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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-01 18:18:32 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-01 18:18:32 +0000
commit7564712d7fc9d13890011fdd22215e9ff912e1a4 (patch)
tree029e50b1c4a0f231a784b8aae076926043dfb17a /src/map/party.h
parenta6bc36f6d9a6bbf163554e9cf9523b43216c0c04 (diff)
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- Turn Undead and Offensive Resurrection should now work on undead players.
- Fixed the range checking of Repair weapon - Rude attacked is now also triggered when you hit a target that can't move out of their melee attack range. - Mob ai will attempt to do a long-range attacked condition skill before unlocking a target when it is attacked and said target is out of melee range of a non-walking mob. - Corrected mobskill event to set the target_id before triggering. - Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in battle_calc_damage. It is also triggered on skill_castend_nodamage_id - Added party_share_loot for handling party-share loot. it should now work with autoloot as well. - Fixed skill_break_rate breaking stuff even if the rate is 0. - pc_stopwalking will not send a fixpos packet if you are sitting. - mob_can_reach rude-attacked condition now uses the mob's field of view. - SC_NOCHAT is automatically started on pc_authok if manner is negative. - Map server now refuses to start if you try to define a label with the same name as some const.txt defined character parameter. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5414 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/party.h')
-rw-r--r--src/map/party.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/map/party.h b/src/map/party.h
index f1a3f5fcc..76954a4c5 100644
--- a/src/map/party.h
+++ b/src/map/party.h
@@ -5,6 +5,7 @@
#define _PARTY_H_
#include <stdarg.h>
+#include "map.h"
extern int party_share_level;
struct party;
@@ -39,6 +40,7 @@ int party_check_conflict(struct map_session_data *sd);
int party_skill_check(struct map_session_data *sd, int party_id, int skillid, int skilllv);
int party_send_xy_clear(struct party *p);
int party_exp_share(struct party *p,int map,unsigned int base_exp,unsigned int job_exp,int zeny);
+int party_share_loot(struct party *p, TBL_PC *sd, struct item *item_data);
int party_send_dot_remove(struct map_session_data *sd);
int party_sub_count(struct block_list *bl, va_list ap);
int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int type,...);