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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-03 03:35:42 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-03 03:35:42 +0000
commit7bb91031c6b244781f6637dc87dafa5835326888 (patch)
tree0b762a50ccba3c0c83bb53b106726d8341963215 /src/map/mob.h
parent4e2dfb05f4cd0743b4b49d2c9c9b9422fa8603e5 (diff)
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- Merged @whereis from my server (displays normal spawn maps for given mobs). This command should be working correctly considering I've been using it since July. I was meant to merge it as soon as I got my hard-drive back, but I kinda forgot @_@
- bonus3 autospell (and autospell when hit) will change the target to self when the skill to be casted is inf&4 (self skill). - Corrected script homevolution not making the homunculus /swt if it is invoked when not loyal. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11110 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 944ab84ac..e75de3912 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -56,6 +56,11 @@ struct mob_skill {
short emotion;
};
+struct spawn_info {
+ unsigned short mapindex;
+ unsigned short qty;
+};
+
struct mob_db {
char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH];
unsigned int base_exp,job_exp;
@@ -71,6 +76,7 @@ struct mob_db {
int summonper[MAX_RANDOMMONSTER];
int maxskill;
struct mob_skill skill[MAX_MOBSKILL];
+ struct spawn_info spawn[10];
};
enum {
@@ -173,6 +179,7 @@ void mob_heal(struct mob_data *md,unsigned int heal);
#define mob_stop_walking(md, type) { if (md->ud.walktimer != -1) unit_stop_walking(&md->bl, type); }
#define mob_stop_attack(md) { if (md->ud.attacktimer != -1) unit_stop_attack(&md->bl); }
+void mob_clear_spawninfo();
int do_init_mob(void);
int do_final_mob(void);