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authorHaruna <haru@dotalux.com>2015-01-11 02:07:15 +0100
committerHaruna <haru@dotalux.com>2015-01-11 02:07:15 +0100
commit772a179190ebbd2661dbd02af764f61e483fb59a (patch)
treef6d4cdbf0bb7d0c8a463127c1cdf5ec3e932fa3a /src/map/skill.c
parenta00224b44b7b3380a08bb28618d1d98f40173619 (diff)
parent1165a64ff7f054cf4cb875b623c7943eb809b0e6 (diff)
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Merge pull request #435 from 4144/skillext
Extend skills for using custom skills from plugins.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c344
1 files changed, 302 insertions, 42 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 429a0b739..2e31c5821 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1349,6 +1349,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case MH_XENO_SLASHER:
sc_start2(src, bl, SC_BLOODING, 10 * skill_lv, skill_lv, src->id, skill->get_time(skill_id,skill_lv));
break;
+ default:
+ skill->additional_effect_unknown(src, bl, &skill_id, &skill_lv, &attack_type, &dmg_lv, &tick);
+ break;
}
if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai) {
@@ -1578,6 +1581,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
return 0;
}
+void skill_additional_effect_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int *dmg_lv, int64 *tick) {
+}
+
int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint16 skill_id, int64 tick) {
int temp, skill_lv, i, type, notok;
struct block_list *tbl;
@@ -1745,6 +1751,9 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b
clif->millenniumshield(bl, sc->fv_counter++);
}
break;
+ default:
+ skill->counter_additional_effect_unknown(src, bl, &skill_id, &skill_lv, &attack_type, &tick);
+ break;
}
if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
@@ -1899,6 +1908,10 @@ int skill_counter_additional_effect(struct block_list* src, struct block_list *b
return 0;
}
+
+void skill_counter_additional_effect_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int *attack_type, int64 *tick) {
+}
+
/*=========================================================================
* Breaks equipment. On-non players causes the corresponding strip effect.
* - rate goes from 0 to 10000 (100.00%)
@@ -2331,8 +2344,8 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
unit->cancel_combo(src); // Cancel combo wait
break;
default:
- if( src == dsrc ) // Ground skills are exceptions. [Inkfish]
- status_change_end(src, SC_COMBOATTACK, INVALID_TIMER);
+ skill->attack_combo1_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag, sce, &combo);
+ break;
}
}
switch(skill_id) {
@@ -2393,6 +2406,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
if( pc->checkskill(sd, SR_TIGERCANNON) > 0 || pc->checkskill(sd, SR_GATEOFHELL) > 0 )
combo = 1;
break;
+ default:
+ skill->attack_combo2_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag, &combo);
+ break;
} //Switch End
if (combo) { //Possible to chain
combo = max(status_get_amotion(src), DIFF_TICK32(sd->ud.canact_tick, tick));
@@ -2512,14 +2528,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case AB_DUPLELIGHT_MAGIC:
dmg.amotion = 300;/* makes the damage value not overlap with previous damage (when displayed by the client) */
default:
- if( flag&SD_ANIMATION && dmg.div_ < 2 ) //Disabling skill animation doesn't works on multi-hit.
- type = 5;
- if( bl->type == BL_SKILL ){
- TBL_SKILL *su = (TBL_SKILL*)bl;
- if( su->group && skill->get_inf2(su->group->skill_id)&INF2_TRAP )// show damage on trap targets
- clif->skill_damage(src,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, 5);
- }
- dmg.dmotion = clif->skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion, damage, dmg.div_, skill_id, flag&SD_LEVEL?-1:skill_lv, type);
+ skill->attack_display_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag, &type, &dmg, &damage);
break;
}
@@ -2563,6 +2572,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case LG_OVERBRAND_PLUSATK:
copy_skill = LG_OVERBRAND;
break;
+ default:
+ copy_skill = skill->attack_copy_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag);
+ break;
}
cidx = skill->get_index(copy_skill);
if ((tsd->status.skill[cidx].id == 0 || tsd->status.skill[cidx].flag == SKILL_FLAG_PLAGIARIZED) &&
@@ -2668,6 +2680,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case MC_CARTREVOLUTION:
dir = 6; // Official servers push target to the West
break;
+ default:
+ dir = skill->attack_dir_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag);
+ break;
}
@@ -2691,12 +2706,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
}
break;
default:
- skill->blown(dsrc,bl,dmg.blewcount,dir, 0x0 );
- if ( !dmg.blewcount && bl->type == BL_SKILL && damage > 0 ){
- TBL_SKILL *su = (TBL_SKILL*)bl;
- if( su->group && su->group->skill_id == HT_BLASTMINE)
- skill->blown(src, bl, 3, -1, 0);
- }
+ skill->attack_blow_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag, &type, &dmg, &damage, &dir);
break;
}
}
@@ -2785,6 +2795,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
case SR_TIGERCANNON:
status_zap(bl, 0, damage/10); // 10% of damage dealt
break;
+ default:
+ skill->attack_post_unknown(&attack_type, src, dsrc, bl, &skill_id, &skill_lv, &tick, &flag);
+ break;
}
if( sd )
skill->onskillusage(sd, bl, skill_id, tick);
@@ -2808,6 +2821,45 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
return (int)cap_value(damage,INT_MIN,INT_MAX);
}
+void skill_attack_combo1_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_change_entry *sce, int *combo) {
+ if (src == dsrc) // Ground skills are exceptions. [Inkfish]
+ status_change_end(src, SC_COMBOATTACK, INVALID_TIMER);
+}
+
+void skill_attack_combo2_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *combo) {
+}
+
+void skill_attack_display_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage) {
+ if (*flag & SD_ANIMATION && dmg->div_ < 2) //Disabling skill animation doesn't works on multi-hit.
+ *type = 5;
+ if (bl->type == BL_SKILL ) {
+ TBL_SKILL *su = (TBL_SKILL*)bl;
+ if (su->group && skill->get_inf2(su->group->skill_id) & INF2_TRAP) // show damage on trap targets
+ clif->skill_damage(src, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, *flag & SD_LEVEL ? -1 : *skill_lv, 5);
+ }
+ dmg->dmotion = clif->skill_damage(dsrc, bl, *tick, dmg->amotion, dmg->dmotion, *damage, dmg->div_, *skill_id, *flag & SD_LEVEL ? -1 : *skill_lv, *type);
+}
+
+int skill_attack_copy_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) {
+ return *skill_id;
+}
+
+int skill_attack_dir_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) {
+ return -1;
+}
+
+void skill_attack_blow_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, int *type, struct Damage *dmg, int64 *damage, int8 *dir) {
+ skill->blown(dsrc, bl, dmg->blewcount, *dir, 0x0);
+ if (!dmg->blewcount && bl->type == BL_SKILL && *damage > 0){
+ TBL_SKILL *su = (TBL_SKILL*)bl;
+ if (su->group && su->group->skill_id == HT_BLASTMINE)
+ skill->blown(src, bl, 3, -1, 0);
+ }
+}
+
+void skill_attack_post_unknown(int *attack_type, struct block_list* src, struct block_list *dsrc, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) {
+}
+
/*==========================================
* sub function for recursive skill call.
* Checking bl battle flag and display damage
@@ -3139,7 +3191,8 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
case SR_SKYNETBLOW:
break;
default:
- continue; // Caster is Dead
+ if (!skill->timerskill_dead_unknown(src, ud, skl))
+ continue; // Caster is Dead
}
}
if(status->isdead(target) && skl->skill_id != RG_INTIMIDATE && skl->skill_id != WZ_WATERBALL)
@@ -3295,7 +3348,7 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
}
}
default:
- skill->attack(skl->type,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag);
+ skill->timerskill_target_unknown(tid, tick, src, target, ud, skl);
break;
}
} else {
@@ -3328,6 +3381,9 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
map->foreachinpath(skill->attack_area,src->m,src->x,src->y,skl->x,skl->y,4,2,BL_CHAR,
skill->get_type(skl->skill_id),src,src,skl->skill_id,skl->skill_lv,tick,skl->flag,BCT_ENEMY);
break;
+ default:
+ skill->timerskill_notarget_unknown(tid, tick, src, target, ud, skl);
+ break;
}
}
} while (0);
@@ -3336,6 +3392,20 @@ int skill_timerskill(int tid, int64 tick, int id, intptr_t data) {
return 0;
}
+bool skill_timerskill_dead_unknown(struct block_list *src, struct unit_data *ud, struct skill_timerskill *skl)
+{
+ return false;
+}
+
+void skill_timerskill_target_unknown(int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl)
+{
+ skill->attack(skl->type, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag);
+}
+
+void skill_timerskill_notarget_unknown(int tid, int64 tick, struct block_list *src, struct block_list *target, struct unit_data *ud, struct skill_timerskill *skl)
+{
+}
+
/*==========================================
*
*------------------------------------------*/
@@ -3389,6 +3459,10 @@ int skill_cleartimerskill (struct block_list *src)
case SR_TIGERCANNON:
case SR_SKYNETBLOW:
continue;
+ default:
+ skill->cleartimerskill_unknown(ud->skilltimerskill[i]->skill_id);
+ continue;
+
}
timer->delete(ud->skilltimerskill[i]->timer, skill->timerskill);
ers_free(skill->timer_ers, ud->skilltimerskill[i]);
@@ -3397,6 +3471,11 @@ int skill_cleartimerskill (struct block_list *src)
}
return 1;
}
+
+void skill_cleartimerskill_unknown(int skill_id)
+{
+}
+
int skill_activate_reverberation(struct block_list *bl, va_list ap) {
struct skill_unit *su = (TBL_SKILL*)bl;
struct skill_unit_group *sg;
@@ -4698,12 +4777,9 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
break;
default:
- ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n",skill_id);
- clif->skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion,
- 0, abs(skill->get_num(skill_id, skill_lv)),
- skill_id, skill_lv, skill->get_hit(skill_id));
- map->freeblock_unlock();
- return 1;
+ if (skill->castend_damage_id_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag, tstatus, sc))
+ return 1;
+ break;
}
if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted.
@@ -4727,6 +4803,16 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1
return 0;
}
+bool skill_castend_damage_id_unknown(struct block_list* src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag, struct status_data *tstatus, struct status_change *sc)
+{
+ ShowWarning("skill_castend_damage_id: Unknown skill used:%d\n", *skill_id);
+ clif->skill_damage(src, bl, *tick, status_get_amotion(src), tstatus->dmotion,
+ 0, abs(skill->get_num(*skill_id, *skill_lv)),
+ *skill_id, *skill_lv, skill->get_hit(*skill_id));
+ map->freeblock_unlock();
+ return true;
+}
+
/*==========================================
*
*------------------------------------------*/
@@ -4810,6 +4896,10 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) {
ud->skilly = target->y;
ud->skilltimer = tid;
return skill->castend_pos(tid,tick,id,data);
+ default:
+ if (skill->castend_id_unknown(ud, src, target))
+ return 0;
+ break;
}
if(ud->skill_id == RG_BACKSTAP) {
@@ -5063,6 +5153,11 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) {
return 0;
}
+bool skill_castend_id_unknown(struct unit_data *ud, struct block_list *src, struct block_list *target)
+{
+ return false;
+}
+
/*==========================================
*
*------------------------------------------*/
@@ -5110,7 +5205,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case WM_DEADHILLHERE:
break;
default:
- return 1;
+ if (skill->castend_nodamage_id_dead_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag))
+ return 1;
+ break;
}
}
@@ -5125,6 +5222,8 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
clif->skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0);
return 0;
default:
+ if (skill->castend_nodamage_id_mado_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag))
+ return 0;
break;
}
}
@@ -5227,9 +5326,13 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
}
break;
default:
- //Skill is actually ground placed.
- if (src == bl && skill->get_unit_id(skill_id,0))
- return skill->castend_pos2(src,bl->x,bl->y,skill_id,skill_lv,tick,0);
+ if (skill->castend_nodamage_id_undead_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag))
+ {
+ //Skill is actually ground placed.
+ if (src == bl && skill->get_unit_id(skill_id,0))
+ return skill->castend_pos2(src,bl->x,bl->y,skill_id,skill_lv,tick,0);
+ }
+ break;
}
type = status->skill2sc(skill_id);
@@ -9709,10 +9812,9 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case SO_ELEMENTAL_SHIELD:/* somehow its handled outside this switch, so we need a empty case otherwise default would be triggered. */
break;
default:
- ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skill_id);
- clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map->freeblock_unlock();
- return 1;
+ if (skill->castend_nodamage_id_unknown(src, bl, &skill_id, &skill_lv, &tick, &flag))
+ return 1;
+ break;
}
if(skill_id != SR_CURSEDCIRCLE) {
@@ -9742,6 +9844,29 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
return 0;
}
+bool skill_castend_nodamage_id_dead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+{
+ return true;
+}
+
+bool skill_castend_nodamage_id_undead_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+{
+ return true;
+}
+
+bool skill_castend_nodamage_id_mado_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+{
+ return false;
+}
+
+bool skill_castend_nodamage_id_unknown(struct block_list *src, struct block_list *bl, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag)
+{
+ ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n", *skill_id);
+ clif->skill_nodamage(src, bl, *skill_id, *skill_lv, 1);
+ map->freeblock_unlock();
+ return true;
+}
+
/*==========================================
*
*------------------------------------------*/
@@ -10092,10 +10217,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case SC_ESCAPE:
break; //Effect is displayed on respective switch case.
default:
- if(skill->get_inf(skill_id)&INF_SELF_SKILL)
- clif->skill_nodamage(src,src,skill_id,skill_lv,1);
- else
- clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick);
+ skill->castend_pos2_effect_unknown(src, &x, &y, &skill_id, &skill_lv, &tick, &flag);
+ break;
}
// SC_MAGICPOWER needs to switch states before any damage is actually dealt
@@ -10771,8 +10894,9 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
break;
default:
- ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skill_id);
- return 1;
+ if (skill->castend_pos2_unknown(src, &x, &y, &skill_id, &skill_lv, &tick, &flag))
+ return 1;
+ break;
}
if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted.
@@ -10793,6 +10917,18 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
return 0;
}
+void skill_castend_pos2_effect_unknown(struct block_list* src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) {
+ if (skill->get_inf(*skill_id) & INF_SELF_SKILL)
+ clif->skill_nodamage(src, src, *skill_id, *skill_lv, 1);
+ else
+ clif->skill_poseffect(src, *skill_id, *skill_lv, *x, *y, *tick);
+}
+
+bool skill_castend_pos2_unknown(struct block_list* src, int *x, int *y, uint16 *skill_id, uint16 *skill_lv, int64 *tick, int *flag) {
+ ShowWarning("skill_castend_pos2: Unknown skill used:%d\n", *skill_id);
+ return true;
+}
+
/// transforms 'target' skill unit into dissonance (if conditions are met)
int skill_dance_overlap_sub(struct block_list* bl, va_list ap) {
struct skill_unit* target = (struct skill_unit*)bl;
@@ -11257,6 +11393,9 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
}
}
break;
+ default:
+ skill->unitsetting1_unknown(src, &skill_id, &skill_lv, &x, &y, &flag, &val1, &val2, &val3);
+ break;
}
nullpo_retr(NULL, group=skill->init_unitgroup(src,layout->count,skill_id,skill_lv,skill->get_unit_id(skill_id,flag&1)+subunt, limit, interval));
@@ -11358,8 +11497,7 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
val2 = src->id;
break;
default:
- if (group->state.song_dance&0x1)
- val2 = unit_flag&(UF_DANCE|UF_SONG); //Store whether this is a song/dance
+ skill->unitsetting2_unknown(src, &skill_id, &skill_lv, &x, &y, &flag, &unit_flag, &val1, &val2, &val3, group);
break;
}
if (skill->get_unit_flag(skill_id) & UF_RANGEDSINGLEUNIT && i == (layout->count / 2))
@@ -11400,6 +11538,14 @@ struct skill_unit_group* skill_unitsetting(struct block_list *src, uint16 skill_
return group;
}
+void skill_unitsetting1_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *val1, int *val2, int *val3) {
+}
+
+void skill_unitsetting2_unknown(struct block_list *src, uint16 *skill_id, uint16 *skill_lv, int16 *x, int16 *y, int *flag, int *unit_flag, int *val1, int *val2, int *val3, struct skill_unit_group *group) {
+ if (group->state.song_dance & 0x1)
+ *val2 = *unit_flag & (UF_DANCE | UF_SONG); //Store whether this is a song/dance
+}
+
/*==========================================
*
*------------------------------------------*/
@@ -11624,10 +11770,16 @@ int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int64 tick
if ( !sce && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 )
sc_start4(ss,bl,type,100,sg->skill_lv,0,0,0,1000);
break;
+ default:
+ skill->unit_onplace_unknown(src, bl, &tick);
+ break;
}
return skill_id;
}
+void skill_unit_onplace_unknown(struct skill_unit *src, struct block_list *bl, int64 *tick) {
+}
+
/*==========================================
*
*------------------------------------------*/
@@ -12919,6 +13071,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case KO_YAMIKUMO:
if( sc && sc->data[status->skill2sc(skill_id)] )
return 1;
+ default:
+ {
+ int ret = skill->check_condition_castbegin_off_unknown(sc, &skill_id);
+ if (ret >= 0)
+ return ret;
+ }
}
// Check the skills that can be used while mounted on a warg
@@ -12953,7 +13111,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case ALL_FULL_THROTTLE:
break;
default: // in official there is no message.
- return 0;
+ {
+ int ret = skill->check_condition_castbegin_mount_unknown(sc, &skill_id);
+ if (ret >= 0)
+ return ret;
+ }
}
}
@@ -12992,7 +13154,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case NC_MAGMA_ERUPTION_DOTDAMAGE:
break;
default:
- return 0;
+ {
+ int ret = skill->check_condition_castbegin_madogear_unknown(sc, &skill_id);
+ if (ret >= 0)
+ return ret;
+ }
}
}
@@ -13569,6 +13735,12 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
}
}
break;
+ default:
+ {
+ int ret = skill->check_condition_castbegin_unknown(sc, &skill_id);
+ if (ret >= 0)
+ return ret;
+ }
}
switch(require.state) {
@@ -13751,6 +13923,27 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
return 1;
}
+int skill_check_condition_castbegin_off_unknown(struct status_change *sc, uint16 *skill_id)
+{
+ return -1;
+}
+
+int skill_check_condition_castbegin_mount_unknown(struct status_change *sc, uint16 *skill_id)
+{
+ return 0;
+}
+
+int skill_check_condition_castbegin_madogear_unknown(struct status_change *sc, uint16 *skill_id)
+{
+ return 0;
+}
+
+int skill_check_condition_castbegin_unknown(struct status_change *sc, uint16 *skill_id)
+{
+ return -1;
+}
+
+
int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) {
struct skill_condition require;
struct status_data *st;
@@ -13855,6 +14048,9 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
}
}
break;
+ default:
+ skill->check_condition_castend_unknown(sd, &skill_id, &skill_lv);
+ break;
}
st = &sd->battle_status;
@@ -13940,6 +14136,9 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
return 1;
}
+void skill_check_condition_castend_unknown(struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv) {
+}
+
// type&2: consume items (after skill was used)
// type&1: consume the others (before skill was used)
int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uint16 skill_lv, short type) {
@@ -14068,6 +14267,12 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
case KO_YAMIKUMO:
if( sc && sc->data[status->skill2sc(skill_id)] )
return req;
+ default:
+ {
+ if (skill->get_requirement_off_unknown(sc, &skill_id))
+ return req;
+ break;
+ }
}
idx = skill->get_index(skill_id);
@@ -14179,6 +14384,12 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
if( i < 3 )
continue;
break;
+ default:
+ {
+ if (skill->get_requirement_item_unknown(sc, sd, &skill_id, &skill_lv, &idx, &i))
+ continue;
+ break;
+ }
}
req.itemid[i] = skill->db[idx].itemid[i];
@@ -14327,11 +14538,28 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
if( sc && (sc->data[SC_HEATER_OPTION] || sc->data[SC_COOLER_OPTION] || sc->data[SC_BLAST_OPTION] || sc->data[SC_CURSED_SOIL_OPTION] ))
req.sp += req.sp * 150 / 100;
break;
+ default:
+ skill->get_requirement_unknown(sc, sd, &skill_id, &skill_lv, &req);
+ break;
}
return req;
}
+bool skill_get_requirement_off_unknown(struct status_change *sc, uint16 *skill_id)
+{
+ return false;
+}
+
+int skill_get_requirement_item_unknown(struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, uint16 *idx, int *i)
+{
+ return -1;
+}
+
+void skill_get_requirement_unknown(struct status_change *sc, struct map_session_data* sd, uint16 *skill_id, uint16 *skill_lv, struct skill_condition *req)
+{
+}
+
/*==========================================
* Does cast-time reductions based on dex, item bonuses and config setting
*------------------------------------------*/
@@ -19077,4 +19305,36 @@ void skill_defaults(void) {
skill->cooldown_save = skill_cooldown_save;
skill->get_new_group_id = skill_get_new_group_id;
skill->check_shadowform = skill_check_shadowform;
+ skill->additional_effect_unknown = skill_additional_effect_unknown;
+ skill->counter_additional_effect_unknown = skill_counter_additional_effect_unknown;
+ skill->attack_combo1_unknown = skill_attack_combo1_unknown;
+ skill->attack_combo2_unknown = skill_attack_combo2_unknown;
+ skill->attack_display_unknown = skill_attack_display_unknown;
+ skill->attack_copy_unknown = skill_attack_copy_unknown;
+ skill->attack_dir_unknown = skill_attack_dir_unknown;
+ skill->attack_blow_unknown = skill_attack_blow_unknown;
+ skill->attack_post_unknown = skill_attack_post_unknown;
+ skill->timerskill_dead_unknown = skill_timerskill_dead_unknown;
+ skill->timerskill_target_unknown = skill_timerskill_target_unknown;
+ skill->timerskill_notarget_unknown = skill_timerskill_notarget_unknown;
+ skill->cleartimerskill_unknown = skill_cleartimerskill_unknown;
+ skill->castend_damage_id_unknown = skill_castend_damage_id_unknown;
+ skill->castend_id_unknown = skill_castend_id_unknown;
+ skill->castend_nodamage_id_dead_unknown = skill_castend_nodamage_id_dead_unknown;
+ skill->castend_nodamage_id_mado_unknown = skill_castend_nodamage_id_mado_unknown;
+ skill->castend_nodamage_id_undead_unknown = skill_castend_nodamage_id_undead_unknown;
+ skill->castend_nodamage_id_unknown = skill_castend_nodamage_id_unknown;
+ skill->castend_pos2_effect_unknown = skill_castend_pos2_effect_unknown;
+ skill->castend_pos2_unknown = skill_castend_pos2_unknown;
+ skill->unitsetting1_unknown = skill_unitsetting1_unknown;
+ skill->unitsetting2_unknown = skill_unitsetting2_unknown;
+ skill->unit_onplace_unknown = skill_unit_onplace_unknown;
+ skill->check_condition_castbegin_off_unknown = skill_check_condition_castbegin_off_unknown;
+ skill->check_condition_castbegin_mount_unknown = skill_check_condition_castbegin_mount_unknown;
+ skill->check_condition_castbegin_madogear_unknown = skill_check_condition_castbegin_madogear_unknown;
+ skill->check_condition_castbegin_unknown = skill_check_condition_castbegin_unknown;
+ skill->check_condition_castend_unknown = skill_check_condition_castend_unknown;
+ skill->get_requirement_off_unknown = skill_get_requirement_off_unknown;
+ skill->get_requirement_item_unknown = skill_get_requirement_item_unknown;
+ skill->get_requirement_unknown = skill_get_requirement_unknown;
}