From 26e86518619958013c1b2bcfc49b1db0a913d865 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 22 Aug 2006 17:21:42 +0000 Subject: - Some more work on the splash skill code. Now splash-damaged enemies should show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8436 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index b9e082a76..8a7443195 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -47,6 +47,10 @@ //Walk intervals at which chase-skills are attempted to be triggered. #define WALK_SKILL_INTERVAL 5 +// To be passed to skill_attack, whether the skill damage should disable level or animation. [Skotlex] +#define SD_LEVEL 0x1000 +#define SD_ANIMATION 0x2000 + // スキルデ?タベ?ス struct skill_db { char *name; -- cgit v1.2.3-60-g2f50