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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-27 15:24:06 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-27 15:24:06 +0000
commit61aacc083393bead3227a049b57fb9e76186c7c5 (patch)
tree5872c3c351086969f539a105906568c1f39183b9 /src/map/mob.h
parenta46c1fbcb1b7df32c678af8f0bbfda801d6142dc (diff)
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* Loot code using charid's instead of id's in pick priority.
* configure script using svn:eol-style LF and require mysql/pcre when --with-mysql/pcre is used. Added a forgotten file from r11311. (script_commands.txt) Note: charid's are globally unique, id's are equal for characters in the same account. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11312 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index a3b589964..367640e07 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -143,7 +143,7 @@ struct item_drop {
};
struct item_drop_list {
int m, x, y; // coordinates
- int first_id, second_id, third_id; // id's of players with higher pickup priority
+ int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority
struct item_drop* item; // linked list of drops
};