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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-13 15:27:41 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-13 15:27:41 +0000
commit68697bf554e917e8b2e43884ff75ba572dd36d89 (patch)
tree3b28af7cd31f56b45b4b9e0cc307b5d7167563fc /src/map/skill.c
parent9e76ad31bc0435d209e87c61a483da6349df86f8 (diff)
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- Corrected Throw Arrow/Musical Strike's damage formula
- Altered Trick Dead. It doesn't prevents skills from being casted on you now, but damage-based skills will do no damage. - Made the battle_config.attack_attr_none apply to pets when using the "fixed damage" pet skill scripts. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8978 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 8802a3678..03ef6ae79 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1822,30 +1822,36 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
sstatus = status_get_status_data(src);
tstatus = status_get_status_data(bl);
+ sc= status_get_sc(bl);
+ if (sc && !sc->count) sc = NULL; //Don't need it.
+
// Is this check really needed? FrostNova won't hurt you if you step right where the caster is?
if(skillid == WZ_FROSTNOVA && dsrc->x == bl->x && dsrc->y == bl->y)
return 0;
+ //Trick Dead protects you from damage, but not from buffs and the like, hence it's placed here.
+ if (sc && sc->data[SC_TRICKDEAD].timer != -1 && !(sstatus->mode&MD_BOSS))
+ return 0;
dmg=battle_calc_attack(attack_type,src,bl,skillid,skilllv,flag&0xFFF);
//Skotlex: Adjusted to the new system
- if(src->type==BL_PET && (struct pet_data *)src)
+ if(src->type==BL_PET)
{ // [Valaris]
- struct pet_data *pd = (struct pet_data *)src;
+ struct pet_data *pd = (TBL_PET*)src;
if (pd->a_skill && pd->a_skill->div_ && pd->a_skill->id == skillid)
{
int element = skill_get_pl(skillid);
if (skillid == -1)
element = sstatus->rhw.ele;
- dmg.damage=battle_attr_fix(src, bl, skilllv, element, tstatus->def_ele, tstatus->ele_lv);
+ if (element != ELE_NEUTRAL || !(battle_config.attack_attr_none&BL_PET))
+ dmg.damage=battle_attr_fix(src, bl, skilllv, element, tstatus->def_ele, tstatus->ele_lv);
+ else
+ dmg.damage= skilllv;
dmg.damage2=0;
dmg.div_= pd->a_skill->div_;
}
}
- sc= status_get_sc(bl);
- if (sc && !sc->count) sc = NULL; //Don't need it.
-
if (attack_type&BF_MAGIC) {
if(sc && sc->data[SC_KAITE].timer != -1 && (dmg.damage || dmg.damage2)
&& !(sstatus->mode&MD_BOSS) && (sd || status_get_lv(src) <= 80) )