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authorHaru <haru@dotalux.com>2013-08-27 08:08:34 +0200
committerHaru <haru@dotalux.com>2013-11-05 04:17:39 +0100
commit97001710c06ed7053d18c8baaac602eb563b64b3 (patch)
treea4f08884917a5934e9b7ba66b39cd5e25db92e54 /src/map/mob.h
parent0a5abb6de766be6a5068da08eb6477e343f2d7b3 (diff)
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Introducing the Hercules Standalone Script Syntax Checker
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 2f425e285..31a8666a2 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -259,7 +259,7 @@ struct mob_interface {
int manuk[8];
int splendide[5];
/* */
- int (*init) (void);
+ int (*init) (bool mimimal);
int (*final) (void);
void (*reload) (void);
/* */
@@ -354,7 +354,7 @@ struct mob_interface {
int (*read_sqlskilldb) (void);
bool (*readdb_race2) (char *fields[], int columns, int current);
bool (*readdb_itemratio) (char *str[], int columns, int current);
- void (*load) (void);
+ void (*load) (bool minimal);
void (*clear_spawninfo) ();
};