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authorHaru <haru@dotalux.com>2013-11-08 03:09:20 +0100
committerHaru <haru@dotalux.com>2013-11-08 03:12:33 +0100
commit0b7b3796ec987cbb1c263722b841cfa5795aa6d3 (patch)
treecc0aa01be6fdb5fa0e7fb0b0a1397bb2d71cbf90 /src/map/mob.h
parentbc9743ce3455f9d9cbc9c934b2a19343ad369fc5 (diff)
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Added support for monster spritename constants
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40 - Replaced numeric IDs in NPC definitions and setnpcdisplay calls with the appropriate constants - Made possible thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index 31a8666a2..61f718c30 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -345,6 +345,7 @@ struct mob_interface {
bool (*readdb_sub) (char *fields[], int columns, int current);
void (*readdb) (void);
int (*read_sqldb) (void);
+ void (*name_constants) (void);
bool (*readdb_mobavail) (char *str[], int columns, int current);
int (*read_randommonster) (void);
bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id);