From 1f82fb3ed60e57b7fecc18cd871747af3dca461b Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 18 May 2006 14:37:48 +0000 Subject: - Some code cleaning of the skill reiteration/nofootset code. - skill reiteration code now does not checks for the trigger-area of the skill in the case of non-players, which means mobs can now place traps in cells adjacent to each other. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6640 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/skill.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/map/skill.h') diff --git a/src/map/skill.h b/src/map/skill.h index 0c1777699..b9f43ed4e 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -199,8 +199,6 @@ int skill_castfix_sc( struct block_list *bl, int time); int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv); int skill_check_condition( struct map_session_data *sd,int skill, int lv, int type); int skill_check_pc_partner(struct map_session_data *sd, int skill_id, int* skill_lv, int range, int cast_flag); -int skill_check_unit_range(int m,int x,int y,int skillid, int skilllv); -int skill_check_unit_range2(struct block_list *bl,int m,int x,int y,int skillid, int skilllv); // -- moonsoul (added skill_check_unit_cell) int skill_check_unit_cell(int skillid,int m,int x,int y,int unit_id); int skill_unit_out_all( struct block_list *bl,unsigned int tick,int range); -- cgit v1.2.3-70-g09d2