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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-13 02:34:19 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-13 02:34:19 +0000
commit462927e702cf7254e08dcc935beed0fa16fa203f (patch)
treee3f4edb846e0a27e539abea15978e3dbcbfe4bc4 /src/map/pc.c
parent293b6db260480627d08bc4465af88e01b0b4edcf (diff)
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- Added handling of type BL_PET to skill_unitgrouptickset_search. I know pets normally aren't affected by skills, but their structure already had support for this, so....
- Rewrote/simplified functions skill_addtimerskill/skill_cleartimerskill - Fixed SC_DANCING for non players (was making dances only last 1 second for them) - Modified map_moveblock to handle calls to skill_unit_move_unit_group and cancelling of Close Confine effects, removed these checks from the walk functions and skill_blown functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5262 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/pc.c')
-rw-r--r--src/map/pc.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 675895449..59e1bd733 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3634,13 +3634,6 @@ static int pc_walk(int tid,unsigned int tick,int id,int data)
-dx, -dy, BL_ALL, sd);
sd->walktimer = -1; // set back so not to disturb future pc_stop_walking calls
- if (pc_iscloaking(sd)) // クロ?キングの消滅?査
- skill_check_cloaking(&sd->bl);
- /* 被ディボ?ション?査 */
- if (sd->sc.count) {
- if (sd->sc.data[SC_DANCING].timer != -1)
- skill_unit_move_unit_group((struct skill_unit_group *)sd->sc.data[SC_DANCING].val2, sd->bl.m, dx, dy);
- }
if (map_getcell(sd->bl.m,x,y,CELL_CHKNPC))
npc_touch_areanpc(sd,sd->bl.m,x,y);
else