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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-18 14:37:48 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-18 14:37:48 +0000
commit1f82fb3ed60e57b7fecc18cd871747af3dca461b (patch)
treee3c52ad8c9495ce0875ac76cdef127d3cb7bcae8 /src/map/skill.h
parent8597fdb2662c21b535f089e28821d624dd0414e4 (diff)
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- Some code cleaning of the skill reiteration/nofootset code.
- skill reiteration code now does not checks for the trigger-area of the skill in the case of non-players, which means mobs can now place traps in cells adjacent to each other. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6640 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index 0c1777699..b9f43ed4e 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -199,8 +199,6 @@ int skill_castfix_sc( struct block_list *bl, int time);
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv);
int skill_check_condition( struct map_session_data *sd,int skill, int lv, int type);
int skill_check_pc_partner(struct map_session_data *sd, int skill_id, int* skill_lv, int range, int cast_flag);
-int skill_check_unit_range(int m,int x,int y,int skillid, int skilllv);
-int skill_check_unit_range2(struct block_list *bl,int m,int x,int y,int skillid, int skilllv);
// -- moonsoul (added skill_check_unit_cell)
int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id);
int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range);