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authorHaru <haru@dotalux.com>2015-12-15 20:05:57 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:21:28 +0100
commit09f08f55feee1c4368348693cf812a73d56e8fc9 (patch)
tree5c7a50e358cbe891dbbef40f435867941190bd0e /src/map/npc.c
parentc3aeb496b7016ce85f55da938d1939fa330d1c60 (diff)
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Added const qualifier to the w1~w4 arguments of npc_parse_duplicate
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/npc.c')
-rw-r--r--src/map/npc.c45
1 files changed, 37 insertions, 8 deletions
diff --git a/src/map/npc.c b/src/map/npc.c
index 0dad88212..c74038272 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -3207,14 +3207,43 @@ bool npc_duplicate_sub(struct npc_data *nd, const struct npc_data *snd, int xs,
return false;
}
-/// Duplicate a warp, shop, cashshop or script. [Orcao]
-/// warp: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<spanx>,<spany>
-/// shop/cashshop/npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>
-/// shop/cashshop/npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>
-/// npc: -%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
-/// npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
-/// !!Only NPO_ONINIT is available trough options!!
-const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, int options, int *retval) {
+/**
+ * Parses a duplicate warp, shop, cashshop or script NPC. [Orcao]
+ *
+ * Example:
+ * @code
+ * warp:
+ * <map name>,<x>,<y>,<facing><TAB>duplicate(<name of target>)<TAB><NPC Name><TAB><spanx>,<spany>
+ * shop/cashshop/npc:
+ * -<TAB>duplicate(<name of target>)<TAB><NPC Name><TAB><sprite id>
+ * shop/cashshop/npc:
+ * <map name>,<x>,<y>,<facing><TAB>duplicate(<name of target>)<TAB><NPC Name><TAB><sprite id>
+ * npc:
+ * -<TAB>duplicate(<name of target>)<TAB><NPC Name><TAB><sprite id>,<triggerX>,<triggerY>
+ * npc:
+ * <map name>,<x>,<y>,<facing><TAB>duplicate(<name of target>)<TAB><NPC Name><TAB><sprite id>,<triggerX>,<triggerY>
+ * @endcode
+ *
+ * @param[in] w1 First tab-delimited part of the string to parse.
+ * @param[in] w2 Second tab-delimited part of the string to parse.
+ * @param[in] w3 Third tab-delimited part of the string to parse.
+ * @param[in] w4 Fourth tab-delimited part of the string to parse.
+ * @param[in] start Pointer to the beginning of the string inside buffer.
+ * This must point to the same buffer as `buffer`.
+ * @param[in] buffer Pointer to the buffer containing the script. For
+ * single-line mapflags not inside a script, this may be
+ * an empty (but initialized) single-character buffer.
+ * @param[in] filepath Source file path.
+ * @param[in] options NPC parse/load options (@see enum npc_parse_options).
+ * @param[out] retval Pointer to return the success (EXIT_SUCCESS) or failure
+ * (EXIT_FAILURE) status. May be NULL.
+ * @return A pointer to the advanced buffer position.
+ *
+ * @remark
+ * Only `NPO_ONINIT` is available trough the options argument.
+ */
+const char *npc_parse_duplicate(const char *w1, const char *w2, const char *w3, const char *w4, const char *start, const char *buffer, const char *filepath, int options, int *retval)
+{
int x, y, dir, m, xs = -1, ys = -1;
char srcname[128];
const char *end;