From c2286f82e0843eedc5db04ca26ffd16fae9d6955 Mon Sep 17 00:00:00 2001 From: malufett Date: Mon, 16 Mar 2015 08:41:25 +0800 Subject: RENEWAL Updates: -AM_DEMONSTRATION and AM_ACIDTERROR is now using RE formula. -Fixed damage modifiers of some skills. Signed-off-by: malufett --- src/map/skill.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/map/skill.c') diff --git a/src/map/skill.c b/src/map/skill.c index a351425e1..e73e49805 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -912,9 +912,11 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 break; case AM_ACIDTERROR: - sc_start2(src,bl,SC_BLOODING,(skill_lv*3),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)); - if (skill->break_equip(bl, EQP_ARMOR, 100*skill->get_time(skill_id,skill_lv), BCT_ENEMY)) - clif->emotion(bl,E_OMG); + sc_start2(src, bl, SC_BLOODING, (skill_lv * 3), skill_lv, src->id, skill->get_time2(skill_id, skill_lv)); + if ( bl->type == BL_PC && rnd() % 1000 < 10 * skill->get_time(skill_id, skill_lv) ) { + skill->break_equip(bl, EQP_ARMOR, 10000, BCT_ENEMY); + clif->emotion(bl, E_OMG); // emote icon still shows even there is no armor equip. + } break; case AM_DEMONSTRATION: -- cgit v1.2.3-60-g2f50