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authorglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-22 01:15:29 +0000
committerglighta <glighta@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-11-22 01:15:29 +0000
commitb98ab08bb828923e16d97b0308071bde0272b693 (patch)
tree8014fc13891ef84ae6dad3b398ffe44465a15676 /src/map/script.c
parent078fe1c3ff072c85ca14a3465b0fc9d8a523711f (diff)
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-Adding checkweight2 and upgrading chekweight to read list of item tid:59194.
Check npt_chekweight for exemple of usage. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16941 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/script.c')
-rw-r--r--src/map/script.c788
1 files changed, 434 insertions, 354 deletions
diff --git a/src/map/script.c b/src/map/script.c
index 7a2b9bea2..db2c2832e 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -72,7 +72,7 @@
//## TODO possible enhancements: [FlavioJS]
// - 'callfunc' supporting labels in the current npc "::LabelName"
// - 'callfunc' supporting labels in other npcs "NpcName::LabelName"
-// - 'function FuncName;' function declarations reverting to global functions
+// - 'function FuncName;' function declarations reverting to global functions
// if local label isn't found
// - join callfunc and callsub's functionality
// - remove dynamic allocation in add_word()
@@ -230,7 +230,7 @@ static int buildin_callsub_ref = 0;
static int buildin_callfunc_ref = 0;
static int buildin_getelementofarray_ref = 0;
-// Caches compiled autoscript item code.
+// Caches compiled autoscript item code.
// Note: This is not cleared when reloading itemdb.
static DBMap* autobonus_db=NULL; // char* script -> char* bytecode
@@ -947,7 +947,7 @@ int add_word(const char* p)
word = (char*)aMalloc(len+1);
memcpy(word, p, len);
word[len] = 0;
-
+
// add the word
i = add_str(word);
aFree(word);
@@ -1080,7 +1080,7 @@ const char* parse_variable(const char* p) {
c_op type = C_NOP;
const char *p2 = NULL;
const char *var = p;
-
+
// skip the variable where applicable
p = skip_word(p);
p = skip_space(p);
@@ -1140,7 +1140,7 @@ const char* parse_variable(const char* p) {
if( p == NULL ) {// end of line or invalid buffer
return NULL;
}
-
+
// push the set function onto the stack
add_scriptl(buildin_set_ref);
add_scriptc(C_ARG);
@@ -1152,7 +1152,7 @@ const char* parse_variable(const char* p) {
// increment the total curly count for the position in the script
++ syntax.curly_count;
-
+
// parse the variable currently being modified
word = add_word(var);
@@ -1168,7 +1168,7 @@ const char* parse_variable(const char* p) {
add_scriptl(buildin_getelementofarray_ref);
add_scriptc(C_ARG);
add_scriptl(word);
-
+
// process the sub-expression for this assignment
p3 = parse_subexpr(p2 + 1, 1);
p3 = skip_space(p3);
@@ -1183,10 +1183,10 @@ const char* parse_variable(const char* p) {
} else {// simply push the variable or value onto the stack
add_scriptl(word);
}
-
+
if( type != C_EQ )
add_scriptc(C_REF);
-
+
if( type == C_ADD_PP || type == C_SUB_PP ) {// incremental operator for the method
add_scripti(1);
add_scriptc(type == C_ADD_PP ? C_ADD : C_SUB);
@@ -1201,10 +1201,10 @@ const char* parse_variable(const char* p) {
// decrement the curly count for the position within the script
-- syntax.curly_count;
-
+
// close the script by appending the function operator
add_scriptc(C_FUNC);
-
+
// push the buffer from the method
return p;
}
@@ -1296,7 +1296,7 @@ const char* parse_simpleexpr(const char *p)
add_scriptl(buildin_getelementofarray_ref);
add_scriptc(C_ARG);
add_scriptl(l);
-
+
p=parse_subexpr(p+1,-1);
p=skip_space(p);
if( *p != ']' )
@@ -1396,7 +1396,7 @@ const char* parse_line(const char* p)
p=skip_space(p);
if(*p==';') {
- //Close decision for if(); for(); while();
+ //Close decision for if(); for(); while();
p = parse_syntax_close(p + 1);
return p;
}
@@ -1413,7 +1413,7 @@ const char* parse_line(const char* p)
} else if(p[0] == '}') {
return parse_curly_close(p);
}
-
+
// Syntax-related processing
p2 = parse_syntax(p);
if(p2 != NULL)
@@ -1429,7 +1429,7 @@ const char* parse_line(const char* p)
p = parse_callfunc(p,0,0);
p = skip_space(p);
-
+
if(parse_syntax_for_flag) {
if( *p != ')' )
disp_error_message("parse_line: need ')'",p);
@@ -1438,7 +1438,7 @@ const char* parse_line(const char* p)
disp_error_message("parse_line: need ';'",p);
}
- //Binding decision for if(), for(), while()
+ //Binding decision for if(), for(), while()
p = parse_syntax_close(p+1);
return p;
@@ -1478,7 +1478,7 @@ const char* parse_curly_close(const char* p)
set_label(l,script_pos, p);
if(syntax.curly[pos].flag) {
- //Exists default
+ //Exists default
sprintf(label,"goto __SW%x_DEF;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
parse_line(label);
@@ -1614,7 +1614,7 @@ const char* parse_syntax(const char* p)
sprintf(label,"set $@__SW%x_VAL,0;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
-
+
parse_line(label);
syntax.curly_count--;
syntax.curly[pos].count++;
@@ -1751,7 +1751,7 @@ const char* parse_syntax(const char* p)
if(*p != ';')
disp_error_message("parse_syntax: need ';'",p);
p++;
-
+
// Skip to the beginning of the loop
sprintf(label,"goto __FR%x_BGN;",syntax.curly[pos].index);
syntax.curly[syntax.curly_count++].type = TYPE_NULL;
@@ -1762,7 +1762,7 @@ const char* parse_syntax(const char* p)
sprintf(label,"__FR%x_NXT",syntax.curly[pos].index);
l=add_str(label);
set_label(l,script_pos,p);
-
+
// Process the next time you enter the loop
// A ')' last for; flag to be treated as'
parse_syntax_for_flag = 1;
@@ -2229,7 +2229,7 @@ static const char* script_print_line(StringBuf* buf, const char* p, const char*
{
int i;
if( p == NULL || !p[0] ) return NULL;
- if( line < 0 )
+ if( line < 0 )
StringBuf_Printf(buf, "*% 5d : ", -line);
else
StringBuf_Printf(buf, " % 5d : ", line);
@@ -2828,7 +2828,7 @@ int conv_num(struct script_state* st, struct script_data* data)
data->u.num = (int)num;
}
#if 0
- // FIXME this function is being used to retrieve the position of labels and
+ // FIXME this function is being used to retrieve the position of labels and
// probably other stuff [FlavioJS]
else
{// unsupported data type
@@ -3968,89 +3968,89 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle);
int queryThread_timer(int tid, unsigned int tick, int id, intptr_t data) {
int i, cursor = 0;
bool allOk = true;
-
+
EnterSpinLock(&queryThreadLock);
-
+
for( i = 0; i < queryThreadData.count; i++ ) {
struct queryThreadEntry *entry = queryThreadData.entry[i];
-
+
if( !entry->ok ) {
allOk = false;
continue;
}
run_script_main(entry->st);
-
+
entry->st = NULL;/* empty entries */
aFree(entry);
queryThreadData.entry[i] = NULL;
}
-
+
if( allOk ) {
/* cancel the repeating timer -- it'll re-create itself when necessary, dont need to remain looping */
delete_timer(queryThreadData.timer, queryThread_timer);
queryThreadData.timer = INVALID_TIMER;
}
-
+
/* now lets clear the mess. */
for( i = 0; i < queryThreadData.count; i++ ) {
struct queryThreadEntry *entry = queryThreadData.entry[i];
if( entry == NULL )
continue;/* entry on hold */
-
+
/* move */
memmove(&queryThreadData.entry[cursor], &queryThreadData.entry[i], sizeof(struct queryThreadEntry*));
-
+
cursor++;
}
-
+
queryThreadData.count = cursor;
-
+
LeaveSpinLock(&queryThreadLock);
-
+
return 0;
}
void queryThread_add(struct script_state *st, bool type) {
int idx = 0;
struct queryThreadEntry* entry = NULL;
-
+
EnterSpinLock(&queryThreadLock);
-
+
if( queryThreadData.count++ != 0 )
RECREATE(queryThreadData.entry, struct queryThreadEntry* , queryThreadData.count);
-
+
idx = queryThreadData.count-1;
-
+
CREATE(queryThreadData.entry[idx],struct queryThreadEntry,1);
-
+
entry = queryThreadData.entry[idx];
-
+
entry->st = st;
entry->ok = false;
entry->type = type;
if( queryThreadData.timer == INVALID_TIMER ) { /* start the receiver timer */
queryThreadData.timer = add_timer_interval(gettick() + 100, queryThread_timer, 0, 0, 100);
}
-
+
LeaveSpinLock(&queryThreadLock);
-
+
/* unlock the queryThread */
racond_signal(queryThreadCond);
}
/* adds a new log to the queue */
void queryThread_log(char * entry, int length) {
int idx = logThreadData.count;
-
+
EnterSpinLock(&queryThreadLock);
-
+
if( logThreadData.count++ != 0 )
- RECREATE(logThreadData.entry, char* , logThreadData.count);
-
+ RECREATE(logThreadData.entry, char* , logThreadData.count);
+
CREATE(logThreadData.entry[idx], char, length + 1 );
safestrncpy(logThreadData.entry[idx], entry, length + 1 );
-
+
LeaveSpinLock(&queryThreadLock);
/* unlock the queryThread */
@@ -4061,48 +4061,48 @@ void queryThread_log(char * entry, int length) {
static void *queryThread_main(void *x) {
Sql *queryThread_handle = Sql_Malloc();
int i;
-
+
if ( SQL_ERROR == Sql_Connect(queryThread_handle, map_server_id, map_server_pw, map_server_ip, map_server_port, map_server_db) )
exit(EXIT_FAILURE);
-
+
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(queryThread_handle, default_codepage) )
Sql_ShowDebug(queryThread_handle);
if( log_config.sql_logs ) {
logmysql_handle = Sql_Malloc();
-
+
if ( SQL_ERROR == Sql_Connect(logmysql_handle, log_db_id, log_db_pw, log_db_ip, log_db_port, log_db_db) )
exit(EXIT_FAILURE);
-
+
if( strlen(default_codepage) > 0 )
if ( SQL_ERROR == Sql_SetEncoding(logmysql_handle, default_codepage) )
Sql_ShowDebug(logmysql_handle);
}
-
+
while( 1 ) {
-
+
if(queryThreadTerminate > 0)
break;
-
+
EnterSpinLock(&queryThreadLock);
-
+
/* mess with queryThreadData within the lock */
for( i = 0; i < queryThreadData.count; i++ ) {
struct queryThreadEntry *entry = queryThreadData.entry[i];
-
+
if( entry->ok )
continue;
else if ( !entry->st || !entry->st->stack ) {
entry->ok = true;/* dispose */
continue;
}
-
+
buildin_query_sql_sub(entry->st, entry->type ? logmysql_handle : queryThread_handle);
-
+
entry->ok = true;/* we're done with this */
}
-
+
/* also check for any logs in need to be sent */
if( log_config.sql_logs ) {
for( i = 0; i < logThreadData.count; i++ ) {
@@ -4112,21 +4112,21 @@ static void *queryThread_main(void *x) {
}
logThreadData.count = 0;
}
-
+
LeaveSpinLock(&queryThreadLock);
-
+
ramutex_lock( queryThreadMutex );
racond_wait( queryThreadCond, queryThreadMutex, -1 );
ramutex_unlock( queryThreadMutex );
}
-
+
Sql_Free(queryThread_handle);
-
+
if( log_config.sql_logs ) {
Sql_Free(logmysql_handle);
}
-
+
return NULL;
}
#endif
@@ -4213,7 +4213,7 @@ int do_final_script() {
for( i = 0; i < atcmd_binding_count; i++ ) {
aFree(atcmd_binding[i]);
}
-
+
if( atcmd_binding_count != 0 )
aFree(atcmd_binding);
#ifdef BETA_THREAD_TEST
@@ -4221,25 +4221,25 @@ int do_final_script() {
InterlockedIncrement(&queryThreadTerminate);
racond_signal(queryThreadCond);
rathread_wait(queryThread, NULL);
-
+
// Destroy cond var and mutex.
racond_destroy( queryThreadCond );
ramutex_destroy( queryThreadMutex );
-
+
/* Clear missing vars */
for( i = 0; i < queryThreadData.count; i++ ) {
aFree(queryThreadData.entry[i]);
}
-
+
aFree(queryThreadData.entry);
-
+
for( i = 0; i < logThreadData.count; i++ ) {
aFree(logThreadData.entry[i]);
}
-
- aFree(logThreadData.entry);
+
+ aFree(logThreadData.entry);
#endif
-
+
return 0;
}
/*==========================================
@@ -4257,16 +4257,16 @@ int do_init_script() {
CREATE(logThreadData.entry, char *, 1);
logThreadData.count = 0;
/* QueryThread Start */
-
+
InitializeSpinLock(&queryThreadLock);
-
+
queryThreadData.timer = INVALID_TIMER;
queryThreadTerminate = 0;
queryThreadMutex = ramutex_create();
queryThreadCond = racond_create();
-
+
queryThread = rathread_create(queryThread_main, NULL);
-
+
if(queryThread == NULL){
ShowFatalError("do_init_script: cannot spawn Query Thread.\n");
exit(EXIT_FAILURE);
@@ -4283,21 +4283,21 @@ int script_reload() {
#ifdef BETA_THREAD_TEST
/* we're reloading so any queries undergoing should be...exterminated. */
EnterSpinLock(&queryThreadLock);
-
+
for( i = 0; i < queryThreadData.count; i++ ) {
aFree(queryThreadData.entry[i]);
}
queryThreadData.count = 0;
-
+
if( queryThreadData.timer != INVALID_TIMER ) {
delete_timer(queryThreadData.timer, queryThread_timer);
queryThreadData.timer = INVALID_TIMER;
}
-
+
LeaveSpinLock(&queryThreadLock);
#endif
-
+
userfunc_db->clear(userfunc_db, db_script_free_code_sub);
db_clear(scriptlabel_db);
@@ -4306,10 +4306,10 @@ int script_reload() {
for( i = 0; i < atcmd_binding_count; i++ ) {
aFree(atcmd_binding[i]);
}
-
+
if( atcmd_binding_count != 0 )
aFree(atcmd_binding);
-
+
atcmd_binding_count = 0;
if(sleep_db) {
@@ -4519,7 +4519,7 @@ BUILDIN_FUNC(menu)
}
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
-
+
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
@@ -4533,7 +4533,7 @@ BUILDIN_FUNC(menu)
aFree(menu);
} else
clif_scriptmenu(sd, st->oid, StringBuf_Value(&buf));
-
+
StringBuf_Destroy(&buf);
if( sd->npc_menu >= 0xff )
@@ -4610,7 +4610,7 @@ BUILDIN_FUNC(select)
sd->npc_menu = 0;
for( i = 2; i <= script_lastdata(st); ++i ) {
text = script_getstr(st, i);
-
+
if( sd->npc_menu > 0 )
StringBuf_AppendStr(&buf, ":");
@@ -4620,7 +4620,7 @@ BUILDIN_FUNC(select)
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
-
+
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
@@ -4661,7 +4661,7 @@ BUILDIN_FUNC(select)
}
/// Displays a menu with options and returns the selected option.
-/// Behaves like 'menu' without the target labels, except when cancel is
+/// Behaves like 'menu' without the target labels, except when cancel is
/// pressed.
/// When cancel is pressed, the script continues and 255 is returned.
///
@@ -4695,7 +4695,7 @@ BUILDIN_FUNC(prompt)
st->state = RERUNLINE;
sd->state.menu_or_input = 1;
-
+
/**
* menus beyond this length crash the client (see bugreport:6402)
**/
@@ -4966,7 +4966,7 @@ BUILDIN_FUNC(rand)
}
/*==========================================
- * Warp sd to str,x,y or Random or SavePoint/Save
+ * Warp sd to str,x,y or Random or SavePoint/Save
*------------------------------------------*/
BUILDIN_FUNC(warp)
{
@@ -5004,29 +5004,29 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
{
int x2,y2,x3,y3;
unsigned int index;
-
+
index = va_arg(ap,unsigned int);
x2 = va_arg(ap,int);
y2 = va_arg(ap,int);
x3 = va_arg(ap,int);
y3 = va_arg(ap,int);
-
+
if(index == 0)
pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT);
else if(x3 && y3) {
int max, tx, ty, j = 0;
-
+
// choose a suitable max number of attempts
if( (max = (y3-y2+1)*(x3-x2+1)*3) > 1000 )
max = 1000;
-
+
// find a suitable map cell
do {
tx = rnd()%(x3-x2+1)+x2;
ty = rnd()%(y3-y2+1)+y2;
j++;
} while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max );
-
+
pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
}
else
@@ -5048,7 +5048,7 @@ BUILDIN_FUNC(areawarp)
str = script_getstr(st,7);
x2 = script_getnum(st,8);
y2 = script_getnum(st,9);
-
+
if( script_hasdata(st,10) && script_hasdata(st,11) ) { // Warp area to area
if( (x3 = script_getnum(st,10)) < 0 || (y3 = script_getnum(st,11)) < 0 ){
x3 = 0;
@@ -5106,7 +5106,7 @@ BUILDIN_FUNC(areapercentheal)
/*==========================================
* warpchar [LuzZza]
- * Useful for warp one player from
+ * Useful for warp one player from
* another player npc-session.
* Using: warpchar "mapname",x,y,Char_ID;
*------------------------------------------*/
@@ -5115,7 +5115,7 @@ BUILDIN_FUNC(warpchar)
int x,y,a;
const char *str;
TBL_PC *sd;
-
+
str=script_getstr(st,2);
x=script_getnum(st,3);
y=script_getnum(st,4);
@@ -5132,9 +5132,9 @@ BUILDIN_FUNC(warpchar)
pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
else
pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
-
+
return 0;
-}
+}
/*==========================================
* Warpparty - [Fredzilla] [Paradox924X]
* Syntax: warpparty "to_mapname",x,y,Party_ID,{"from_mapname"};
@@ -5160,7 +5160,7 @@ BUILDIN_FUNC(warpparty)
p = party_search(p_id);
if(!p)
return 0;
-
+
type = ( strcmp(str,"Random")==0 ) ? 0
: ( strcmp(str,"SavePointAll")==0 ) ? 1
: ( strcmp(str,"SavePoint")==0 ) ? 2
@@ -5217,7 +5217,7 @@ BUILDIN_FUNC(warpparty)
break;
case 3: // Leader
case 4: // m,x,y
- if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
+ if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
break;
}
@@ -5245,7 +5245,7 @@ BUILDIN_FUNC(warpguild)
g = guild_search(gid);
if( g == NULL )
return 0;
-
+
type = ( strcmp(str,"Random")==0 ) ? 0
: ( strcmp(str,"SavePointAll")==0 ) ? 1
: ( strcmp(str,"SavePoint")==0 ) ? 2
@@ -5293,10 +5293,10 @@ BUILDIN_FUNC(heal)
{
TBL_PC *sd;
int hp,sp;
-
+
sd = script_rid2sd(st);
if (!sd) return 0;
-
+
hp=script_getnum(st,2);
sp=script_getnum(st,3);
status_heal(&sd->bl, hp, sp, 1);
@@ -5318,7 +5318,7 @@ BUILDIN_FUNC(itemheal)
potion_sp = sp;
return 0;
}
-
+
sd = script_rid2sd(st);
if (!sd) return 0;
pc_itemheal(sd,sd->itemid,hp,sp);
@@ -5366,7 +5366,7 @@ BUILDIN_FUNC(jobchange)
if (pcdb_checkid(job))
{
TBL_PC* sd;
-
+
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
@@ -5388,9 +5388,9 @@ BUILDIN_FUNC(jobname)
}
/// Get input from the player.
-/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
+/// For numeric inputs the value is capped to the range [min,max]. Returns 1 if
/// the value was higher than 'max', -1 if lower than 'min' and 0 otherwise.
-/// For string inputs it returns 1 if the string was longer than 'max', -1 is
+/// For string inputs it returns 1 if the string was longer than 'max', -1 is
/// shorter than 'min' and 0 otherwise.
///
/// input(<var>{,<min>{,<max>}}) -> <int>
@@ -5868,7 +5868,7 @@ BUILDIN_FUNC(deletearray)
for( ; start < end; ++start )
set_reg(st, sd, reference_uid(id, start), name, (void *)"", reference_getref(data));
}
- else
+ else
{
for( ; start < end; ++start )
set_reg(st, sd, reference_uid(id, start), name, (void*)0, reference_getref(data));
@@ -5991,7 +5991,7 @@ BUILDIN_FUNC(viewpoint)
y=script_getnum(st,4);
id=script_getnum(st,5);
color=script_getnum(st,6);
-
+
sd = script_rid2sd(st);
if( sd == NULL )
return 0;
@@ -6057,7 +6057,7 @@ BUILDIN_FUNC(countitem2)
int i;
struct item_data* id = NULL;
struct script_data* data;
-
+
TBL_PC* sd = script_rid2sd(st);
if (!sd) {
script_pushint(st,0);
@@ -6108,93 +6108,190 @@ BUILDIN_FUNC(countitem2)
/*==========================================
* Check if item with this amount can fit in inventory
- * Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY)
+ * Checking : weight, stack amount >32k, slots amount >(MAX_INVENTORY)
* Return
* 0 : fail
* 1 : success (npc side only)
*------------------------------------------*/
BUILDIN_FUNC(checkweight)
{
- int nameid, amount, slots;
- unsigned int weight;
+ int nameid, amount, slots, amount2=0;
+ unsigned int weight=0, i, nbargs;
struct item_data* id = NULL;
struct map_session_data* sd;
struct script_data* data;
- if( ( sd = script_rid2sd(st) ) == NULL )
- {
+ if( ( sd = script_rid2sd(st) ) == NULL ){
return 0;
}
-
- data = script_getdata(st,2);
- get_val(st, data); // convert into value in case of a variable
-
- if( data_isstring(data) )
- {// item name
- id = itemdb_searchname(conv_str(st, data));
- }
- else
- {// item id
- id = itemdb_exists(conv_num(st, data));
+ nbargs = script_lastdata(st)+1;
+ ShowInfo("nb args = %d\n",nbargs);
+ if(nbargs%2){
+ ShowError("buildin_checkweight: Invalid nb of args should be a multiple of 2.\n"); // returns string, regardless of what it was
+ script_pushint(st,0);
+ return 1;
+ }
+ slots = pc_inventoryblank(sd); //nb of empty slot
+
+ for(i=2; i<nbargs; i=i+2){
+ data = script_getdata(st,i);
+ get_val(st, data); // convert into value in case of a variable
+ if( data_isstring(data) ){// item name
+ id = itemdb_searchname(conv_str(st, data));
+ } else {// item id
+ id = itemdb_exists(conv_num(st, data));
+ }
+ if( id == NULL ) {
+ ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,i)); // returns string, regardless of what it was
+ script_pushint(st,0);
+ return 1;
+ }
+ nameid = id->nameid;
+
+ amount = script_getnum(st,i+1);
+ if( amount < 1 ) {
+ ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
+ script_pushint(st,0);
+ return 1;
+ }
+
+ weight += itemdb_weight(nameid)*amount; //total weight for all chk
+ if( weight + sd->weight > sd->max_weight )
+ {// too heavy
+ script_pushint(st,0);
+ return 0;
+ }
+
+ switch( pc_checkadditem(sd, nameid, amount) )
+ {
+ case ADDITEM_EXIST:
+ // item is already in inventory, but there is still space for the requested amount
+ break;
+ case ADDITEM_NEW:
+ if( itemdb_isstackable(nameid) ) {// stackable
+ amount2++;
+ if( slots < amount2 ) {
+ script_pushint(st,0);
+ return 0;
+ }
+ }
+ else {// non-stackable
+ amount2 += amount;
+ if( slots < amount2){
+ script_pushint(st,0);
+ return 0;
+ }
+ }
+ break;
+ case ADDITEM_OVERAMOUNT:
+ script_pushint(st,0);
+ return 0;
+ }
}
+ script_pushint(st,1);
+ return 0;
+}
- if( id == NULL )
- {
- ShowError("buildin_checkweight: Invalid item '%s'.\n", script_getstr(st,2)); // returns string, regardless of what it was
- script_pushint(st,0);
- return 1;
- }
+BUILDIN_FUNC(checkweight2)
+{
+ //variable sub checkweight
+ int32 nameid=-1, amount=-1;
+ int i=0, amount2=0, slots=0, weight=0;
+ short fail=0;
- nameid = id->nameid;
- amount = script_getnum(st,3);
+ //variable for array parsing
+ struct script_data* data_it;
+ struct script_data* data_nb;
+ const char* name_it;
+ const char* name_nb;
+ int32 id_it, id_nb;
+ int32 idx_it, idx_nb;
+ int nb_it, nb_nb; //array size
- if( amount < 1 )
- {
- ShowError("buildin_checkweight: Invalid amount '%d'.\n", amount);
- script_pushint(st,0);
- return 1;
- }
+ TBL_PC *sd = script_rid2sd(st);
+ nullpo_retr(1,sd);
- weight = itemdb_weight(nameid)*amount;
+ data_it = script_getdata(st, 2);
+ data_nb = script_getdata(st, 3);
- if( weight + sd->weight > sd->max_weight )
- {// too heavy
- script_pushint(st,0);
- return 0;
- }
+ if( !data_isreference(data_it) || !data_isreference(data_nb))
+ {
+ ShowError("script:checkweight3: parameter not a variable\n");
+ script_pushint(st,0);
+ return 1;// not a variable
+ }
+ id_it = reference_getid(data_it);
+ id_nb = reference_getid(data_nb);
+ idx_it = reference_getindex(data_it);
+ idx_nb = reference_getindex(data_nb);
+ name_it = reference_getname(data_it);
+ name_nb = reference_getname(data_nb);
+
+ if( not_array_variable(*name_it) || not_array_variable(*name_nb))
+ {
+ ShowError("script:checkweight3: illegal scope\n");
+ script_pushint(st,0);
+ return 1;// not supported
+ }
+ if(is_string_variable(name_it) || is_string_variable(name_nb)){
+ ShowError("script:checkweight3: illegal type, need int\n");
+ script_pushint(st,0);
+ return 1;// not supported
+ }
+ nb_it = getarraysize(st, id_it, idx_it, 0, reference_getref(data_it));
+ nb_nb = getarraysize(st, id_nb, idx_nb, 0, reference_getref(data_nb));
+ if(nb_it != nb_nb){
+ ShowError("Size mistmatch: nb_it=%d, nb_nb=%d\n",nb_it,nb_nb);
+ fail = 1;
+ }
- switch( pc_checkadditem(sd, nameid, amount) )
- {
- case ADDITEM_EXIST:
+ slots = pc_inventoryblank(sd);
+ for(i=0; i<nb_it; i++){
+ nameid = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it)));
+ script_removetop(st, -1, 0);
+ amount = (int32)__64BPRTSIZE(get_val2(st,reference_uid(id_nb,idx_nb+i),reference_getref(data_nb)));
+ script_removetop(st, -1, 0);
+ if(fail) continue; //cpntonie to depop rest
+
+ if(itemdb_exists(nameid) == NULL ){
+ ShowError("buildin_checkweight3: Invalid item '%d'.\n", nameid);
+ fail=1;
+ continue;
+ }
+ if(amount < 0 ){
+ ShowError("buildin_checkweight3: Invalid amount '%d'.\n", amount);
+ fail = 1;
+ continue;
+ }
+ weight += itemdb_weight(nameid)*amount;
+ if( weight + sd->weight > sd->max_weight ){
+ fail = 1;
+ continue;
+ }
+ switch( pc_checkadditem(sd, nameid, amount) ) {
+ case ADDITEM_EXIST:
// item is already in inventory, but there is still space for the requested amount
- break;
- case ADDITEM_NEW:
- slots = pc_inventoryblank(sd);
-
- if( itemdb_isstackable(nameid) )
- {// stackable
- if( slots < 1 )
- {
- script_pushint(st,0);
- return 0;
- }
- }
- else
- {// non-stackable
- if( slots < amount )
- {
- script_pushint(st,0);
- return 0;
- }
- }
- break;
- case ADDITEM_OVERAMOUNT:
- script_pushint(st,0);
- return 0;
- }
-
- script_pushint(st,1);
- return 0;
+ break;
+ case ADDITEM_NEW:
+ if( itemdb_isstackable(nameid) ){// stackable
+ amount2++;
+ if( slots < amount2 )
+ fail = 1;
+ }
+ else {// non-stackable
+ amount2 += amount;
+ if( slots < amount2 ){
+ fail = 1;
+ }
+ }
+ break;
+ case ADDITEM_OVERAMOUNT:
+ fail = 1;
+ } //end switch
+ } //end loop DO NOT break it prematurly we need to depop all stack
+
+ fail?script_pushint(st,0):script_pushint(st,1);
+ return 0;
}
/*==========================================
@@ -6432,7 +6529,7 @@ BUILDIN_FUNC(rentitem)
clif_additem(sd, 0, 0, flag);
return 1;
}
-
+
return 0;
}
@@ -6453,9 +6550,9 @@ BUILDIN_FUNC(getnameditem)
if (sd == NULL)
{ //Player not attached!
script_pushint(st,0);
- return 0;
+ return 0;
}
-
+
data=script_getdata(st,2);
get_val(st,data);
if( data_isstring(data) ){
@@ -6482,7 +6579,7 @@ BUILDIN_FUNC(getnameditem)
tsd=map_nick2sd(conv_str(st,data));
else //Char Id was given
tsd=map_charid2sd(conv_num(st,data));
-
+
if( tsd == NULL )
{ //Failed
script_pushint(st,0);
@@ -6944,7 +7041,7 @@ BUILDIN_FUNC(getcharid)
script_pushint(st,0);
break;
}
-
+
return 0;
}
/*==========================================
@@ -7017,7 +7114,7 @@ BUILDIN_FUNC(getpartymember)
if( script_hasdata(st,3) )
type=script_getnum(st,3);
-
+
if(p!=NULL){
for(i=0;i<MAX_PARTY;i++){
if(p->party.member[i].account_id){
@@ -7041,7 +7138,7 @@ BUILDIN_FUNC(getpartymember)
}
/*==========================================
- * Retrieves party leader. if flag is specified,
+ * Retrieves party leader. if flag is specified,
* return some of the leader data. Otherwise, return name.
*------------------------------------------*/
BUILDIN_FUNC(getpartyleader)
@@ -7282,7 +7379,7 @@ BUILDIN_FUNC(getequipid)
script_pushint(st,-1);
return 0;
}
-
+
item = sd->inventory_data[i];
if( item != 0 )
script_pushint(st,item->nameid);
@@ -7445,8 +7542,8 @@ BUILDIN_FUNC(getequipisequiped)
/*==========================================
* Chk if the player have something equiped at pos
* if so chk if this item ain't marked not refinable or rental
- * return (npc)
- * 1 : true
+ * return (npc)
+ * 1 : true
* 0 : false
*------------------------------------------*/
BUILDIN_FUNC(getequipisenableref)
@@ -7471,8 +7568,8 @@ BUILDIN_FUNC(getequipisenableref)
/*==========================================
* Chk if the item equiped at pos is identify (huh ?)
- * return (npc)
- * 1 : true
+ * return (npc)
+ * 1 : true
* 0 : false
*------------------------------------------*/
BUILDIN_FUNC(getequipisidentify)
@@ -7497,8 +7594,8 @@ BUILDIN_FUNC(getequipisidentify)
/*==========================================
* Get the item refined value at pos
- * return (npc)
- * x : refine amount
+ * return (npc)
+ * x : refine amount
* 0 : false (not refined)
*------------------------------------------*/
BUILDIN_FUNC(getequiprefinerycnt)
@@ -7524,8 +7621,8 @@ BUILDIN_FUNC(getequiprefinerycnt)
/*==========================================
* Get the weapon level value at pos
* (pos should normally only be EQI_HAND_L or EQI_HAND_R)
- * return (npc)
- * x : weapon level
+ * return (npc)
+ * x : weapon level
* 0 : false
*------------------------------------------*/
BUILDIN_FUNC(getequipweaponlv)
@@ -7550,7 +7647,7 @@ BUILDIN_FUNC(getequipweaponlv)
/*==========================================
* Get the item refine chance (from refine.txt) for item at pos
- * return (npc)
+ * return (npc)
* x : refine chance
* 0 : false (max refine level or unequip..)
*------------------------------------------*/
@@ -7645,11 +7742,11 @@ BUILDIN_FUNC(failedrefitem)
i=pc_checkequip(sd,equip[num-1]);
if(i >= 0) {
sd->status.inventory[i].refine = 0;
- pc_unequipitem(sd,i,3); //recalculate bonus
+ pc_unequipitem(sd,i,3); //recalculate bonus
clif_refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
-
+
clif_misceffect(&sd->bl,2); // display failure effect
}
@@ -8050,7 +8147,7 @@ BUILDIN_FUNC(getgdskilllv)
}
/// Returns the 'basic_skill_check' setting.
-/// This config determines if the server checks the skill level of NV_BASIC
+/// This config determines if the server checks the skill level of NV_BASIC
/// before allowing the basic actions.
///
/// basicskillcheck() -> <bool>
@@ -8432,7 +8529,7 @@ BUILDIN_FUNC(gettimetick) /* Asgard Version */
type=script_getnum(st,2);
switch(type){
- case 2:
+ case 2:
//type 2:(Get the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC
// from the system clock.)
script_pushint(st,(int)time(NULL));
@@ -8706,7 +8803,7 @@ BUILDIN_FUNC(guildchangegm)
/*==========================================
* Spawn a monster :
- @mapn,x,y : location
+ @mapn,x,y : location
@str : monster name
@class_ : mob_id
@amount : nb to spawn
@@ -8732,7 +8829,7 @@ BUILDIN_FUNC(monster)
event = script_getstr(st, 8);
check_event(st, event);
}
-
+
if (script_hasdata(st, 9))
{
size = script_getnum(st, 9);
@@ -8742,7 +8839,7 @@ BUILDIN_FUNC(monster)
return 1;
}
}
-
+
if (script_hasdata(st, 10))
{
ai = script_getnum(st, 10);
@@ -8839,7 +8936,7 @@ BUILDIN_FUNC(areamonster)
event = script_getstr(st, 10);
check_event(st, event);
}
-
+
if (script_hasdata(st, 11))
{
size = script_getnum(st, 11);
@@ -8849,7 +8946,7 @@ BUILDIN_FUNC(areamonster)
return 1;
}
}
-
+
if (script_hasdata(st, 12))
{
ai = script_getnum(st, 12);
@@ -8876,7 +8973,7 @@ BUILDIN_FUNC(areamonster)
}
}
}
-
+
mob_once_spawn_area(sd, m, x0, y0, x1, y1, str, class_, amount, event, size, ai);
return 0;
}
@@ -8890,7 +8987,7 @@ BUILDIN_FUNC(areamonster)
int allflag=va_arg(ap,int);
md->state.npc_killmonster = 1;
-
+
if(!allflag){
if(strcmp(event,md->npc_event)==0)
status_kill(bl);
@@ -8929,7 +9026,7 @@ BUILDIN_FUNC(killmonster)
if( (m=map_mapname2mapid(mapname))<0 )
return 0;
-
+
if( map[m].flag.src4instance && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
return 0;
@@ -8939,7 +9036,7 @@ BUILDIN_FUNC(killmonster)
return 0;
}
}
-
+
map_freeblock_lock();
map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
map_freeblock_unlock();
@@ -8949,11 +9046,11 @@ BUILDIN_FUNC(killmonster)
static int buildin_killmonsterall_sub_strip(struct block_list *bl,va_list ap)
{ //Strips the event from the mob if it's killed the old method.
struct mob_data *md;
-
+
md = BL_CAST(BL_MOB, bl);
if (md->npc_event[0])
md->npc_event[0] = 0;
-
+
status_kill(bl);
return 0;
}
@@ -8967,7 +9064,7 @@ BUILDIN_FUNC(killmonsterall)
const char *mapname;
int m;
mapname=script_getstr(st,2);
-
+
if( (m = map_mapname2mapid(mapname))<0 )
return 0;
@@ -8980,7 +9077,7 @@ BUILDIN_FUNC(killmonsterall)
return 0;
}
}
-
+
map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
return 0;
}
@@ -9010,7 +9107,7 @@ BUILDIN_FUNC(clone)
if( script_hasdata(st,9) )
flag=script_getnum(st,9);
-
+
if( script_hasdata(st,10) )
duration=script_getnum(st,10);
@@ -9036,7 +9133,6 @@ BUILDIN_FUNC(clone)
return 0;
}
/*==========================================
- * イベント実行
*------------------------------------------*/
BUILDIN_FUNC(doevent)
{
@@ -9053,7 +9149,6 @@ BUILDIN_FUNC(doevent)
return 0;
}
/*==========================================
- * NPC主体イベント実行
*------------------------------------------*/
BUILDIN_FUNC(donpcevent)
{
@@ -9082,7 +9177,6 @@ BUILDIN_FUNC(cmdothernpc) // Added by RoVeRT
}
/*==========================================
- * イベントタイマー追加
*------------------------------------------*/
BUILDIN_FUNC(addtimer)
{
@@ -9099,7 +9193,6 @@ BUILDIN_FUNC(addtimer)
return 0;
}
/*==========================================
- * イベントタイマー削除
*------------------------------------------*/
BUILDIN_FUNC(deltimer)
{
@@ -9116,7 +9209,6 @@ BUILDIN_FUNC(deltimer)
return 0;
}
/*==========================================
- * イベントタイマーのカウント値追加
*------------------------------------------*/
BUILDIN_FUNC(addtimercount)
{
@@ -9136,7 +9228,6 @@ BUILDIN_FUNC(addtimercount)
}
/*==========================================
- * NPCタイマー初期化
*------------------------------------------*/
BUILDIN_FUNC(initnpctimer)
{
@@ -9185,7 +9276,6 @@ BUILDIN_FUNC(initnpctimer)
return 0;
}
/*==========================================
- * NPCタイマー開始
*------------------------------------------*/
BUILDIN_FUNC(startnpctimer)
{
@@ -9232,7 +9322,6 @@ BUILDIN_FUNC(startnpctimer)
return 0;
}
/*==========================================
- * NPCタイマー停止
*------------------------------------------*/
BUILDIN_FUNC(stopnpctimer)
{
@@ -9274,7 +9363,6 @@ BUILDIN_FUNC(stopnpctimer)
return 0;
}
/*==========================================
- * NPCタイマー情報所得
*------------------------------------------*/
BUILDIN_FUNC(getnpctimer)
{
@@ -9287,7 +9375,7 @@ BUILDIN_FUNC(getnpctimer)
nd = npc_name2id(script_getstr(st,3));
else
nd = (struct npc_data *)map_id2bl(st->oid);
-
+
if( !nd || nd->bl.type != BL_NPC )
{
script_pushint(st,0);
@@ -9319,7 +9407,6 @@ BUILDIN_FUNC(getnpctimer)
return 0;
}
/*==========================================
- * NPCタイマー値設定
*------------------------------------------*/
BUILDIN_FUNC(setnpctimer)
{
@@ -9415,7 +9502,6 @@ BUILDIN_FUNC(playerattached)
}
/*==========================================
- * 天の声アナウンス
*------------------------------------------*/
BUILDIN_FUNC(announce)
{
@@ -9426,14 +9512,14 @@ BUILDIN_FUNC(announce)
int fontSize = script_hasdata(st,6) ? script_getnum(st,6) : 12; // default fontSize
int fontAlign = script_hasdata(st,7) ? script_getnum(st,7) : 0; // default fontAlign
int fontY = script_hasdata(st,8) ? script_getnum(st,8) : 0; // default fontY
-
+
if (flag&0x0f) // Broadcast source or broadcast region defined
{
send_target target;
struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
if (bl == NULL)
return 0;
-
+
flag &= 0x07;
target = (flag == 1) ? ALL_SAMEMAP :
(flag == 2) ? AREA :
@@ -9454,7 +9540,6 @@ BUILDIN_FUNC(announce)
return 0;
}
/*==========================================
- * 天の声アナウンス(特定マップ)
*------------------------------------------*/
static int buildin_announce_sub(struct block_list *bl, va_list ap)
{
@@ -9493,7 +9578,6 @@ BUILDIN_FUNC(mapannounce)
return 0;
}
/*==========================================
- * 天の声アナウンス(特定エリア)
*------------------------------------------*/
BUILDIN_FUNC(areaannounce)
{
@@ -9520,7 +9604,6 @@ BUILDIN_FUNC(areaannounce)
}
/*==========================================
- * ユーザー数所得
*------------------------------------------*/
BUILDIN_FUNC(getusers)
{
@@ -9583,7 +9666,7 @@ BUILDIN_FUNC(getusersname)
clif_scriptmes(sd,st->oid,pl_sd->status.name);
}
mapit_free(iter);
-
+
return 0;
}
/*==========================================
@@ -9615,7 +9698,6 @@ BUILDIN_FUNC(getmapguildusers)
return 0;
}
/*==========================================
- * マップ指定ユーザー数所得
*------------------------------------------*/
BUILDIN_FUNC(getmapusers)
{
@@ -9630,7 +9712,6 @@ BUILDIN_FUNC(getmapusers)
return 0;
}
/*==========================================
- * エリア指定ユーザー数所得
*------------------------------------------*/
static int buildin_getareausers_sub(struct block_list *bl,va_list ap)
{
@@ -9658,7 +9739,6 @@ BUILDIN_FUNC(getareausers)
}
/*==========================================
- * エリア指定ドロップアイテム数所得
*------------------------------------------*/
static int buildin_getareadropitem_sub(struct block_list *bl,va_list ap)
{
@@ -9704,7 +9784,6 @@ BUILDIN_FUNC(getareadropitem)
return 0;
}
/*==========================================
- * NPCの有効化
*------------------------------------------*/
BUILDIN_FUNC(enablenpc)
{
@@ -9714,7 +9793,6 @@ BUILDIN_FUNC(enablenpc)
return 0;
}
/*==========================================
- * NPCの無効化
*------------------------------------------*/
BUILDIN_FUNC(disablenpc)
{
@@ -9725,7 +9803,6 @@ BUILDIN_FUNC(disablenpc)
}
/*==========================================
- * 隠れているNPCの表示
*------------------------------------------*/
BUILDIN_FUNC(hideoffnpc)
{
@@ -9735,7 +9812,6 @@ BUILDIN_FUNC(hideoffnpc)
return 0;
}
/*==========================================
- * NPCをハイディング
*------------------------------------------*/
BUILDIN_FUNC(hideonnpc)
{
@@ -9875,7 +9951,7 @@ BUILDIN_FUNC(sc_end)
bl = map_id2bl(script_getnum(st,3));
else
bl = map_id2bl(st->rid);
-
+
if( potion_flag==1 && potion_target )
{//##TODO how does this work [FlavioJS]
bl = map_id2bl(potion_target);
@@ -9945,7 +10021,7 @@ BUILDIN_FUNC(getstatus)
script_pushint(st, 0);
return 0;
}
-
+
switch( type )
{
case 1: script_pushint(st, sd->sc.data[id]->val1); break;
@@ -9980,7 +10056,6 @@ BUILDIN_FUNC(debugmes)
}
/*==========================================
- *捕獲アイテム使用
*------------------------------------------*/
BUILDIN_FUNC(catchpet)
{
@@ -10038,7 +10113,7 @@ BUILDIN_FUNC(homunculus_mutate)
if(merc_is_hom_active(sd->hd)) {
m_class = hom_class2mapid(sd->hd->homunculus.class_);
m_id = hom_class2mapid(homun_id);
-
+
if ( m_class != -1 && m_id != -1 && m_class&HOM_EVO && m_id&HOM_S && sd->hd->homunculus.level >= 99 )
hom_mutate(sd->hd, homun_id);
else
@@ -10119,6 +10194,11 @@ BUILDIN_FUNC(birthpet)
/*==========================================
* Added - AppleGirl For Advanced Classes, (Updated for Cleaner Script Purposes)
+ * @type
+ * 1 : make like after rebirth
+ * 2 : blvl,jlvl=1, skillpoint=0
+ * 3 : don't reset skill, blvl=1
+ * 4 : jlvl=0
*------------------------------------------*/
BUILDIN_FUNC(resetlvl)
{
@@ -10134,7 +10214,7 @@ BUILDIN_FUNC(resetlvl)
return 0;
}
/*==========================================
- * ステータスリセット
+ * Reset a player status point
*------------------------------------------*/
BUILDIN_FUNC(resetstatus)
{
@@ -10187,7 +10267,7 @@ BUILDIN_FUNC(changebase)
{
if (!battle_config.wedding_modifydisplay || //Do not show the wedding sprites
sd->class_&JOBL_BABY //Baby classes screw up when showing wedding sprites. [Skotlex] They don't seem to anymore.
- )
+ )
return 0;
}
@@ -10232,7 +10312,7 @@ BUILDIN_FUNC(globalmes)
mes=script_getstr(st,2);
if(mes==NULL) return 0;
-
+
if(script_hasdata(st,3)){ // npc name to display
name=script_getstr(st,3);
} else {
@@ -10528,7 +10608,7 @@ BUILDIN_FUNC(setmapflagnosave)
y=script_getnum(st,5);
m = map_mapname2mapid(str);
mapindex = mapindex_name2id(str2);
-
+
if(m >= 0 && mapindex) {
map[m].flag.nosave=1;
map[m].save.map=mapindex;
@@ -10858,7 +10938,7 @@ BUILDIN_FUNC(pvpoff)
if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
return 0;
-
+
map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
return 0;
}
@@ -10900,14 +10980,14 @@ BUILDIN_FUNC(emotion)
{
int type;
int player=0;
-
+
type=script_getnum(st,2);
if(type < 0 || type > 100)
return 0;
if( script_hasdata(st,3) )
player=script_getnum(st,3);
-
+
if (player) {
TBL_PC *sd = NULL;
if( script_hasdata(st,4) )
@@ -11125,7 +11205,6 @@ BUILDIN_FUNC(setcastledata)
}
/* =====================================================================
- * ?ソスM?ソス?ソス?ソスh?ソス?ソス?ソス?ソスv?ソス?ソス?ソス?ソス?ソス?ソス
* ---------------------------------------------------------------------*/
BUILDIN_FUNC(requestguildinfo)
{
@@ -11191,7 +11270,7 @@ BUILDIN_FUNC(successremovecards) {
return 0;
}
- if(itemdb_isspecial(sd->status.inventory[i].card[0]))
+ if(itemdb_isspecial(sd->status.inventory[i].card[0]))
return 0;
for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
@@ -11214,7 +11293,7 @@ BUILDIN_FUNC(successremovecards) {
int flag;
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = sd->status.inventory[i].nameid;
item_tmp.identify = 1;
item_tmp.refine = sd->status.inventory[i].refine;
@@ -11261,12 +11340,12 @@ BUILDIN_FUNC(failedremovecards) {
if( sd->status.inventory[i].card[c] && itemdb_type(sd->status.inventory[i].card[c]) == IT_CARD ) {
cardflag = 1;
- if(typefail == 2) {// add cards to inventory, clear
+ if(typefail == 2) {// add cards to inventory, clear
int flag;
struct item item_tmp;
-
+
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
@@ -11285,9 +11364,9 @@ BUILDIN_FUNC(failedremovecards) {
if(typefail == 1){ // destroy the card
int flag;
struct item item_tmp;
-
+
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = sd->status.inventory[i].nameid;
item_tmp.identify = 1;
item_tmp.refine = sd->status.inventory[i].refine;
@@ -11296,7 +11375,7 @@ BUILDIN_FUNC(failedremovecards) {
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
-
+
pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
@@ -11402,7 +11481,7 @@ BUILDIN_FUNC(mobcount) // Added by RoVeRT
script_pushint(st,-1);
return 0;
}
-
+
if( map[m].flag.src4instance && map[m].instance_id == 0 && st->instance_id && (m = instance_mapid2imapid(m, st->instance_id)) < 0 )
{
script_pushint(st,-1);
@@ -11621,7 +11700,7 @@ BUILDIN_FUNC(setwall)
const char *map, *name;
int x, y, m, size, dir;
bool shootable;
-
+
map = script_getstr(st,2);
x = script_getnum(st,3);
y = script_getnum(st,4);
@@ -11897,7 +11976,7 @@ BUILDIN_FUNC(petloot)
int max;
struct pet_data *pd;
TBL_PC *sd=script_rid2sd(st);
-
+
if(sd==NULL || sd->pd==NULL)
return 0;
@@ -11907,7 +11986,7 @@ BUILDIN_FUNC(petloot)
max = 1; //Let'em loot at least 1 item.
else if (max > MAX_PETLOOT_SIZE)
max = MAX_PETLOOT_SIZE;
-
+
pd = sd->pd;
if (pd->loot != NULL)
{ //Release whatever was there already and reallocate memory
@@ -11918,7 +11997,7 @@ BUILDIN_FUNC(petloot)
pd->loot = (struct pet_loot *)aMalloc(sizeof(struct pet_loot));
pd->loot->item = (struct item *)aCalloc(max,sizeof(struct item));
-
+
pd->loot->max=max;
pd->loot->count = 0;
pd->loot->weight = 0;
@@ -11927,7 +12006,7 @@ BUILDIN_FUNC(petloot)
}
/*==========================================
* Set arrays with info of all sd inventory :
- * @inventorylist_id, @inventorylist_amount, @inventorylist_equip,
+ * @inventorylist_id, @inventorylist_amount, @inventorylist_equip,
* @inventorylist_refine, @inventorylist_identify, @inventorylist_attribute,
* @inventorylist_card(0..3), @inventorylist_expire
* @inventorylist_count = scalar
@@ -11936,7 +12015,7 @@ BUILDIN_FUNC(getinventorylist)
{
TBL_PC *sd=script_rid2sd(st);
char card_var[NAME_LENGTH];
-
+
int i,j=0,k;
if(!sd) return 0;
for(i=0;i<MAX_INVENTORY;i++){
@@ -12028,7 +12107,7 @@ BUILDIN_FUNC(undisguise)
}
/*==========================================
- * Transform a bl to another _class,
+ * Transform a bl to another _class,
* @type unused
*------------------------------------------*/
BUILDIN_FUNC(classchange)
@@ -12215,14 +12294,14 @@ BUILDIN_FUNC(petrecovery)
return 0;
pd=sd->pd;
-
+
if (pd->recovery)
{ //Halt previous bonus
if (pd->recovery->timer != INVALID_TIMER)
delete_timer(pd->recovery->timer, pet_recovery_timer);
} else //Init
pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
-
+
pd->recovery->type = (sc_type)script_getnum(st,2);
pd->recovery->delay = script_getnum(st,3);
pd->recovery->timer = INVALID_TIMER;
@@ -12252,8 +12331,8 @@ BUILDIN_FUNC(petheal)
delete_timer(pd->s_skill->timer, pet_heal_timer);
}
} else //init memory
- pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
-
+ pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
+
pd->s_skill->id=0; //This id identifies that it IS petheal rather than pet_skillsupport
//Use the lv as the amount to heal
pd->s_skill->lv=script_getnum(st,2);
@@ -12286,7 +12365,7 @@ BUILDIN_FUNC(petskillattack)
pd=sd->pd;
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
-
+
pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = 0;
@@ -12312,7 +12391,7 @@ BUILDIN_FUNC(petskillattack2)
pd=sd->pd;
if (pd->a_skill == NULL)
pd->a_skill = (struct pet_skill_attack *)aMalloc(sizeof(struct pet_skill_attack));
-
+
pd->a_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->a_skill->lv=script_getnum(st,3);
pd->a_skill->div_ = script_getnum(st,4);
@@ -12346,8 +12425,8 @@ BUILDIN_FUNC(petskillsupport)
delete_timer(pd->s_skill->timer, pet_heal_timer);
}
} else //init memory
- pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
-
+ pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
+
pd->s_skill->id=( script_isstring(st,2) ? skill_name2id(script_getstr(st,2)) : script_getnum(st,2) );
pd->s_skill->lv=script_getnum(st,3);
pd->s_skill->delay=script_getnum(st,4);
@@ -12546,7 +12625,7 @@ BUILDIN_FUNC(recovery)
return 0;
}
/*==========================================
- * Get your pet info: getpetinfo(n)
+ * Get your pet info: getpetinfo(n)
* n -> 0:pet_id 1:pet_class 2:pet_name
* 3:friendly 4:hungry, 5: rename flag.
*------------------------------------------*/
@@ -12555,7 +12634,7 @@ BUILDIN_FUNC(getpetinfo)
TBL_PC *sd=script_rid2sd(st);
TBL_PET *pd;
int type=script_getnum(st,2);
-
+
if(!sd || !sd->pd) {
if (type == 2)
script_pushconststr(st,"null");
@@ -12579,7 +12658,7 @@ BUILDIN_FUNC(getpetinfo)
}
/*==========================================
- * Get your homunculus info: gethominfo(n)
+ * Get your homunculus info: gethominfo(n)
* n -> 0:hom_id 1:class 2:name
* 3:friendly 4:hungry, 5: rename flag.
* 6: level
@@ -13005,7 +13084,7 @@ BUILDIN_FUNC(getmapxy)
x= bl->x;
y= bl->y;
safestrncpy(mapname, map[bl->m].name, MAP_NAME_LENGTH);
-
+
//Set MapName$
num=st->stack->stack_data[st->start+2].u.num;
name=get_str(num&0x00ffffff);
@@ -13071,7 +13150,7 @@ BUILDIN_FUNC(summon)
sd=script_rid2sd(st);
if (!sd) return 0;
-
+
str =script_getstr(st,2);
_class=script_getnum(st,3);
if( script_hasdata(st,4) )
@@ -13127,12 +13206,12 @@ BUILDIN_FUNC(isequippedcnt)
script_pushint(st,0);
return 0;
}
-
+
for (i=0; id!=0; i++) {
FETCH (i+2, id) else id = 0;
if (id <= 0)
continue;
-
+
for (j=0; j<EQI_MAX; j++) {
int index;
index = sd->equip_index[j];
@@ -13140,7 +13219,7 @@ BUILDIN_FUNC(isequippedcnt)
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
+
if(!sd->inventory_data[index])
continue;
@@ -13151,13 +13230,13 @@ BUILDIN_FUNC(isequippedcnt)
if (itemdb_isspecial(sd->status.inventory[index].card[0]))
continue; //No cards
for(k=0; k<sd->inventory_data[index]->slot; k++) {
- if (sd->status.inventory[index].card[k] == id)
+ if (sd->status.inventory[index].card[k] == id)
ret++; //[Lupus]
}
}
}
}
-
+
script_pushint(st,ret);
return 0;
}
@@ -13178,7 +13257,7 @@ BUILDIN_FUNC(isequipped)
unsigned int setitem_hash = 0, setitem_hash2 = 0;
sd = script_rid2sd(st);
-
+
if (!sd) { //If the player is not attached it is a script error anyway... but better prevent the map server from crashing...
script_pushint(st,0);
return 0;
@@ -13197,10 +13276,10 @@ BUILDIN_FUNC(isequipped)
if(j == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index) continue;
if(j == EQI_HEAD_MID && sd->equip_index[EQI_HEAD_LOW] == index) continue;
if(j == EQI_HEAD_TOP && (sd->equip_index[EQI_HEAD_MID] == index || sd->equip_index[EQI_HEAD_LOW] == index)) continue;
-
+
if(!sd->inventory_data[index])
continue;
-
+
if (itemdb_type(id) != IT_CARD) {
if (sd->inventory_data[index]->nameid != id)
continue;
@@ -13260,15 +13339,15 @@ BUILDIN_FUNC(cardscnt)
int index;
sd = script_rid2sd(st);
-
+
for (i=0; id!=0; i++) {
FETCH (i+2, id) else id = 0;
if (id <= 0)
continue;
-
+
index = current_equip_item_index; //we get CURRENT WEAPON inventory index from status.c [Lupus]
if(index < 0) continue;
-
+
if(!sd->inventory_data[index])
continue;
@@ -13387,7 +13466,7 @@ BUILDIN_FUNC(setbattleflag)
flag = script_getstr(st,2);
value = script_getstr(st,3); // HACK: Retrieve number as string (auto-converted) for battle_set_value
-
+
if (battle_set_value(flag, value) == 0)
ShowWarning("buildin_setbattleflag: unknown battle_config flag '%s'\n",flag);
else
@@ -13465,7 +13544,7 @@ BUILDIN_FUNC(charislower)
BUILDIN_FUNC(charat) {
const char *str = script_getstr(st,2);
int pos = script_getnum(st,3);
-
+
if( pos >= 0 && (unsigned int)pos < strlen(str) ) {
char output[2];
output[0] = str[pos];
@@ -13598,7 +13677,7 @@ BUILDIN_FUNC(substr)
len = end - start + 1;
output = (char*)aMalloc(len + 1);
memcpy(output, &str[start], len);
- } else
+ } else
output = (char*)aMalloc(1);
output[len] = '\0';
@@ -13620,7 +13699,7 @@ BUILDIN_FUNC(explode)
size_t len = strlen(str);
int i = 0, j = 0;
int start;
-
+
char *temp;
const char* name;
@@ -14065,8 +14144,8 @@ BUILDIN_FUNC(strpos) {
//===============================================================
// replacestr <input>, <search>, <replace>{, <usecase>{, <count>}}
//
-// Note: Finds all instances of <search> in <input> and replaces
-// with <replace>. If specified will only replace as many
+// Note: Finds all instances of <search> in <input> and replaces
+// with <replace>. If specified will only replace as many
// instances as specified in <count>. By default will be case
// sensitive.
//---------------------------------------------------------------
@@ -14151,7 +14230,7 @@ BUILDIN_FUNC(replacestr)
//========================================================
// countstr <input>, <search>{, <usecase>}
//
-// Note: Counts the number of times <search> occurs in
+// Note: Counts the number of times <search> occurs in
// <input>. By default will be case sensitive.
//--------------------------------------------------------
BUILDIN_FUNC(countstr)
@@ -14362,7 +14441,7 @@ BUILDIN_FUNC(setd)
} else {
setd_sub(st, sd, varname, elem, (void *)__64BPRTSIZE(script_getnum(st, 3)), NULL);
}
-
+
return 0;
}
@@ -14450,7 +14529,7 @@ int buildin_query_sql_sub(struct script_state* st, Sql* handle)
// Free data
Sql_FreeResult(handle);
script_pushint(st, i);
-
+
return 0;
}
@@ -14462,7 +14541,7 @@ BUILDIN_FUNC(query_sql) {
st->state = RERUNLINE;/* will continue when the query is finished running. */
} else
st->state = RUN;
-
+
return 0;
#else
return buildin_query_sql_sub(st, mmysql_handle);
@@ -14478,12 +14557,12 @@ BUILDIN_FUNC(query_logsql) {
#ifdef BETA_THREAD_TEST
if( st->state != RERUNLINE ) {
queryThread_add(st,true);
-
+
st->state = RERUNLINE;/* will continue when the query is finished running. */
} else
st->state = RUN;
-
- return 0;
+
+ return 0;
#else
return buildin_query_sql_sub(st, logmysql_handle);
#endif
@@ -14571,7 +14650,7 @@ BUILDIN_FUNC(callshop)
script_pushint(st,0);
return 1;
}
-
+
if( nd->subtype == SHOP )
{
// flag the user as using a valid script call for opening the shop (for floating NPCs)
@@ -15124,7 +15203,7 @@ BUILDIN_FUNC(unitwarp)
mapname = script_getstr(st, 3);
x = (short)script_getnum(st,4);
y = (short)script_getnum(st,5);
-
+
if (!unit_id) //Warp the script's runner
bl = map_id2bl(st->rid);
else
@@ -15144,7 +15223,7 @@ BUILDIN_FUNC(unitwarp)
}
/// Makes the unit attack the target.
-/// If the unit is a player and <action type> is not 0, it does a continuous
+/// If the unit is a player and <action type> is not 0, it does a continuous
/// attack instead of a single attack.
/// Returns if the request was successfull.
///
@@ -15163,7 +15242,7 @@ BUILDIN_FUNC(unitattack)
script_pushint(st, 0);
return 0;
}
-
+
data = script_getdata(st, 3);
get_val(st, data);
if( data_isstring(data) )
@@ -15179,7 +15258,7 @@ BUILDIN_FUNC(unitattack)
script_pushint(st, 0);
return 0;
}
-
+
// get actiontype
if( script_hasdata(st,4) )
actiontype = script_getnum(st,4);
@@ -15332,7 +15411,7 @@ BUILDIN_FUNC(unitskillusepos)
BUILDIN_FUNC(sleep)
{
int ticks;
-
+
ticks = script_getnum(st,2);
// detach the player
@@ -15361,7 +15440,7 @@ BUILDIN_FUNC(sleep)
BUILDIN_FUNC(sleep2)
{
int ticks;
-
+
ticks = script_getnum(st,2);
if( ticks <= 0 )
@@ -15593,7 +15672,7 @@ BUILDIN_FUNC(mercenary_create)
if( (sd = script_rid2sd(st)) == NULL || sd->md || sd->status.mer_id != 0 )
return 0;
-
+
class_ = script_getnum(st,2);
if( !merc_class(class_) )
@@ -15992,7 +16071,7 @@ BUILDIN_FUNC(bg_monster_set_team)
struct block_list *mbl;
int id = script_getnum(st,2),
bg_id = script_getnum(st,3);
-
+
if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
return 0;
md = (TBL_MOB *)mbl;
@@ -16011,7 +16090,7 @@ BUILDIN_FUNC(bg_leave)
struct map_session_data *sd = script_rid2sd(st);
if( sd == NULL || !sd->bg_id )
return 0;
-
+
bg_team_leave(sd,0);
return 0;
}
@@ -16129,7 +16208,7 @@ BUILDIN_FUNC(instance_create)
script_pushint(st, -2);
return 0;
}
-
+
script_pushint(st, res);
return 0;
}
@@ -16164,7 +16243,7 @@ BUILDIN_FUNC(instance_attachmap)
int m;
int instance_id;
bool usebasename = false;
-
+
name = script_getstr(st,2);
instance_id = script_getnum(st,3);
if( script_hasdata(st,4) && script_getnum(st,4) > 0)
@@ -16177,7 +16256,7 @@ BUILDIN_FUNC(instance_attachmap)
return 0;
}
script_pushconststr(st, map[m].name);
-
+
return 0;
}
@@ -16187,7 +16266,7 @@ BUILDIN_FUNC(instance_detachmap)
struct party_data *p;
const char *str;
int m, instance_id;
-
+
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
@@ -16196,7 +16275,7 @@ BUILDIN_FUNC(instance_detachmap)
else if( (sd = script_rid2sd(st)) != NULL && sd->status.party_id && (p = party_search(sd->status.party_id)) != NULL && p->instance_id )
instance_id = p->instance_id;
else return 0;
-
+
if( (m = map_mapname2mapid(str)) < 0 || (m = instance_map2imap(m,instance_id)) < 0 )
{
ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
@@ -16210,11 +16289,11 @@ BUILDIN_FUNC(instance_detachmap)
BUILDIN_FUNC(instance_attach)
{
int instance_id;
-
+
instance_id = script_getnum(st, 2);
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
return 0;
-
+
st->instance_id = instance_id;
return 0;
}
@@ -16224,7 +16303,7 @@ BUILDIN_FUNC(instance_id)
int type, instance_id;
struct map_session_data *sd;
struct party_data *p;
-
+
if( script_hasdata(st, 2) )
{
type = script_getnum(st, 2);
@@ -16248,7 +16327,7 @@ BUILDIN_FUNC(instance_set_timeout)
int instance_id;
struct map_session_data *sd;
struct party_data *p;
-
+
progress_timeout = script_getnum(st, 2);
idle_timeout = script_getnum(st, 3);
@@ -16262,7 +16341,7 @@ BUILDIN_FUNC(instance_set_timeout)
if( instance_id > 0 )
instance_set_timeout(instance_id, progress_timeout, idle_timeout);
-
+
return 0;
}
@@ -16306,7 +16385,7 @@ BUILDIN_FUNC(instance_announce)
if( instance_id <= 0 || instance_id >= MAX_INSTANCE )
return 0;
-
+
for( i = 0; i < instance[instance_id].num_map; i++ )
map_foreachinmap(buildin_announce_sub, instance[instance_id].map[i], BL_PC,
mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
@@ -16322,7 +16401,7 @@ BUILDIN_FUNC(instance_npcname)
struct map_session_data *sd;
struct party_data *p;
struct npc_data *nd;
-
+
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
@@ -16353,7 +16432,7 @@ BUILDIN_FUNC(has_instance)
struct party_data *p;
const char *str;
int m, instance_id = 0;
-
+
str = script_getstr(st, 2);
if( script_hasdata(st, 3) )
instance_id = script_getnum(st, 3);
@@ -16443,21 +16522,21 @@ BUILDIN_FUNC(instance_check_party)
}
for( i = 0; i < MAX_PARTY; i++ )
- if( (pl_sd = p->data[i].sd) )
- if(map_id2bl(pl_sd->bl.id)){
+ if( (pl_sd = p->data[i].sd) )
+ if(map_id2bl(pl_sd->bl.id)){
if(pl_sd->status.base_level < min){
script_pushint(st, 0);
- return 0;
+ return 0;
}else if(pl_sd->status.base_level > max){
script_pushint(st, 0);
return 0;
}
c++;
}
-
+
if(c < amount){
script_pushint(st, 0); // Not enough Members in the Party to join Instance.
- }else
+ }else
script_pushint(st, 1);
return 0;
@@ -16477,7 +16556,7 @@ BUILDIN_FUNC(setfont)
sd->user_font = font;
else
sd->user_font = 0;
-
+
clif_font(sd);
return 0;
}
@@ -16551,7 +16630,7 @@ BUILDIN_FUNC(areamobuseskill)
cancel = script_getnum(st,10);
emotion = script_getnum(st,11);
target = script_getnum(st,12);
-
+
map_foreachinrange(buildin_mobuseskill_sub, &center, range, BL_MOB, mobid, skillid, skilllv, casttime, cancel, emotion, target);
return 0;
}
@@ -16858,19 +16937,19 @@ BUILDIN_FUNC(bindatcmd) {
const char* eventName;
int i, level = 0, level2 = 0;
bool create = false;
-
+
atcmd = script_getstr(st,2);
eventName = script_getstr(st,3);
if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
atcmd++;
-
+
if( script_hasdata(st,4) ) level = script_getnum(st,4);
if( script_hasdata(st,5) ) level2 = script_getnum(st,5);
if( atcmd_binding_count == 0 ) {
CREATE(atcmd_binding,struct atcmd_binding_data*,1);
-
+
create = true;
} else {
ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command,atcmd) == 0);
@@ -16881,21 +16960,21 @@ BUILDIN_FUNC(bindatcmd) {
} else
create = true;
}
-
+
if( create ) {
i = atcmd_binding_count;
-
+
if( atcmd_binding_count++ != 0 )
RECREATE(atcmd_binding,struct atcmd_binding_data*,atcmd_binding_count);
-
+
CREATE(atcmd_binding[i],struct atcmd_binding_data,1);
-
+
safestrncpy(atcmd_binding[i]->command, atcmd, 50);
safestrncpy(atcmd_binding[i]->npc_event, eventName, 50);
atcmd_binding[i]->level = level;
atcmd_binding[i]->level2 = level2;
}
-
+
return 0;
}
@@ -16907,12 +16986,12 @@ BUILDIN_FUNC(unbindatcmd) {
if( *atcmd == atcommand_symbol || *atcmd == charcommand_symbol )
atcmd++;
-
+
if( atcmd_binding_count == 0 ) {
script_pushint(st, 0);
return 0;
}
-
+
ARR_FIND(0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, atcmd) == 0);
if( i < atcmd_binding_count ) {
int cursor = 0;
@@ -16922,21 +17001,21 @@ BUILDIN_FUNC(unbindatcmd) {
for( i = 0, cursor = 0; i < atcmd_binding_count; i++ ) {
if( atcmd_binding[i] == NULL )
continue;
-
+
if( cursor != i ) {
memmove(&atcmd_binding[cursor], &atcmd_binding[i], sizeof(struct atcmd_binding_data*));
}
-
+
cursor++;
}
if( (atcmd_binding_count = cursor) == 0 )
aFree(atcmd_binding);
-
+
script_pushint(st, 1);
} else
script_pushint(st, 0);/* not found */
-
+
return 0;
}
@@ -17048,10 +17127,10 @@ BUILDIN_FUNC(getrandgroupitem) {
TBL_PC* sd;
int i, get_count = 0, flag, nameid, group = script_getnum(st, 2), qty = script_getnum(st,3);
struct item item_tmp;
-
+
if( !( sd = script_rid2sd(st) ) )
return 0;
-
+
if( qty <= 0 ) {
ShowError("getrandgroupitem: qty is <= 0!\n");
return 1;
@@ -17059,18 +17138,18 @@ BUILDIN_FUNC(getrandgroupitem) {
if( (nameid = itemdb_searchrandomid(group)) == UNKNOWN_ITEM_ID ) {
return 1;/* itemdb_searchrandomid will already scream a error */
}
-
+
memset(&item_tmp,0,sizeof(item_tmp));
-
+
item_tmp.nameid = nameid;
item_tmp.identify = itemdb_isidentified(nameid);
-
+
//Check if it's stackable.
if (!itemdb_isstackable(nameid))
get_count = 1;
else
get_count = qty;
-
+
for (i = 0; i < qty; i += get_count) {
// if not pet egg
if (!pet_create_egg(sd, nameid)) {
@@ -17081,7 +17160,7 @@ BUILDIN_FUNC(getrandgroupitem) {
}
}
}
-
+
return 0;
}
@@ -17146,7 +17225,8 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(rand,"i?"),
BUILDIN_DEF(countitem,"v"),
BUILDIN_DEF(countitem2,"viiiiiii"),
- BUILDIN_DEF(checkweight,"vi"),
+ BUILDIN_DEF(checkweight,"vi*"),
+ BUILDIN_DEF(checkweight2,"rr"),
BUILDIN_DEF(readparam,"i?"),
BUILDIN_DEF(getcharid,"i?"),
BUILDIN_DEF(getnpcid,"i?"),