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authorHaru <haru@dotalux.com>2013-09-25 00:29:15 +0200
committerHaru <haru@dotalux.com>2013-09-25 00:29:15 +0200
commit44c9ba35b0bc2d9f4dc82db20be824e6e0d320e7 (patch)
tree1c1e300503d99ecbe8b41355daa716858aaece5d /src/map/quest.h
parentb9c8f57b92d2935db971a38e144529682712dc82 (diff)
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Renamed more forgotten variables during interface conversions
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/quest.h')
-rw-r--r--src/map/quest.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/quest.h b/src/map/quest.h
index 85c987f54..c127dd402 100644
--- a/src/map/quest.h
+++ b/src/map/quest.h
@@ -28,7 +28,7 @@ struct quest_interface {
int (*change) (TBL_PC *sd, int qid1, int qid2);
int (*delete) (TBL_PC *sd, int quest_id);
int (*update_objective_sub) (struct block_list *bl, va_list ap);
- void (*update_objective) (TBL_PC *sd, int mob);
+ void (*update_objective) (TBL_PC *sd, int mob_id);
int (*update_status) (TBL_PC *sd, int quest_id, quest_state status);
int (*check) (TBL_PC *sd, int quest_id, quest_check_type type);
int (*read_db) (void);