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authorHaru <haru@dotalux.com>2013-09-27 05:30:37 +0200
committerHaru <haru@dotalux.com>2013-09-27 05:30:37 +0200
commitb89f58edd8b368e2548ace86f06354bd6ea1c8d2 (patch)
tree2f30953a986a2690c333370d99232a43853a1781 /src/map/npc.c
parent17bc1fab375f8ecc951fbba058a346b1460bf783 (diff)
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Renamed iMap interface to map
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c372
1 files changed, 174 insertions, 198 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 024f649d0..eff80efce 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -78,14 +78,14 @@ struct view_data* npc_get_viewdata(int class_)
/// Returns a new npc id that isn't being used in id_db.
/// Fatal error if nothing is available.
int npc_get_new_npc_id(void) {
- if( npc_id >= START_NPC_NUM && !iMap->blid_exists(npc_id) )
+ if( npc_id >= START_NPC_NUM && !map->blid_exists(npc_id) )
return npc_id++;// available
else {// find next id
int base_id = npc_id;
while( base_id != ++npc_id ) {
if( npc_id < START_NPC_NUM )
npc_id = START_NPC_NUM;
- if( !iMap->blid_exists(npc_id) )
+ if( !map->blid_exists(npc_id) )
return npc_id++;// available
}
// full loop, nothing available
@@ -104,12 +104,11 @@ int npc_isnear_sub(struct block_list* bl, va_list args) {
}
bool npc_isnear(struct block_list * bl) {
-
- if( battle_config.min_npc_vendchat_distance > 0 &&
- iMap->foreachinrange(npc->isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) )
- return true;
-
- return false;
+ if( battle_config.min_npc_vendchat_distance > 0
+ && map->foreachinrange(npc->isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) )
+ return true;
+
+ return false;
}
int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd)
@@ -197,8 +196,8 @@ int npc_enable(const char* name, int flag)
} else
clif->changeoption(&nd->bl);
- if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea
- iMap->foreachinarea( npc->enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
+ if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea
+ map->foreachinarea( npc->enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
return 0;
}
@@ -220,7 +219,7 @@ struct npc_data* npc_name2id(const char* name)
int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct map_session_data* sd = NULL;
unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT;
- if( (sd = iMap->id2sd(id)) == NULL || !sd->npc_id ) {
+ if( (sd = map->id2sd(id)) == NULL || !sd->npc_id ) {
if( sd ) sd->npc_idle_timer = INVALID_TIMER;
return 0;//Not logged in anymore OR no longer attached to a npc
}
@@ -347,7 +346,7 @@ void npc_event_doall_sub(void *key, void *data, va_list ap)
if(rid) { // a player may only have 1 script running at the same time
char buf[EVENT_NAME_LENGTH];
snprintf(buf, ARRAYLENGTH(buf), "%s::%s", ev->nd->exname, name);
- npc->event_sub(iMap->id2sd(rid), ev, buf);
+ npc->event_sub(map->id2sd(rid), ev, buf);
}
else {
script->run(ev->nd->u.scr.script, ev->pos, rid, ev->nd->bl.id);
@@ -494,23 +493,20 @@ struct timer_event_data {
/*==========================================
* triger 'OnTimerXXXX' events
*------------------------------------------*/
-int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
-{
+int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) {
int old_rid, old_timer;
unsigned int old_tick;
- struct npc_data* nd=(struct npc_data *)iMap->id2bl(id);
+ struct npc_data* nd=(struct npc_data *)map->id2bl(id);
struct npc_timerevent_list *te;
struct timer_event_data *ted = (struct timer_event_data*)data;
struct map_session_data *sd=NULL;
- if( nd == NULL )
- {
+ if( nd == NULL ) {
ShowError("npc_timerevent: NPC not found??\n");
return 0;
}
- if( ted->rid && !(sd = iMap->id2sd(ted->rid)) )
- {
+ if( ted->rid && !(sd = map->id2sd(ted->rid)) ) {
ShowError("npc_timerevent: Attached player not found.\n");
ers_free(npc->timer_event_ers, ted);
return 0;
@@ -522,9 +518,9 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
old_timer = nd->u.scr.timer;
// Set the values of the timer
- nd->u.scr.rid = sd?sd->bl.id:0; //attached rid
- nd->u.scr.timertick = tick; //current time tick
- nd->u.scr.timer = ted->time; //total time from beginning to now
+ nd->u.scr.rid = sd?sd->bl.id:0; //attached rid
+ nd->u.scr.timertick = tick; //current time tick
+ nd->u.scr.timer = ted->time; //total time from beginning to now
// Locate the event
te = nd->u.scr.timer_event + ted->next;
@@ -566,8 +562,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
/*==========================================
* Start/Resume NPC timer
*------------------------------------------*/
-int npc_timerevent_start(struct npc_data* nd, int rid)
-{
+int npc_timerevent_start(struct npc_data* nd, int rid) {
int j;
unsigned int tick = timer->gettick();
struct map_session_data *sd = NULL; //Player to whom script is attached.
@@ -577,8 +572,8 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
// Check if there is an OnTimer Event
ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
- if( nd->u.scr.rid > 0 && !(sd = iMap->id2sd(nd->u.scr.rid)) )
- { // Failed to attach timer to this player.
+ if( nd->u.scr.rid > 0 && !(sd = map->id2sd(nd->u.scr.rid)) ) {
+ // Failed to attach timer to this player.
ShowError("npc_timerevent_start: Attached player not found!\n");
return 1;
}
@@ -627,8 +622,7 @@ int npc_timerevent_stop(struct npc_data* nd)
nullpo_ret(nd);
- if( nd->u.scr.rid && !(sd = iMap->id2sd(nd->u.scr.rid)) )
- {
+ if( nd->u.scr.rid && !(sd = map->id2sd(nd->u.scr.rid)) ) {
ShowError("npc_timerevent_stop: Attached player not found!\n");
return 1;
}
@@ -673,7 +667,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
}
// Delete timer
- nd = (struct npc_data *)iMap->id2bl(td->id);
+ nd = (struct npc_data *)map->id2bl(td->id);
ted = (struct timer_event_data*)td->data;
timer->delete(sd->npc_timer_id, npc->timerevent);
sd->npc_timer_id = INVALID_TIMER;
@@ -820,14 +814,13 @@ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch)
/*==========================================
* Sub chk then execute area event type
*------------------------------------------*/
-int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
-{
+int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) {
struct map_session_data *sd;
int pc_id;
char *name;
nullpo_ret(bl);
- nullpo_ret((sd = iMap->id2sd(bl->id)));
+ nullpo_ret((sd = map->id2sd(bl->id)));
pc_id = va_arg(ap,int);
name = va_arg(ap,char*);
@@ -848,9 +841,8 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
* Chk if sd is still touching his assigned npc.
* If not, it unsets it and searches for another player in range.
*------------------------------------------*/
-int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
-{
- struct npc_data *nd = iMap->id2nd(sd->touching_id);
+int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) {
+ struct npc_data *nd = map->id2nd(sd->touching_id);
short xs, ys;
if( !nd || nd->touching_id != sd->bl.id )
@@ -868,7 +860,7 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
nd->touching_id = sd->touching_id = 0;
snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script->config.ontouch_name);
- iMap->forcountinarea(npc->touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
+ map->forcountinarea(npc->touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
}
return 0;
}
@@ -993,7 +985,7 @@ int npc_touch_areanpc2(struct mob_data *md)
// In the npc touch area
switch( maplist[m].npc[i]->subtype ) {
case WARP:
- xs = iMap->mapindex2mapid(maplist[m].npc[i]->u.warp.mapindex);
+ xs = map->mapindex2mapid(maplist[m].npc[i]->u.warp.mapindex);
if( m < 0 )
break; // Cannot Warp between map servers
if( unit->warp(&md->bl, xs, maplist[m].npc[i]->u.warp.x, maplist[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
@@ -1008,7 +1000,7 @@ int npc_touch_areanpc2(struct mob_data *md)
md->areanpc_id = maplist[m].npc[i]->bl.id;
id = md->bl.id; // Stores Unique ID
script->run(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
- if( iMap->id2md(id) == NULL ) return 1; // Not Warped, but killed
+ if( map->id2md(id) == NULL ) return 1; // Not Warped, but killed
break;
}
@@ -1037,8 +1029,8 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) {
//First check for npc_cells on the range given
i = 0;
for (ys = y0; ys <= y1 && !i; ys++) {
- for(xs = x0; xs <= x1 && !i; xs++){
- if (iMap->getcell(m,xs,ys,CELL_CHKNPC))
+ for(xs = x0; xs <= x1 && !i; xs++) {
+ if (map->getcell(m,xs,ys,CELL_CHKNPC))
i = 1;
}
}
@@ -1191,8 +1183,8 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing)
nullpo_retr(1, sd);
if( id != sd->npc_id ){
- TBL_NPC* nd_sd=(TBL_NPC*)iMap->id2bl(sd->npc_id);
- TBL_NPC* nd=(TBL_NPC*)iMap->id2bl(id);
+ TBL_NPC* nd_sd=(TBL_NPC*)map->id2bl(sd->npc_id);
+ TBL_NPC* nd=(TBL_NPC*)map->id2bl(id);
ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n",
nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id,
nd?(char*)nd->name:"'Unknown NPC'", (int)id);
@@ -1200,7 +1192,7 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing)
}
if(id != npc->fake_nd->bl.id) { // Not item script
- if ((npc->checknear(sd,iMap->id2bl(id))) == NULL){
+ if ((npc->checknear(sd,map->id2bl(id))) == NULL){
ShowWarning("npc_scriptcont: failed npc->checknear test.\n");
return 1;
}
@@ -1232,13 +1224,12 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing)
/*==========================================
* Chk if valid call then open buy or selling list
*------------------------------------------*/
-int npc_buysellsel(struct map_session_data* sd, int id, int type)
-{
+int npc_buysellsel(struct map_session_data* sd, int id, int type) {
struct npc_data *nd;
nullpo_retr(1, sd);
- if ((nd = npc->checknear(sd,iMap->id2bl(id))) == NULL)
+ if ((nd = npc->checknear(sd,map->id2bl(id))) == NULL)
return 1;
if (nd->subtype!=SHOP) {
@@ -1268,83 +1259,77 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type)
/*==========================================
* Cash Shop Buy List
*------------------------------------------*/
-int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list)
-{
- int i, j, nameid, amount, new_, w, vt;
- struct npc_data *nd = (struct npc_data *)iMap->id2bl(sd->npc_shopid);
-
- if( !nd || nd->subtype != CASHSHOP )
- return 1;
-
- if( sd->state.trading )
- return 4;
-
- new_ = 0;
- w = 0;
- vt = 0; // Global Value
-
- // Validating Process ----------------------------------------------------
- for( i = 0; i < count; i++ )
- {
- nameid = item_list[i*2+1];
- amount = item_list[i*2+0];
-
- if( !itemdb->exists(nameid) || amount <= 0 )
- return 5;
-
- ARR_FIND(0,nd->u.shop.count,j,nd->u.shop.shop_item[j].nameid == nameid);
- if( j == nd->u.shop.count || nd->u.shop.shop_item[j].value <= 0 )
- return 5;
-
- if( !itemdb->isstackable(nameid) && amount > 1 )
- {
- ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
- amount = item_list[i*2+0] = 1;
- }
-
- switch( pc->checkadditem(sd,nameid,amount) )
- {
- case ADDITEM_NEW:
- new_++;
- break;
- case ADDITEM_OVERAMOUNT:
- return 3;
- }
-
- vt += nd->u.shop.shop_item[j].value * amount;
- w += itemdb_weight(nameid) * amount;
- }
-
- if( w + sd->weight > sd->max_weight )
- return 3;
- if( pc->inventoryblank(sd) < new_ )
- return 3;
- if( points > vt ) points = vt;
-
- // Payment Process ----------------------------------------------------
- if( sd->kafraPoints < points || sd->cashPoints < (vt - points) )
- return 6;
- pc->paycash(sd,vt,points);
-
- // Delivery Process ----------------------------------------------------
- for( i = 0; i < count; i++ )
- {
- struct item item_tmp;
-
- nameid = item_list[i*2+1];
- amount = item_list[i*2+0];
-
- memset(&item_tmp,0,sizeof(item_tmp));
-
- if( !pet->create_egg(sd,nameid) )
- {
- item_tmp.nameid = nameid;
- item_tmp.identify = 1;
- pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
- }
- }
-
- return 0;
+int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list) {
+ int i, j, nameid, amount, new_, w, vt;
+ struct npc_data *nd = (struct npc_data *)map->id2bl(sd->npc_shopid);
+
+ if( !nd || nd->subtype != CASHSHOP )
+ return 1;
+
+ if( sd->state.trading )
+ return 4;
+
+ new_ = 0;
+ w = 0;
+ vt = 0; // Global Value
+
+ // Validating Process ----------------------------------------------------
+ for( i = 0; i < count; i++ ) {
+ nameid = item_list[i*2+1];
+ amount = item_list[i*2+0];
+
+ if( !itemdb->exists(nameid) || amount <= 0 )
+ return 5;
+
+ ARR_FIND(0,nd->u.shop.count,j,nd->u.shop.shop_item[j].nameid == nameid);
+ if( j == nd->u.shop.count || nd->u.shop.shop_item[j].value <= 0 )
+ return 5;
+
+ if( !itemdb->isstackable(nameid) && amount > 1 ) {
+ ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid);
+ amount = item_list[i*2+0] = 1;
+ }
+
+ switch( pc->checkadditem(sd,nameid,amount) ) {
+ case ADDITEM_NEW:
+ new_++;
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return 3;
+ }
+
+ vt += nd->u.shop.shop_item[j].value * amount;
+ w += itemdb_weight(nameid) * amount;
+ }
+
+ if( w + sd->weight > sd->max_weight )
+ return 3;
+ if( pc->inventoryblank(sd) < new_ )
+ return 3;
+ if( points > vt ) points = vt;
+
+ // Payment Process ----------------------------------------------------
+ if( sd->kafraPoints < points || sd->cashPoints < (vt - points) )
+ return 6;
+ pc->paycash(sd,vt,points);
+
+ // Delivery Process ----------------------------------------------------
+ for( i = 0; i < count; i++ ) {
+ struct item item_tmp;
+
+ nameid = item_list[i*2+1];
+ amount = item_list[i*2+0];
+
+ memset(&item_tmp,0,sizeof(item_tmp));
+
+ if( !pet->create_egg(sd,nameid) ) {
+ item_tmp.nameid = nameid;
+ item_tmp.identify = 1;
+ pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ }
+ }
+
+ return 0;
}
//npc_buylist for script-controlled shops.
@@ -1375,9 +1360,8 @@ int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_lis
/*==========================================
* Cash Shop Buy
*------------------------------------------*/
-int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points)
-{
- struct npc_data *nd = (struct npc_data *)iMap->id2bl(sd->npc_shopid);
+int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points) {
+ struct npc_data *nd = (struct npc_data *)map->id2bl(sd->npc_shopid);
struct item_data *item;
int i, price, w;
@@ -1458,8 +1442,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
///
/// @param item_list 'n' pairs <amount,itemid>
/// @return result code for clif->parse_NpcBuyListSend
-int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
-{
+int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) {
struct npc_data* nd;
double z;
int i,j,w,skill_t,new_, idx = skill->get_index(MC_DISCOUNT);
@@ -1467,7 +1450,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
nullpo_retr(3, sd);
nullpo_retr(3, item_list);
- nd = npc->checknear(sd,iMap->id2bl(sd->npc_shopid));
+ nd = npc->checknear(sd,map->id2bl(sd->npc_shopid));
if( nd == NULL )
return 3;
if( nd->subtype != SHOP )
@@ -1631,8 +1614,7 @@ int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_li
///
/// @param item_list 'n' pairs <index,amount>
/// @return result code for clif->parse_NpcSellListSend
-int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
-{
+int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) {
double z;
int i,skill_t, idx = skill->get_index(MC_OVERCHARGE);
struct npc_data *nd;
@@ -1640,7 +1622,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
- if( ( nd = npc->checknear(sd, iMap->id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) {
+ if( ( nd = npc->checknear(sd, map->id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) {
return 1;
}
@@ -1721,10 +1703,10 @@ int npc_remove_map(struct npc_data* nd) {
if(nd->bl.prev == NULL || nd->bl.m < 0)
return 1; //Not assigned to a map.
- m = nd->bl.m;
+ m = nd->bl.m;
clif->clearunit_area(&nd->bl,CLR_RESPAWN);
npc->unsetcells(nd);
- iMap->delblock(&nd->bl);
+ map->delblock(&nd->bl);
//Remove npc from maplist[].npc list. [Skotlex]
ARR_FIND( 0, maplist[m].npc_num, i, maplist[m].npc[i] == nd );
if( i == maplist[m].npc_num ) return 2; //failed to find it?
@@ -1776,9 +1758,8 @@ int npc_unload_dup_sub(struct npc_data* nd, va_list args)
}
//Removes all npcs that are duplicates of the passed one. [Skotlex]
-void npc_unload_duplicates(struct npc_data* nd)
-{
- iMap->map_foreachnpc(npc->unload_dup_sub,nd->bl.id);
+void npc_unload_duplicates(struct npc_data* nd) {
+ map->map_foreachnpc(npc->unload_dup_sub,nd->bl.id);
}
//Removes an npc from map and db.
@@ -1787,7 +1768,7 @@ int npc_unload(struct npc_data* nd, bool single) {
nullpo_ret(nd);
npc->remove_map(nd);
- iMap->deliddb(&nd->bl);
+ map->deliddb(&nd->bl);
if( single )
strdb_remove(npc->name_db, nd->exname);
@@ -2039,7 +2020,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
CREATE(nd, struct npc_data, 1);
nd->bl.id = npc->get_new_npc_id();
- iMap->addnpc(from_mapid, nd);
+ map->addnpc(from_mapid, nd);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = from_mapid;
nd->bl.x = from_x;
@@ -2070,7 +2051,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
nd->bl.type = BL_NPC;
nd->subtype = WARP;
npc->setcells(nd);
- iMap->addblock(&nd->bl);
+ map->addblock(&nd->bl);
status->set_viewdata(&nd->bl, nd->class_);
nd->ud = &npc->base_ud;
if( maplist[nd->bl.m].users )
@@ -2097,7 +2078,7 @@ const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* s
return strchr(start,'\n');// skip and continue
}
- m = iMap->mapname2mapid(mapname);
+ m = map->mapname2mapid(mapname);
i = mapindex_name2id(to_mapname);
if( i == 0 )
{
@@ -2113,7 +2094,7 @@ const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* s
CREATE(nd, struct npc_data, 1);
nd->bl.id = npc->get_new_npc_id();
- iMap->addnpc(m, nd);
+ map->addnpc(m, nd);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
@@ -2135,7 +2116,7 @@ const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* s
nd->bl.type = BL_NPC;
nd->subtype = WARP;
npc->setcells(nd);
- iMap->addblock(&nd->bl);
+ map->addblock(&nd->bl);
status->set_viewdata(&nd->bl, nd->class_);
nd->ud = &npc->base_ud;
if( maplist[nd->bl.m].users )
@@ -2168,7 +2149,7 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s
return strchr(start,'\n');// skip and continue
}
- m = iMap->mapname2mapid(mapname);
+ m = map->mapname2mapid(mapname);
}
if( m != -1 && ( x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) ) {
@@ -2246,15 +2227,15 @@ const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* s
nd->bl.type = BL_NPC;
nd->subtype = type;
if( m >= 0 ) {// normal shop npc
- iMap->addnpc(m,nd);
- iMap->addblock(&nd->bl);
+ map->addnpc(m,nd);
+ map->addblock(&nd->bl);
status->set_viewdata(&nd->bl, nd->class_);
nd->ud = &npc->base_ud;
nd->dir = dir;
if( maplist[nd->bl.m].users )
clif->spawn(&nd->bl);
} else {// 'floating' shop?
- iMap->addiddb(&nd->bl);
+ map->addiddb(&nd->bl);
}
strdb_put(npc->name_db, nd->exname, nd);
@@ -2370,15 +2351,12 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char*
x = 0;
y = 0;
m = -1;
- }
- else
- {// npc in a map
- if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 )
- {
+ } else {// npc in a map
+ if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ) {
ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return NULL;// unknown format, don't continue
}
- m = iMap->mapname2mapid(mapname);
+ m = map->mapname2mapid(mapname);
}
script_start = strstr(start,",{");
@@ -2434,19 +2412,19 @@ const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char*
nd->subtype = SCRIPT;
if( m >= 0 ) {
- iMap->addnpc(m, nd);
+ map->addnpc(m, nd);
nd->ud = &npc->base_ud;
nd->dir = dir;
npc->setcells(nd);
- iMap->addblock(&nd->bl);
+ map->addblock(&nd->bl);
if( class_ >= 0 ) {
status->set_viewdata(&nd->bl, nd->class_);
if( maplist[nd->bl.m].users )
clif->spawn(&nd->bl);
}
} else {
- // we skip iMap->addnpc, but still add it to the list of ID's
- iMap->addiddb(&nd->bl);
+ // we skip map->addnpc, but still add it to the list of ID's
+ map->addiddb(&nd->bl);
}
strdb_put(npc->name_db, nd->exname, nd);
@@ -2528,7 +2506,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return end;// next line, try to continue
}
- m = iMap->mapname2mapid(mapname);
+ m = map->mapname2mapid(mapname);
}
if( m != -1 && ( x < 0 || x >= maplist[m].xs || y < 0 || y >= maplist[m].ys ) ) {
@@ -2590,19 +2568,19 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
//Add the npc to its location
if( m >= 0 ) {
- iMap->addnpc(m, nd);
+ map->addnpc(m, nd);
nd->ud = &npc->base_ud;
nd->dir = dir;
npc->setcells(nd);
- iMap->addblock(&nd->bl);
+ map->addblock(&nd->bl);
if( class_ >= 0 ) {
status->set_viewdata(&nd->bl, nd->class_);
if( maplist[nd->bl.m].users )
clif->spawn(&nd->bl);
}
} else {
- // we skip iMap->addnpc, but still add it to the list of ID's
- iMap->addiddb(&nd->bl);
+ // we skip map->addnpc, but still add it to the list of ID's
+ map->addiddb(&nd->bl);
}
strdb_put(npc->name_db, nd->exname, nd);
@@ -2638,7 +2616,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
if( snd->subtype == WARP ) { // Adjust destination, if instanced
struct npc_data *wnd = NULL; // New NPC
- int dm = iMap->mapindex2mapid(snd->u.warp.mapindex), im;
+ int dm = map->mapindex2mapid(snd->u.warp.mapindex), im;
if( dm < 0 ) return 1;
if( ( im = instance->mapid2imapid(dm, maplist[m].instance_id) ) == -1 ) {
@@ -2648,7 +2626,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
CREATE(wnd, struct npc_data, 1);
wnd->bl.id = npc->get_new_npc_id();
- iMap->addnpc(m, wnd);
+ map->addnpc(m, wnd);
wnd->bl.prev = wnd->bl.next = NULL;
wnd->bl.m = m;
wnd->bl.x = snd->bl.x;
@@ -2665,7 +2643,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
wnd->bl.type = BL_NPC;
wnd->subtype = WARP;
npc->setcells(wnd);
- iMap->addblock(&wnd->bl);
+ map->addblock(&wnd->bl);
status->set_viewdata(&wnd->bl, wnd->class_);
wnd->ud = &npc->base_ud;
if( maplist[wnd->bl.m].users )
@@ -2713,7 +2691,7 @@ void npc_setcells(struct npc_data* nd) {
for (i = y-ys; i <= y+ys; i++) {
for (j = x-xs; j <= x+xs; j++) {
- if (iMap->getcell(m, j, i, CELL_CHKNOPASS))
+ if (map->getcell(m, j, i, CELL_CHKNOPASS))
continue;
maplist[m].setcell(m, j, i, CELL_NPC, true);
}
@@ -2745,10 +2723,10 @@ void npc_unsetcells(struct npc_data* nd) {
//Locate max range on which we can locate npc cells
//FIXME: does this really do what it's supposed to do? [ultramage]
- for(x0 = x-xs; x0 > 0 && iMap->getcell(m, x0, y, CELL_CHKNPC); x0--);
- for(x1 = x+xs; x1 < maplist[m].xs-1 && iMap->getcell(m, x1, y, CELL_CHKNPC); x1++);
- for(y0 = y-ys; y0 > 0 && iMap->getcell(m, x, y0, CELL_CHKNPC); y0--);
- for(y1 = y+ys; y1 < maplist[m].ys-1 && iMap->getcell(m, x, y1, CELL_CHKNPC); y1++);
+ for(x0 = x-xs; x0 > 0 && map->getcell(m, x0, y, CELL_CHKNPC); x0--);
+ for(x1 = x+xs; x1 < maplist[m].xs-1 && map->getcell(m, x1, y, CELL_CHKNPC); x1++);
+ for(y0 = y-ys; y0 > 0 && map->getcell(m, x, y0, CELL_CHKNPC); y0--);
+ for(y1 = y+ys; y1 < maplist[m].ys-1 && map->getcell(m, x, y1, CELL_CHKNPC); y1++);
//Erase this npc's cells
for (i = y-ys; i <= y+ys; i++)
@@ -2756,7 +2734,7 @@ void npc_unsetcells(struct npc_data* nd) {
maplist[m].setcell(m, j, i, CELL_NPC, false);
//Re-deploy NPC cells for other nearby npcs.
- iMap->foreachinarea( npc->unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
+ map->foreachinarea( npc->unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
}
void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
@@ -2767,9 +2745,9 @@ void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
x = cap_value(x, 0, maplist[m].xs-1);
y = cap_value(y, 0, maplist[m].ys-1);
- iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- iMap->moveblock(&nd->bl, x, y, timer->gettick());
- iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
+ map->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
+ map->moveblock(&nd->bl, x, y, timer->gettick());
+ map->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
}
/// Changes the display name of the npc.
@@ -2948,7 +2926,7 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st
ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
- m = iMap->mapname2mapid(mapname);
+ m = map->mapname2mapid(mapname);
if( m < 0 )//Not loaded on this map-server instance.
return strchr(start,'\n');// skip and continue
mobspawn.m = (unsigned short)m;
@@ -3059,7 +3037,7 @@ const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* st
memcpy(data, &mobspawn, sizeof(struct spawn_data));
// spawn / cache the new mobs
- if( battle_config.dynamic_mobs && iMap->addmobtolist(data->m, data) >= 0 ) {
+ if( battle_config.dynamic_mobs && map->addmobtolist(data->m, data) >= 0 ) {
data->state.dynamic = true;
npc_cache_mob += data->num;
@@ -3095,9 +3073,8 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
- m = iMap->mapname2mapid(mapname);
- if( m < 0 )
- {
+ m = map->mapname2mapid(mapname);
+ if( m < 0 ) {
ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
@@ -3164,7 +3141,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", maplist[m].name, filepath, strline(buffer,start-buffer));
}
if( state && (zone = strdb_get(zone_db, MAP_ZONE_PVP_NAME)) && maplist[m].zone != zone ) {
- iMap->zone_change(m,zone,start,buffer,filepath);
+ map->zone_change(m,zone,start,buffer,filepath);
} else if ( !state ) {
maplist[m].zone = &map_zone_pk;
}
@@ -3214,7 +3191,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", maplist[m].name, filepath, strline(buffer,start-buffer));
}
if( state && (zone = strdb_get(zone_db, MAP_ZONE_GVG_NAME)) && maplist[m].zone != zone ) {
- iMap->zone_change(m,zone,start,buffer,filepath);
+ map->zone_change(m,zone,start,buffer,filepath);
}
}
else if (!strcmpi(w3,"gvg_noparty"))
@@ -3249,7 +3226,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
}
if( state && (zone = strdb_get(zone_db, MAP_ZONE_BG_NAME)) && maplist[m].zone != zone ) {
- iMap->zone_change(m,zone,start,buffer,filepath);
+ map->zone_change(m,zone,start,buffer,filepath);
}
}
else if (!strcmpi(w3,"noexppenalty"))
@@ -3444,7 +3421,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
if( !(zone = strdb_get(zone_db, w4)) ) {
ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s (file '%s', line '%d').\n", w4, maplist[m].name, filepath, strline(buffer,start-buffer));
} else if( maplist[m].zone != zone ) {
- iMap->zone_change(m,zone,start,buffer,filepath);
+ map->zone_change(m,zone,start,buffer,filepath);
}
} else if ( !strcmpi(w3,"nomapchannelautojoin") ) {
maplist[m].flag.chsysnolocalaj = state;
@@ -3570,9 +3547,9 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit)
p = strchr(p,'\n');// next line
continue;
}
- m = iMap->mapname2mapid(mapname);
- if( m < 0 )
- {// "mapname" is not assigned to this server, we must skip the script info...
+ m = map->mapname2mapid(mapname);
+ if( m < 0 ) {
+ // "mapname" is not assigned to this server, we must skip the script info...
if( strcasecmp(w2,"script") == 0 && count > 3 )
{
if((p = npc->skip_script(p,buffer,filepath)) == NULL)
@@ -3765,7 +3742,7 @@ int npc_reload(void) {
mapit->free(iter);
if(battle_config.dynamic_mobs) {// dynamic check by [random]
- for (m = 0; m < iMap->map_num; m++) {
+ for (m = 0; m < map->map_num; m++) {
for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) {
if (maplist[m].moblist[i] != NULL) {
aFree(maplist[m].moblist[i]);
@@ -3773,7 +3750,7 @@ int npc_reload(void) {
}
if( maplist[m].mob_delete_timer != INVALID_TIMER )
{ // Mobs were removed anyway,so delete the timer [Inkfish]
- timer->delete(maplist[m].mob_delete_timer, iMap->removemobs_timer);
+ timer->delete(maplist[m].mob_delete_timer, map->removemobs_timer);
maplist[m].mob_delete_timer = INVALID_TIMER;
}
}
@@ -3789,7 +3766,7 @@ int npc_reload(void) {
npc_mob = npc_cache_mob = npc_delay_mob = 0;
// reset mapflags
- iMap->flags_init();
+ map->flags_init();
//TODO: the following code is copy-pasted from do_init_npc(); clean it up
// Reloading npcs now
@@ -3812,7 +3789,7 @@ int npc_reload(void) {
instance->destroy(i);
}
- iMap->zone_init();
+ map->zone_init();
npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */
@@ -3876,24 +3853,23 @@ int do_final_npc(void) {
return 0;
}
-void npc_debug_warps_sub(struct npc_data* nd)
-{
+void npc_debug_warps_sub(struct npc_data* nd) {
int16 m;
if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0)
return;
- m = iMap->mapindex2mapid(nd->u.warp.mapindex);
+ m = map->mapindex2mapid(nd->u.warp.mapindex);
if (m < 0) return; //Warps to another map, nothing to do about it.
if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp
- if (iMap->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
+ if (map->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
nd->name,
maplist[nd->bl.m].name, nd->bl.x, nd->bl.y,
maplist[m].name, nd->u.warp.x, nd->u.warp.y
);
}
- if (iMap->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
+ if (map->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
nd->name,
maplist[nd->bl.m].name, nd->bl.x, nd->bl.y,
@@ -3904,7 +3880,7 @@ void npc_debug_warps_sub(struct npc_data* nd)
static void npc_debug_warps(void) {
int16 m, i;
- for (m = 0; m < iMap->map_num; m++)
+ for (m = 0; m < map->map_num; m++)
for (i = 0; i < maplist[m].npc_num; i++)
npc->debug_warps_sub(maplist[m].npc[i]);
}
@@ -3963,7 +3939,7 @@ int do_init_npc(void)
itemdb->name_constants();
- iMap->zone_init();
+ map->zone_init();
npc->motd = npc->name2id("HerculesMOTD"); /* [Ind/Hercules] */
@@ -3993,7 +3969,7 @@ int do_init_npc(void)
strdb_put(npc->name_db, npc->fake_nd->exname, npc->fake_nd);
npc->fake_nd->u.scr.timerid = INVALID_TIMER;
- iMap->addiddb(&npc->fake_nd->bl);
+ map->addiddb(&npc->fake_nd->bl);
// End of initialization
return 0;