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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-22 17:21:42 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-22 17:21:42 +0000
commit26e86518619958013c1b2bcfc49b1db0a913d865 (patch)
treed11a06b08a8f36d41e097230b6657e146517aed7 /src/map/skill.h
parent04fcdac2d70128769a5e2f4f7a7535addf2fce15 (diff)
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- Some more work on the splash skill code. Now splash-damaged enemies should show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8436 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index b9e082a76..8a7443195 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -47,6 +47,10 @@
//Walk intervals at which chase-skills are attempted to be triggered.
#define WALK_SKILL_INTERVAL 5
+// To be passed to skill_attack, whether the skill damage should disable level or animation. [Skotlex]
+#define SD_LEVEL 0x1000
+#define SD_ANIMATION 0x2000
+
// スキルデ?タベ?ス
struct skill_db {
char *name;