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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-01-25 19:50:02 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-01-25 19:50:02 +0000
commit922f62e89a8b3dae0f7e407fae044299988b9ece (patch)
tree08d5ac0db76899cd696d938b90ed26ab4deff209 /src/map/pc.c
parent5601d184cad4fb9b4ed6c51e15305e5800b30718 (diff)
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- Implemented new item bonus scripts required for battlegrounds.
- Battlegrounds items rewards for Tierra Valley and Flavius done (but autoscript rate is suggested - 5%). - Restricted trade/storage/drop for those items. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13490 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c81
1 files changed, 61 insertions, 20 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 08b511fc7..f094eafce 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1395,22 +1395,30 @@ int pc_disguise(struct map_session_data *sd, int class_)
return 1;
}
-int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script)
+int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, short target, struct script_code *script)
{
int i;
ARR_FIND(0, max, i, scripts[i].script == NULL);
- if (i == max) {
+ if( i == max )
+ {
ShowWarning("pc_autoscript_bonus: Reached max (%d) number of autoscripts per character!\n", max);
return 0;
}
+
scripts[i].script = script;
scripts[i].rate = rate;
+ scripts[i].target = target; // 0 = Script on Self 1 = Script on Target
//Auto-update flag value.
- if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both.
- if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon.
- if (!(flag&BF_SKILLMASK)) {
- if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL
- if (flag&BF_WEAPON) flag|=BF_NORMAL;
+ if( !(flag&BF_RANGEMASK) )
+ flag|=BF_SHORT|BF_LONG; //No range defined? Use both.
+ if( !(flag&BF_WEAPONMASK) )
+ flag|=BF_WEAPON; //No attack type defined? Use weapon.
+ if( !(flag&BF_SKILLMASK) )
+ {
+ if( flag&(BF_MAGIC|BF_MISC) )
+ flag|=BF_SKILL; //These two would never trigger without BF_SKILL
+ if( flag&BF_WEAPON )
+ flag|=BF_NORMAL|BF_SKILL;
}
scripts[i].flag = flag;
return 1;
@@ -2408,7 +2416,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2);
if (i == ARRAYLENGTH(sd->skillheal))
- { //Better mention this so the array length can be updated. [Skotlex]
+ { // Better mention this so the array length can be updated. [Skotlex]
ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val);
break;
}
@@ -2419,6 +2427,22 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
sd->skillheal[i].val = val;
}
break;
+ case SP_SKILL_HEAL2:
+ if(sd->state.lr_flag == 2)
+ break;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2);
+ if (i == ARRAYLENGTH(sd->skillheal2))
+ { // Better mention this so the array length can be updated. [Skotlex]
+ ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val);
+ break;
+ }
+ if (sd->skillheal2[i].id == type2)
+ sd->skillheal2[i].val += val;
+ else {
+ sd->skillheal2[i].id = type2;
+ sd->skillheal2[i].val = val;
+ }
+ break;
case SP_ADD_SKILL_BLOW:
if(sd->state.lr_flag == 2)
break;
@@ -5081,24 +5105,41 @@ int pc_resethate(struct map_session_data* sd)
int pc_skillatk_bonus(struct map_session_data *sd, int skill_num)
{
- int i;
- for (i = 0; i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id; i++)
+ int i, bonus = 0;
+ ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id && sd->skillatk[i].id == skill_num);
+ if( i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id )
+ bonus = sd->skillatk[i].val;
+ if( sd->sc.data[SC_SKILLATKBONUS] )
{
- if (sd->skillatk[i].id == skill_num)
- return sd->skillatk[i].val;
+ if( sd->sc.data[SC_SKILLATKBONUS]->val1 && sd->sc.data[SC_SKILLATKBONUS]->val1 == skill_num )
+ bonus += sd->sc.data[SC_SKILLATKBONUS]->val4;
+ if( sd->sc.data[SC_SKILLATKBONUS]->val2 && sd->sc.data[SC_SKILLATKBONUS]->val2 == skill_num )
+ bonus += sd->sc.data[SC_SKILLATKBONUS]->val4;
+ if( sd->sc.data[SC_SKILLATKBONUS]->val3 && sd->sc.data[SC_SKILLATKBONUS]->val3 == skill_num )
+ bonus += sd->sc.data[SC_SKILLATKBONUS]->val4;
}
- return 0;
+
+ return bonus;
}
int pc_skillheal_bonus(struct map_session_data *sd, int skill_num)
{
- int i;
- for (i = 0; i < ARRAYLENGTH(sd->skillheal) && sd->skillheal[i].id; i++)
- {
- if (sd->skillheal[i].id == skill_num)
- return sd->skillheal[i].val;
- }
- return 0;
+ int i, bonus = 0;
+
+ ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num);
+ if( i < ARRAYLENGTH(sd->skillheal) ) bonus += sd->skillheal[i].val;
+
+ return bonus;
+}
+
+int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num)
+{
+ int i, bonus = 0;
+
+ ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == skill_num);
+ if( i < ARRAYLENGTH(sd->skillheal2) ) bonus += sd->skillheal2[i].val;
+
+ return bonus;
}
void pc_respawn(struct map_session_data* sd, uint8 clrtype)