap* skilldb_name2id;
+struct skill_unit_save {
+ uint16 skill_id, skill_lv;
+};
+
+struct s_skill_improvise_db {
+ uint16 skill_id;
+ short per;//1-10000
+};
+
+struct s_skill_changematerial_db {
+ int itemid;
+ short rate;
+ int qty[5];
+ short qty_rate[5];
+};
+
+struct s_skill_spellbook_db {
+ int nameid;
+ uint16 skill_id;
+ int point;
+};
+
+typedef int (*SkillFunc)(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag);
/**
* Skill.c Interface
@@ -1751,11 +1766,35 @@ struct skill_interface {
void (*read_db) (void);
/* */
DBMap* cd_db; // char_id -> struct skill_cd
+ DBMap* name2id_db;
+ DBMap* unit_db; // int id -> struct skill_unit*
+ DBMap* usave_db; // char_id -> struct skill_unit_save
+ DBMap* group_db;// int group_id -> struct skill_unit_group*
/* */
struct eri *unit_ers; //For handling skill_unit's [Skotlex]
struct eri *timer_ers; //For handling skill_timerskills [Skotlex]
struct eri *cd_ers; // ERS Storage for skill cool down managers [Ind/Hercules]
struct eri *cd_entry_ers; // ERS Storage for skill cool down entries [Ind/Hercules]
+ /* */
+ struct s_skill_db db[MAX_SKILL_DB];
+ struct s_skill_produce_db produce_db[MAX_SKILL_PRODUCE_DB];
+ struct s_skill_arrow_db arrow_db[MAX_SKILL_ARROW_DB];
+ struct s_skill_abra_db abra_db[MAX_SKILL_ABRA_DB];
+ struct s_skill_magicmushroom_db magicmushroom_db[MAX_SKILL_MAGICMUSHROOM_DB];
+ struct s_skill_improvise_db improvise_db[MAX_SKILL_IMPROVISE_DB];
+ struct s_skill_changematerial_db changematerial_db[MAX_SKILL_PRODUCE_DB];
+ struct s_skill_spellbook_db spellbook_db[MAX_SKILL_SPELLBOOK_DB];
+ bool reproduce_db[MAX_SKILL_DB];
+ struct s_skill_unit_layout unit_layout[MAX_SKILL_UNIT_LAYOUT];
+ /* */
+ int enchant_eff[5];
+ int deluge_eff[5];
+ int firewall_unit_pos;
+ int icewall_unit_pos;
+ int earthstrain_unit_pos;
+ int area_temp[8];
+ int unit_temp[20]; // temporary storage for tracking skill unit skill ids as players move in/out of them
+ int unit_group_newid;
/* accesssors */
int (*get_index) ( uint16 skill_id );
int (*get_type) ( uint16 skill_id );
@@ -1861,9 +1900,9 @@ struct skill_interface {
int (*castend_nodamage_id) ( struct block_list *src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag );
int (*castend_damage_id) ( struct block_list* src, struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag );
int (*castend_pos2) ( struct block_list *src, int x,int y,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag);
- int (*blockpc_start) (struct map_session_data*, uint16 skill_id, int, bool);
- int (*blockhomun_start) (struct homun_data*,uint16 skill_id,int);
- int (*blockmerc_start) (struct mercenary_data*,uint16 skill_id,int);
+ int (*blockpc_start) (struct map_session_data *sd, uint16 skill_id, int tick, bool load);
+ int (*blockhomun_start) (struct homun_data *hd, uint16 skill_id, int tick);
+ int (*blockmerc_start) (struct mercenary_data *md, uint16 skill_id, int tick);
int (*attack) ( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,uint16 skill_id,uint16 skill_lv,unsigned int tick,int flag );
int (*attack_area) (struct block_list *bl,va_list ap);
int (*area_sub) (struct block_list *bl, va_list ap);
@@ -1946,6 +1985,7 @@ struct skill_interface {
int (*get_elemental_type) (uint16 skill_id, uint16 skill_lv);
void (*cooldown_save) (struct map_session_data * sd);
int (*maelstrom_suction) (struct block_list *bl, va_list ap);
+ int (*get_new_group_id) (void);
};
struct skill_interface *skill;