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authorbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-05 02:53:33 +0000
committerbrianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-12-05 02:53:33 +0000
commit60a426c0742b3e7d8c5b557c7578df6eeeea377b (patch)
tree5d01f9ccc2798309f9b13f07c0096ed97c6a85c8 /src/map/npc_chat.c
parent621db2441f69736a6c8f10d26bf966d5414fac74 (diff)
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- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc_chat.c')
-rw-r--r--src/map/npc_chat.c568
1 files changed, 287 insertions, 281 deletions
diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c
index c0a965e9d..39a3a8584 100644
--- a/src/map/npc_chat.c
+++ b/src/map/npc_chat.c
@@ -40,7 +40,7 @@
*
* defpattern 1, "[^:]+: (.*) loves (.*)", "label";
*
- * this defines a new pattern in set 1 using perl syntax
+ * this defines a new pattern in set 1 using perl syntax
* (http://www.troubleshooters.com/codecorn/littperl/perlreg.htm)
* and tells it to jump to the supplied label when the pattern
* is matched.
@@ -50,7 +50,7 @@
* before the script gets executed.
*
* activatepset 1;
- *
+ *
* This activates a set of patterns.. You can have many pattern
* sets defined and many active all at once. This feature allows
* you to set up "conversations" and ever changing expectations of
@@ -71,22 +71,22 @@
/* Structure containing all info associated with a single pattern block */
struct pcrematch_entry {
- struct pcrematch_entry *next;
- char *pattern;
- pcre *pcre_;
- pcre_extra *pcre_extra_;
- char *label;
+ struct pcrematch_entry* next;
+ char* pattern;
+ pcre* pcre_;
+ pcre_extra* pcre_extra_;
+ char* label;
};
/* A set of patterns that can be activated and deactived with a single command */
struct pcrematch_set {
- struct pcrematch_set *prev;
- struct pcrematch_set *next;
- struct pcrematch_entry *head;
- int setid;
+ struct pcrematch_set* prev;
+ struct pcrematch_set* next;
+ struct pcrematch_entry* head;
+ int setid;
};
-/*
+/*
* Entire data structure hung off a NPC
*
* The reason I have done it this way (a void * in npc_data and then
@@ -96,8 +96,8 @@ struct pcrematch_set {
* without having to do a large number of changes.
*/
struct npc_parse {
- struct pcrematch_set *active;
- struct pcrematch_set *inactive;
+ struct pcrematch_set* active;
+ struct pcrematch_set* inactive;
};
@@ -106,50 +106,51 @@ struct npc_parse {
*
* This does NOT do the list management
*/
-void finalize_pcrematch_entry(struct pcrematch_entry *e)
+void finalize_pcrematch_entry(struct pcrematch_entry* e)
{
- pcre_free(e->pcre_);
- pcre_free(e->pcre_extra_);
- aFree(e->pattern);
- aFree(e->label);
+ pcre_free(e->pcre_);
+ pcre_free(e->pcre_extra_);
+ aFree(e->pattern);
+ aFree(e->label);
}
/**
* Lookup (and possibly create) a new set of patterns by the set id
*/
-static struct pcrematch_set *lookup_pcreset(struct npc_data *nd, int setid) {
- struct pcrematch_set *pcreset;
- struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
- if (npcParse == NULL)
- nd->chatdb = npcParse = (struct npc_parse *) aCalloc(sizeof(struct npc_parse), 1);
-
- pcreset = npcParse->active;
-
- while (pcreset != NULL) {
- if (pcreset->setid == setid)
- break;
- pcreset = pcreset->next;
- }
- if (pcreset == NULL)
- pcreset = npcParse->inactive;
-
- while (pcreset != NULL) {
- if (pcreset->setid == setid)
- break;
- pcreset = pcreset->next;
- }
-
- if (pcreset == NULL) {
- pcreset = (struct pcrematch_set *) aCalloc(sizeof(struct pcrematch_set), 1);
- pcreset->next = npcParse->inactive;
- if (pcreset->next != NULL)
- pcreset->next->prev = pcreset;
- pcreset->prev = 0;
- npcParse->inactive = pcreset;
- pcreset->setid = setid;
- }
-
- return pcreset;
+static struct pcrematch_set* lookup_pcreset(struct npc_data* nd, int setid)
+{
+ struct pcrematch_set *pcreset;
+ struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
+ if (npcParse == NULL)
+ nd->chatdb = npcParse = (struct npc_parse *) aCalloc(sizeof(struct npc_parse), 1);
+
+ pcreset = npcParse->active;
+
+ while (pcreset != NULL) {
+ if (pcreset->setid == setid)
+ break;
+ pcreset = pcreset->next;
+ }
+ if (pcreset == NULL)
+ pcreset = npcParse->inactive;
+
+ while (pcreset != NULL) {
+ if (pcreset->setid == setid)
+ break;
+ pcreset = pcreset->next;
+ }
+
+ if (pcreset == NULL) {
+ pcreset = (struct pcrematch_set *) aCalloc(sizeof(struct pcrematch_set), 1);
+ pcreset->next = npcParse->inactive;
+ if (pcreset->next != NULL)
+ pcreset->next->prev = pcreset;
+ pcreset->prev = 0;
+ npcParse->inactive = pcreset;
+ pcreset->setid = setid;
+ }
+
+ return pcreset;
}
/**
@@ -157,32 +158,32 @@ static struct pcrematch_set *lookup_pcreset(struct npc_data *nd, int setid) {
*
* if the setid does not exist, this will silently return
*/
-static void activate_pcreset(struct npc_data *nd, int setid)
+static void activate_pcreset(struct npc_data* nd, int setid)
{
- struct pcrematch_set *pcreset;
- struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
- if (npcParse == NULL)
- return; // Nothing to activate...
- pcreset = npcParse->inactive;
- while (pcreset != NULL) {
- if (pcreset->setid == setid)
- break;
- pcreset = pcreset->next;
- }
- if (pcreset == NULL)
- return; // not in inactive list
- if (pcreset->next != NULL)
- pcreset->next->prev = pcreset->prev;
- if (pcreset->prev != NULL)
- pcreset->prev->next = pcreset->next;
- else
- npcParse->inactive = pcreset->next;
-
- pcreset->prev = NULL;
- pcreset->next = npcParse->active;
- if (pcreset->next != NULL)
- pcreset->next->prev = pcreset;
- npcParse->active = pcreset;
+ struct pcrematch_set *pcreset;
+ struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
+ if (npcParse == NULL)
+ return; // Nothing to activate...
+ pcreset = npcParse->inactive;
+ while (pcreset != NULL) {
+ if (pcreset->setid == setid)
+ break;
+ pcreset = pcreset->next;
+ }
+ if (pcreset == NULL)
+ return; // not in inactive list
+ if (pcreset->next != NULL)
+ pcreset->next->prev = pcreset->prev;
+ if (pcreset->prev != NULL)
+ pcreset->prev->next = pcreset->next;
+ else
+ npcParse->inactive = pcreset->next;
+
+ pcreset->prev = NULL;
+ pcreset->next = npcParse->active;
+ if (pcreset->next != NULL)
+ pcreset->next->prev = pcreset;
+ npcParse->active = pcreset;
}
/**
@@ -190,255 +191,260 @@ static void activate_pcreset(struct npc_data *nd, int setid)
*
* if the setid does not exist, this will silently return
*/
-static void deactivate_pcreset(struct npc_data *nd, int setid)
+static void deactivate_pcreset(struct npc_data* nd, int setid)
{
- struct pcrematch_set *pcreset;
- struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
- if (npcParse == NULL)
- return; // Nothing to deactivate...
- if (setid == -1) {
- while (npcParse->active != NULL)
- deactivate_pcreset(nd, npcParse->active->setid);
- return;
- }
- pcreset = npcParse->active;
- while (pcreset != NULL) {
- if (pcreset->setid == setid)
- break;
- pcreset = pcreset->next;
- }
- if (pcreset == NULL)
- return; // not in active list
- if (pcreset->next != NULL)
- pcreset->next->prev = pcreset->prev;
- if (pcreset->prev != NULL)
- pcreset->prev->next = pcreset->next;
- else
- npcParse->active = pcreset->next;
-
- pcreset->prev = NULL;
- pcreset->next = npcParse->inactive;
- if (pcreset->next != NULL)
- pcreset->next->prev = pcreset;
- npcParse->inactive = pcreset;
+ struct pcrematch_set *pcreset;
+ struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
+ if (npcParse == NULL)
+ return; // Nothing to deactivate...
+ if (setid == -1) {
+ while(npcParse->active != NULL)
+ deactivate_pcreset(nd, npcParse->active->setid);
+ return;
+ }
+ pcreset = npcParse->active;
+ while (pcreset != NULL) {
+ if (pcreset->setid == setid)
+ break;
+ pcreset = pcreset->next;
+ }
+ if (pcreset == NULL)
+ return; // not in active list
+ if (pcreset->next != NULL)
+ pcreset->next->prev = pcreset->prev;
+ if (pcreset->prev != NULL)
+ pcreset->prev->next = pcreset->next;
+ else
+ npcParse->active = pcreset->next;
+
+ pcreset->prev = NULL;
+ pcreset->next = npcParse->inactive;
+ if (pcreset->next != NULL)
+ pcreset->next->prev = pcreset;
+ npcParse->inactive = pcreset;
}
/**
* delete a set of patterns.
*/
-static void delete_pcreset(struct npc_data *nd, int setid)
+static void delete_pcreset(struct npc_data* nd, int setid)
{
- int active = 1;
- struct pcrematch_set *pcreset;
- struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
- if (npcParse == NULL)
- return; // Nothing to deactivate...
- pcreset = npcParse->active;
- while (pcreset != NULL) {
- if (pcreset->setid == setid)
- break;
- pcreset = pcreset->next;
- }
- if (pcreset == NULL) {
- active = 0;
- pcreset = npcParse->inactive;
- while (pcreset != NULL) {
- if (pcreset->setid == setid)
- break;
- pcreset = pcreset->next;
- }
- }
- if (pcreset == NULL)
- return;
-
- if (pcreset->next != NULL)
- pcreset->next->prev = pcreset->prev;
- if (pcreset->prev != NULL)
- pcreset->prev->next = pcreset->next;
-
- if (active)
- npcParse->active = pcreset->next;
- else
- npcParse->inactive = pcreset->next;
-
- pcreset->prev = NULL;
- pcreset->next = NULL;
-
- while (pcreset->head) {
- struct pcrematch_entry *n = pcreset->head->next;
- finalize_pcrematch_entry(pcreset->head);
- aFree(pcreset->head); // Cleanin' the last ones.. [Lance]
- pcreset->head = n;
- }
-
- aFree(pcreset);
+ int active = 1;
+ struct pcrematch_set *pcreset;
+ struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
+ if (npcParse == NULL)
+ return; // Nothing to deactivate...
+ pcreset = npcParse->active;
+ while (pcreset != NULL) {
+ if (pcreset->setid == setid)
+ break;
+ pcreset = pcreset->next;
+ }
+ if (pcreset == NULL) {
+ active = 0;
+ pcreset = npcParse->inactive;
+ while (pcreset != NULL) {
+ if (pcreset->setid == setid)
+ break;
+ pcreset = pcreset->next;
+ }
+ }
+ if (pcreset == NULL)
+ return;
+
+ if (pcreset->next != NULL)
+ pcreset->next->prev = pcreset->prev;
+ if (pcreset->prev != NULL)
+ pcreset->prev->next = pcreset->next;
+
+ if(active)
+ npcParse->active = pcreset->next;
+ else
+ npcParse->inactive = pcreset->next;
+
+ pcreset->prev = NULL;
+ pcreset->next = NULL;
+
+ while (pcreset->head) {
+ struct pcrematch_entry* n = pcreset->head->next;
+ finalize_pcrematch_entry(pcreset->head);
+ aFree(pcreset->head); // Cleanin' the last ones.. [Lance]
+ pcreset->head = n;
+ }
+
+ aFree(pcreset);
}
/**
- * create a new pattern entry
+ * create a new pattern entry
*/
-static struct pcrematch_entry *create_pcrematch_entry(struct pcrematch_set *set) {
- struct pcrematch_entry *e = (struct pcrematch_entry *) aCalloc(sizeof(struct pcrematch_entry), 1);
- struct pcrematch_entry *last = set->head;
-
- // Normally we would have just stuck it at the end of the list but
- // this doesn't sink up with peoples usage pattern. They wanted
- // the items defined first to have a higher priority then the
- // items defined later. as a result, we have to do some work up front.
-
- /* if we are the first pattern, stick us at the end */
- if (last == NULL) {
- set->head = e;
- return e;
- }
-
- /* Look for the last entry */
- while (last->next != NULL)
- last = last->next;
-
- last->next = e;
- e->next = NULL;
-
- return e;
+static struct pcrematch_entry* create_pcrematch_entry(struct pcrematch_set* set)
+{
+ struct pcrematch_entry * e = (struct pcrematch_entry *) aCalloc(sizeof(struct pcrematch_entry), 1);
+ struct pcrematch_entry * last = set->head;
+
+ // Normally we would have just stuck it at the end of the list but
+ // this doesn't sink up with peoples usage pattern. They wanted
+ // the items defined first to have a higher priority then the
+ // items defined later. as a result, we have to do some work up front.
+
+ /* if we are the first pattern, stick us at the end */
+ if (last == NULL) {
+ set->head = e;
+ return e;
+ }
+
+ /* Look for the last entry */
+ while (last->next != NULL)
+ last = last->next;
+
+ last->next = e;
+ e->next = NULL;
+
+ return e;
}
/**
* define/compile a new pattern
*/
-void npc_chat_def_pattern(struct npc_data *nd, int setid, const char *pattern, const char *label)
+void npc_chat_def_pattern(struct npc_data* nd, int setid, const char* pattern, const char* label)
{
- const char *err;
- int erroff;
-
- struct pcrematch_set *s = lookup_pcreset(nd, setid);
- struct pcrematch_entry *e = create_pcrematch_entry(s);
- e->pattern = aStrdup(pattern);
- e->label = aStrdup(label);
- e->pcre_ = pcre_compile(pattern, PCRE_CASELESS, &err, &erroff, NULL);
- e->pcre_extra_ = pcre_study(e->pcre_, 0, &err);
+ const char *err;
+ int erroff;
+
+ struct pcrematch_set * s = lookup_pcreset(nd, setid);
+ struct pcrematch_entry *e = create_pcrematch_entry(s);
+ e->pattern = aStrdup(pattern);
+ e->label = aStrdup(label);
+ e->pcre_ = pcre_compile(pattern, PCRE_CASELESS, &err, &erroff, NULL);
+ e->pcre_extra_ = pcre_study(e->pcre_, 0, &err);
}
/**
* Delete everything associated with a NPC concerning the pattern
- * matching code
+ * matching code
*
* this could be more efficent but.. how often do you do this?
*/
-void npc_chat_finalize(struct npc_data *nd)
+void npc_chat_finalize(struct npc_data* nd)
{
- struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
- if (npcParse == NULL)
- return;
-
- while (npcParse->active)
- delete_pcreset(nd, npcParse->active->setid);
-
- while (npcParse->inactive)
- delete_pcreset(nd, npcParse->inactive->setid);
-
- // Additional cleaning up [Lance]
- aFree(npcParse);
+ struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
+ if (npcParse == NULL)
+ return;
+
+ while(npcParse->active)
+ delete_pcreset(nd, npcParse->active->setid);
+
+ while(npcParse->inactive)
+ delete_pcreset(nd, npcParse->inactive->setid);
+
+ // Additional cleaning up [Lance]
+ aFree(npcParse);
}
/**
* Handler called whenever a global message is spoken in a NPC's area
*/
-int npc_chat_sub(struct block_list *bl, va_list ap)
+int npc_chat_sub(struct block_list* bl, va_list ap)
{
- struct npc_data *nd = (struct npc_data *) bl;
- struct npc_parse *npcParse = (struct npc_parse *) nd->chatdb;
- char *msg;
- int len, i;
- struct map_session_data *sd;
- struct npc_label_list *lst;
- struct pcrematch_set *pcreset;
- struct pcrematch_entry *e;
-
- // Not interested in anything you might have to say...
- if (npcParse == NULL || npcParse->active == NULL)
- return 0;
-
- msg = va_arg(ap,char *);
- len = va_arg(ap,int);
- sd = va_arg(ap,struct map_session_data *);
-
- // iterate across all active sets
- for (pcreset = npcParse->active; pcreset != NULL; pcreset = pcreset->next) {
- // interate across all patterns in that set
- for (e = pcreset->head; e != NULL; e = e->next) {
- int offsets[2*10 + 10]; // 1/3 reserved for temp space requred by pcre_exec
-
- // perform pattern match
- int r = pcre_exec(e->pcre_, e->pcre_extra_, msg, len, 0, 0, offsets, ARRAYLENGTH(offsets));
- if (r > 0) {
- // save out the matched strings
- for (i = 0; i < r; i++) {
- char var[6], val[255];
- snprintf(var, sizeof(var), "$@p%i$", i);
- pcre_copy_substring(msg, offsets, r, i, val, sizeof(val));
- set_var(sd, var, val);
- }
-
- // find the target label.. this sucks..
- lst = nd->u.scr.label_list;
- ARR_FIND(0, nd->u.scr.label_list_num, i, strncmp(lst[i].name, e->label, sizeof(lst[i].name)) == 0);
- if (i == nd->u.scr.label_list_num) {
- ShowWarning("Unable to find label: %s\n", e->label);
- return 0;
- }
-
- // run the npc script
- run_script(nd->u.scr.script,lst[i].pos,sd->bl.id,nd->bl.id);
- return 0;
- }
- }
- }
-
- return 0;
+ struct npc_data* nd = (struct npc_data *) bl;
+ struct npc_parse* npcParse = (struct npc_parse *) nd->chatdb;
+ char* msg;
+ int len, i;
+ struct map_session_data* sd;
+ struct npc_label_list* lst;
+ struct pcrematch_set* pcreset;
+ struct pcrematch_entry* e;
+
+ // Not interested in anything you might have to say...
+ if (npcParse == NULL || npcParse->active == NULL)
+ return 0;
+
+ msg = va_arg(ap,char*);
+ len = va_arg(ap,int);
+ sd = va_arg(ap,struct map_session_data *);
+
+ // iterate across all active sets
+ for (pcreset = npcParse->active; pcreset != NULL; pcreset = pcreset->next)
+ {
+ // interate across all patterns in that set
+ for (e = pcreset->head; e != NULL; e = e->next)
+ {
+ int offsets[2*10 + 10]; // 1/3 reserved for temp space requred by pcre_exec
+
+ // perform pattern match
+ int r = pcre_exec(e->pcre_, e->pcre_extra_, msg, len, 0, 0, offsets, ARRAYLENGTH(offsets));
+ if (r > 0)
+ {
+ // save out the matched strings
+ for (i = 0; i < r; i++)
+ {
+ char var[6], val[255];
+ snprintf(var, sizeof(var), "$@p%i$", i);
+ pcre_copy_substring(msg, offsets, r, i, val, sizeof(val));
+ set_var(sd, var, val);
+ }
+
+ // find the target label.. this sucks..
+ lst = nd->u.scr.label_list;
+ ARR_FIND(0, nd->u.scr.label_list_num, i, strncmp(lst[i].name, e->label, sizeof(lst[i].name)) == 0);
+ if (i == nd->u.scr.label_list_num) {
+ ShowWarning("Unable to find label: %s\n", e->label);
+ return 0;
+ }
+
+ // run the npc script
+ run_script(nd->u.scr.script,lst[i].pos,sd->bl.id,nd->bl.id);
+ return 0;
+ }
+ }
+ }
+
+ return 0;
}
// Various script builtins used to support these functions
-int buildin_defpattern(struct script_state *st)
+int buildin_defpattern(struct script_state* st)
{
- int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
- const char *pattern = conv_str(st,& (st->stack->stack_data[st->start+3]));
- const char *label = conv_str(st,& (st->stack->stack_data[st->start+4]));
- struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
-
- npc_chat_def_pattern(nd, setid, pattern, label);
-
- return 0;
+ int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ const char* pattern = conv_str(st,& (st->stack->stack_data[st->start+3]));
+ const char* label = conv_str(st,& (st->stack->stack_data[st->start+4]));
+ struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+
+ npc_chat_def_pattern(nd, setid, pattern, label);
+
+ return 0;
}
-int buildin_activatepset(struct script_state *st)
+int buildin_activatepset(struct script_state* st)
{
- int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
-
- activate_pcreset(nd, setid);
-
- return 0;
+ int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+
+ activate_pcreset(nd, setid);
+
+ return 0;
}
-int buildin_deactivatepset(struct script_state *st)
+int buildin_deactivatepset(struct script_state* st)
{
- int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
-
- deactivate_pcreset(nd, setid);
-
- return 0;
+ int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+
+ deactivate_pcreset(nd, setid);
+
+ return 0;
}
-int buildin_deletepset(struct script_state *st)
+int buildin_deletepset(struct script_state* st)
{
- int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
-
- delete_pcreset(nd, setid);
-
- return 0;
+ int setid = conv_num(st,& (st->stack->stack_data[st->start+2]));
+ struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+
+ delete_pcreset(nd, setid);
+
+ return 0;
}
#endif //PCRE_SUPPORT