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authormalufett <malufett.eat.my.binaries@gmail.com>2015-03-16 08:41:25 +0800
committermalufett <malufett.eat.my.binaries@gmail.com>2015-03-16 08:41:25 +0800
commitc2286f82e0843eedc5db04ca26ffd16fae9d6955 (patch)
treebc5fbcc8e1f75eb85d79a0f2e97f3554d76bf3df /src/map/skill.c
parentef5a28366c36568656f45b3e270dc99747c1ae74 (diff)
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RENEWAL Updates:
-AM_DEMONSTRATION and AM_ACIDTERROR is now using RE formula. -Fixed damage modifiers of some skills. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
Diffstat (limited to 'src/map/skill.c')
-rw-r--r--src/map/skill.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index a351425e1..e73e49805 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -912,9 +912,11 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
break;
case AM_ACIDTERROR:
- sc_start2(src,bl,SC_BLOODING,(skill_lv*3),skill_lv,src->id,skill->get_time2(skill_id,skill_lv));
- if (skill->break_equip(bl, EQP_ARMOR, 100*skill->get_time(skill_id,skill_lv), BCT_ENEMY))
- clif->emotion(bl,E_OMG);
+ sc_start2(src, bl, SC_BLOODING, (skill_lv * 3), skill_lv, src->id, skill->get_time2(skill_id, skill_lv));
+ if ( bl->type == BL_PC && rnd() % 1000 < 10 * skill->get_time(skill_id, skill_lv) ) {
+ skill->break_equip(bl, EQP_ARMOR, 10000, BCT_ENEMY);
+ clif->emotion(bl, E_OMG); // emote icon still shows even there is no armor equip.
+ }
break;
case AM_DEMONSTRATION: