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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-06 16:37:06 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-06 16:37:06 +0000
commit9827189a901458193bbc0c66081ae9a50576fd20 (patch)
tree9b6f328cb3fdbb0ab890f24f3b9b854f833a9284 /src/map/mob.c
parent3adaf8788b65a84ec4266c6621d30679a95f546d (diff)
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Cleaned up mob_once_spawn() and mob_once_spawn_area().
- now they use mapid instead of mapname as input parameter - moved the responsibility to perform "this" -> mapid resolution to the caller - added a pair of swap() operations to prevent working with a negative-dimensioned area (fixes bugreport:87) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12022 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c117
1 files changed, 66 insertions, 51 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 900cc7da1..ff5fa49c7 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -285,7 +285,7 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short
data.num = 1;
data.class_ = class_;
if (mobname)
- strncpy(data.name, mobname, NAME_LENGTH-1);
+ safestrncpy(data.name, mobname, sizeof(data.name));
else
if(battle_config.override_mob_names==1)
strcpy(data.name,"--en--");
@@ -293,11 +293,13 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short
strcpy(data.name,"--ja--");
if (event)
- strncpy(data.eventname, event, 50);
+ safestrncpy(data.eventname, event, sizeof(data.eventname));
- if (bl && (x < 0 || y < 0))//Locate spot around player.
+ // Locate spot next to player.
+ if (bl && (x < 0 || y < 0))
map_search_freecell(bl, m, &x, &y, 1, 1, 0);
+ // if none found, pick random position on map
if (x <= 0 || y <= 0 || map_getcell(m,x,y,CELL_CHKNOREACH))
map_search_freecell(NULL, m, &x, &y, -1, -1, 1);
@@ -309,35 +311,32 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int m, short x, short
return mob_spawn_dataset(&data);
}
+
/*==========================================
- * The MOB appearance for one time (for scripts)
+ * Spawn a single mob on the specified coordinates.
*------------------------------------------*/
-int mob_once_spawn (struct map_session_data* sd, const char* mapname, short x, short y, const char* mobname, int class_, int amount, const char* event)
+int mob_once_spawn(struct map_session_data* sd, int m, short x, short y, const char* mobname, int class_, int amount, const char* event)
{
struct mob_data* md = NULL;
- int m, count, lv = 255;
+ int count, lv;
- if(sd) lv = sd->status.base_level;
+ if (m < 0 || amount <= 0)
+ return 0; // invalid input
- if(sd && strcmp(mapname,"this")==0)
- m = sd->bl.m;
+ if(sd)
+ lv = sd->status.base_level;
else
- m = map_mapname2mapid(mapname);
+ lv = 255;
- if (m < 0 || amount <= 0) // 値が異常なら召喚を止める
- return 0;
-
for (count = 0; count < amount; count++)
{
- md = mob_once_spawn_sub(sd?&sd->bl:NULL, m, x, y, mobname,
- class_<0?
- mob_get_random_id(-class_-1, battle_config.random_monster_checklv?3:1, lv):
- class_, event);
+ int c = ( class_ >= 0 ) ? class_ : mob_get_random_id(-class_-1, battle_config.random_monster_checklv?3:1, lv);
+ md = mob_once_spawn_sub(sd?&sd->bl:NULL, m, x, y, mobname, c, event);
if (!md) continue;
if(class_ == MOBID_EMPERIUM) {
- struct guild_castle* gc = guild_mapname2gc(map[md->bl.m].name);
+ struct guild_castle* gc = guild_mapindex2gc(map[m].index);
struct guild* g = gc?guild_search(gc->guild_id):NULL;
if(gc) {
md->guardian_data = aCalloc(1, sizeof(struct guardian_data));
@@ -353,55 +352,71 @@ int mob_once_spawn (struct map_session_data* sd, const char* mapname, short x, s
add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
}
} // end addition [Valaris]
- mob_spawn (md);
+
+ mob_spawn(md);
+
if (class_ < 0 && battle_config.dead_branch_active)
//Behold Aegis's masterful decisions yet again...
//"I understand the "Aggressive" part, but the "Can Move" and "Can Attack" is just stupid" - Poki#3
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE|MD_CANATTACK|MD_CANMOVE, 0, 60000);
}
- return (md)?md->bl.id : 0;
+
+ return (md)?md->bl.id : 0; // id of last spawned mob
}
+
/*==========================================
- * The MOB appearance for one time (& area specification for scripts)
+ * Spawn mobs in the specified area.
*------------------------------------------*/
-int mob_once_spawn_area(struct map_session_data *sd,const char *mapname,
- int x0,int y0,int x1,int y1,
- const char *mobname,int class_,int amount,const char *event)
+int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,int y1,const char* mobname,int class_,int amount,const char* event)
{
- int x,y,i,max,lx=-1,ly=-1,id=0;
- int m;
+ int i,max,id=0;
+ int lx=-1,ly=-1;
- if(strcmp(mapname,"this")==0)
- m=sd->bl.m;
- else
- m=map_mapname2mapid(mapname);
+ if (m < 0 || amount <= 0)
+ return 0; // invalid input
- max=(y1-y0+1)*(x1-x0+1)*3;
- if(max>1000)max=1000;
+ // normalize x/y coordinates
+ if( x0 > x1 ) swap(x0,x1);
+ if( y0 > y1 ) swap(y0,y1);
- if (m < 0 || amount <= 0) // 値が異常なら召喚を止める
- return 0;
+ // choose a suitable max. number of attempts
+ max = (y1-y0+1)*(x1-x0+1)*3;
+ if( max > 1000 )
+ max = 1000;
- for(i=0;i<amount;i++){
- int j=0;
- do{
- x=rand()%(x1-x0+1)+x0;
- y=rand()%(y1-y0+1)+y0;
- } while (map_getcell(m,x,y,CELL_CHKNOPASS) && (++j)<max);
- if(j>=max){
- if(lx>=0){ // Since reference went wrong, the place which boiled before is used.
- x=lx;
- y=ly;
- }else
- return 0; // Since reference of the place which boils first went wrong, it stops.
+ // spawn mobs, one by one
+ for( i = 0; i < amount; i++)
+ {
+ int x,y;
+ int j = 0;
+
+ // find a suitable map cell
+ do {
+ x = rand()%(x1-x0+1)+x0;
+ y = rand()%(y1-y0+1)+y0;
+ j++;
+ } while( map_getcell(m,x,y,CELL_CHKNOPASS) && j < max );
+
+ if( j == max )
+ {// attempt to find an available cell failed
+ if( lx == -1 && ly == -1 )
+ return 0; // total failure
+
+ // fallback to last good x/y pair
+ x = lx;
+ y = ly;
}
- if(x==0||y==0) ShowWarning("mob_once_spawn_area: xory=0, x=%d,y=%d,x0=%d,y0=%d\n",x,y,x0,y0);
- id=mob_once_spawn(sd,mapname,x,y,mobname,class_,1,event);
- lx=x;
- ly=y;
+
+ // record last successful coordinates
+ lx = x;
+ ly = y;
+
+ id = mob_once_spawn(sd,m,x,y,mobname,class_,1,event);
}
- return id;
+
+ return id; // id of last spawned mob
}
+
/*==========================================
* Set a Guardian's guild data [Skotlex]
*------------------------------------------*/