From 462927e702cf7254e08dcc935beed0fa16fa203f Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 13 Feb 2006 02:34:19 +0000 Subject: - Added handling of type BL_PET to skill_unitgrouptickset_search. I know pets normally aren't affected by skills, but their structure already had support for this, so.... - Rewrote/simplified functions skill_addtimerskill/skill_cleartimerskill - Fixed SC_DANCING for non players (was making dances only last 1 second for them) - Modified map_moveblock to handle calls to skill_unit_move_unit_group and cancelling of Close Confine effects, removed these checks from the walk functions and skill_blown functions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5262 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 7 ------- 1 file changed, 7 deletions(-) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 675895449..59e1bd733 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3634,13 +3634,6 @@ static int pc_walk(int tid,unsigned int tick,int id,int data) -dx, -dy, BL_ALL, sd); sd->walktimer = -1; // set back so not to disturb future pc_stop_walking calls - if (pc_iscloaking(sd)) // クロ?キングの消滅?査 - skill_check_cloaking(&sd->bl); - /* 被ディボ?ション?査 */ - if (sd->sc.count) { - if (sd->sc.data[SC_DANCING].timer != -1) - skill_unit_move_unit_group((struct skill_unit_group *)sd->sc.data[SC_DANCING].val2, sd->bl.m, dx, dy); - } if (map_getcell(sd->bl.m,x,y,CELL_CHKNPC)) npc_touch_areanpc(sd,sd->bl.m,x,y); else -- cgit v1.2.3-70-g09d2