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authorcsnv <ctt@csnv.es>2015-01-03 20:28:09 +0100
committercsnv <ctt@csnv.es>2015-01-03 20:28:09 +0100
commit0cd471b3e4ec92c94e960de4fd5c2a19ad0ee2f9 (patch)
treed613da23a2d5dbc02469f5e05d2f2d937d904349 /src/map/skill.c
parent50aae2224eb784aeaec46537574cc5c5bafc8c3e (diff)
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Fixes the direction of an object (char, mob, etc) when it faces a target after an action (skill, attack)
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 423bcf630..34689bd9d 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -5008,6 +5008,9 @@ int skill_castend_id(int tid, int64 tick, int id, intptr_t data) {
else ud->skill_id = 0; //mobs can't clear this one as it is used for skill condition 'afterskill'
ud->skill_lv = ud->skilltarget = 0;
}
+
+ unit->setdir(src, map->calc_dir(src, target->x, target->y));
+
map->freeblock_unlock();
return 1;
} while(0);
@@ -9843,6 +9846,8 @@ int skill_castend_pos(int tid, int64 tick, int id, intptr_t data) {
ud->skill_lv = ud->skillx = ud->skilly = 0;
}
+ unit->setdir(src, map->calc_dir(src, ud->skillx, ud->skilly));
+
map->freeblock_unlock();
return 1;
} while(0);