From 922f62e89a8b3dae0f7e407fae044299988b9ece Mon Sep 17 00:00:00 2001 From: zephyrus Date: Sun, 25 Jan 2009 19:50:02 +0000 Subject: - Implemented new item bonus scripts required for battlegrounds. - Battlegrounds items rewards for Tierra Valley and Flavius done (but autoscript rate is suggested - 5%). - Restricted trade/storage/drop for those items. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13490 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 81 +++++++++++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 61 insertions(+), 20 deletions(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 08b511fc7..f094eafce 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1395,22 +1395,30 @@ int pc_disguise(struct map_session_data *sd, int class_) return 1; } -int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, struct script_code *script) +int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, short target, struct script_code *script) { int i; ARR_FIND(0, max, i, scripts[i].script == NULL); - if (i == max) { + if( i == max ) + { ShowWarning("pc_autoscript_bonus: Reached max (%d) number of autoscripts per character!\n", max); return 0; } + scripts[i].script = script; scripts[i].rate = rate; + scripts[i].target = target; // 0 = Script on Self 1 = Script on Target //Auto-update flag value. - if (!(flag&BF_RANGEMASK)) flag|=BF_SHORT|BF_LONG; //No range defined? Use both. - if (!(flag&BF_WEAPONMASK)) flag|=BF_WEAPON; //No attack type defined? Use weapon. - if (!(flag&BF_SKILLMASK)) { - if (flag&(BF_MAGIC|BF_MISC)) flag|=BF_SKILL; //These two would never trigger without BF_SKILL - if (flag&BF_WEAPON) flag|=BF_NORMAL; + if( !(flag&BF_RANGEMASK) ) + flag|=BF_SHORT|BF_LONG; //No range defined? Use both. + if( !(flag&BF_WEAPONMASK) ) + flag|=BF_WEAPON; //No attack type defined? Use weapon. + if( !(flag&BF_SKILLMASK) ) + { + if( flag&(BF_MAGIC|BF_MISC) ) + flag|=BF_SKILL; //These two would never trigger without BF_SKILL + if( flag&BF_WEAPON ) + flag|=BF_NORMAL|BF_SKILL; } scripts[i].flag = flag; return 1; @@ -2408,7 +2416,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == 0 || sd->skillheal[i].id == type2); if (i == ARRAYLENGTH(sd->skillheal)) - { //Better mention this so the array length can be updated. [Skotlex] + { // Better mention this so the array length can be updated. [Skotlex] ShowDebug("run_script: bonus2 bSkillHeal reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal), type2, val); break; } @@ -2419,6 +2427,22 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->skillheal[i].val = val; } break; + case SP_SKILL_HEAL2: + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == 0 || sd->skillheal2[i].id == type2); + if (i == ARRAYLENGTH(sd->skillheal2)) + { // Better mention this so the array length can be updated. [Skotlex] + ShowDebug("run_script: bonus2 bSkillHeal2 reached it's limit (%d skills per character), bonus skill %d (+%d%%) lost.\n", ARRAYLENGTH(sd->skillheal2), type2, val); + break; + } + if (sd->skillheal2[i].id == type2) + sd->skillheal2[i].val += val; + else { + sd->skillheal2[i].id = type2; + sd->skillheal2[i].val = val; + } + break; case SP_ADD_SKILL_BLOW: if(sd->state.lr_flag == 2) break; @@ -5081,24 +5105,41 @@ int pc_resethate(struct map_session_data* sd) int pc_skillatk_bonus(struct map_session_data *sd, int skill_num) { - int i; - for (i = 0; i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id; i++) + int i, bonus = 0; + ARR_FIND(0, ARRAYLENGTH(sd->skillatk), i, sd->skillatk[i].id && sd->skillatk[i].id == skill_num); + if( i < ARRAYLENGTH(sd->skillatk) && sd->skillatk[i].id ) + bonus = sd->skillatk[i].val; + if( sd->sc.data[SC_SKILLATKBONUS] ) { - if (sd->skillatk[i].id == skill_num) - return sd->skillatk[i].val; + if( sd->sc.data[SC_SKILLATKBONUS]->val1 && sd->sc.data[SC_SKILLATKBONUS]->val1 == skill_num ) + bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; + if( sd->sc.data[SC_SKILLATKBONUS]->val2 && sd->sc.data[SC_SKILLATKBONUS]->val2 == skill_num ) + bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; + if( sd->sc.data[SC_SKILLATKBONUS]->val3 && sd->sc.data[SC_SKILLATKBONUS]->val3 == skill_num ) + bonus += sd->sc.data[SC_SKILLATKBONUS]->val4; } - return 0; + + return bonus; } int pc_skillheal_bonus(struct map_session_data *sd, int skill_num) { - int i; - for (i = 0; i < ARRAYLENGTH(sd->skillheal) && sd->skillheal[i].id; i++) - { - if (sd->skillheal[i].id == skill_num) - return sd->skillheal[i].val; - } - return 0; + int i, bonus = 0; + + ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num); + if( i < ARRAYLENGTH(sd->skillheal) ) bonus += sd->skillheal[i].val; + + return bonus; +} + +int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num) +{ + int i, bonus = 0; + + ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == skill_num); + if( i < ARRAYLENGTH(sd->skillheal2) ) bonus += sd->skillheal2[i].val; + + return bonus; } void pc_respawn(struct map_session_data* sd, uint8 clrtype) -- cgit v1.2.3-70-g09d2