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authorshennetsind <ind@henn.et>2013-03-29 15:44:32 -0300
committershennetsind <ind@henn.et>2013-03-29 15:44:32 -0300
commitcfd2bdb06048c17decaafd0f5a3c04e3f0ac6a3b (patch)
tree924f4058e4e8a162f5956b3999955cf851ffee6b /src/map/skill.h
parentea42e92c2d130f723cd09a637448cd20a52777e8 (diff)
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Re-introducing clone-nocopy skill
This was once available through the now-gone skill_nocast_db.txt. To make a skill not copy-able by clones (aka the skill is not inherited by a clone when it is created), use flag 0x8000 in the inf2 skill db field Signed-off-by: shennetsind <ind@henn.et>
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 3e2fc7936..d1d7d1894 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -95,6 +95,7 @@ enum e_skill_inf2 {
INF2_NO_ENEMY = 0x1000,
INF2_NOLP = 0x2000, // Spells that can ignore Land Protector
INF2_CHORUS_SKILL = 0x4000, // Chorus skill
+ INF2_CLONE_NOCOPY = 0x8000, // Clones will not copy this skill
};