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authorMurilo Pereti Tavares <murilopereti@gmail.com>2018-01-25 01:15:08 -0200
committerMurilo Pereti Tavares <murilopereti@gmail.com>2018-01-25 01:15:08 -0200
commitfc1684c82d92de81e5688e33a8386cde3c2407db (patch)
treecb6af3fd8e9f940cc4cb9f2181e78c2dc751d203 /src/map/mob.h
parent33982166de006d777aa2d95a9d95b2778db1c65a (diff)
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Implementation of Official Clan System
All official features work including the autokick for inactive members And the system is completely customizable.
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 98d64873b..3d1b3aadf 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -208,6 +208,7 @@ struct mob_data {
int target_id,attacked_id;
int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs)
unsigned int bg_id; // BattleGround System
+ int clan_id; // Clan System
int64 next_walktime, last_thinktime, last_linktime, last_pcneartime, dmgtick;
short move_fail_count;