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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-22 19:14:42 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-22 19:14:42 +0000
commit1f9c70b90fa41a531dd1dfbd386c3b576d770e97 (patch)
treed8e3f198e67500d1a7bbf56e4825e34adc1fe692 /src/map/npc.c
parente828c8642a637a3e3f63450b75ebc93f2bd4bce4 (diff)
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- Removed the include of features.h from the console.c plugin. It is apparently not needed (and it was preventing compilation on FreeBSD)
- Fixed bug which totally broke item group bonuses. - Added warnings when setting a pvp/gvg flag removes the other flags on the same map (gvg and pvp can't coexist on the same map) - Optimized the unequip loop when changing sex. - Removed the check that prevented you from casting soul-collect when you already have 5 spirits. - Corrected Magic Rod so it doesn't displays any skill-use animation until it triggers. - Debuff on logout&2 is again set to default, instead of removing food bonuses now it removes Maximize Power, Maximum Overthrust and Steel Body. - Corrected Steel Body's icon (it actually belongs to AutoBerserk) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10317 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 8e9182beb..97034402e 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2579,7 +2579,8 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
else if (strcmpi(w3,"pvp")==0) {
map[m].flag.pvp=state;
if (state) {
- map[m].flag.gvg=0;
+ if (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle)
+ ShowWarning("You can't set PvP and GvG flags for the same map! Removing GvG flags from %s\n", map[m].name);
map[m].flag.gvg=0;
map[m].flag.gvg_dungeon=0;
map[m].flag.gvg_castle=0;
@@ -2626,7 +2627,11 @@ static int npc_parse_mapflag (char *w1, char *w2, char *w3, char *w4)
}
else if (strcmpi(w3,"gvg")==0) {
map[m].flag.gvg=state;
- if (state) map[m].flag.pvp=0;
+ if (state && map[m].flag.pvp)
+ {
+ map[m].flag.pvp=0;
+ ShowWarning("You can't set PvP and GvG flags for the same map! Removing PvP flag from %s\n", map[m].name);
+ }
}
else if (strcmpi(w3,"gvg_noparty")==0) {
map[m].flag.gvg_noparty=state;