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authorMichieru <Michieru@users.noreply.github.com>2014-09-08 09:17:28 +0200
committerMichieru <Michieru@users.noreply.github.com>2014-09-08 09:17:28 +0200
commit3a79f91a7792425855b3cf0bd1fe66cbba506848 (patch)
tree21693d4eee2d1034864e6bb6acc7fb6b1f0bdc8a /src/map/skill.c
parent1c71c00b96bfc6674a544e9f88e0ccc0dbe2aae4 (diff)
parent41f28c0b9c6f1a285c0dba458e582209a1710fdb (diff)
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Merge pull request #339 from csnv/skillchecks
Fixes CR_DEVOTION and MG_STONECURSE behaviour, hiding behaviour.
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index b263a8169..b6a7e91f0 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6360,7 +6360,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if (tsc->data[SC_STONE]) {
status_change_end(bl, SC_STONE, INVALID_TIMER);
- if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
break;
}
if (sc_start4(src,bl,SC_STONE,(skill_lv*4+20)+brate,