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authorSusu <bruant.bastien@gmail.com>2013-07-29 16:05:51 +0200
committerSusu <bruant.bastien@gmail.com>2013-07-29 16:05:51 +0200
commitb7171479a47490ff80bf04849f763158d6d96fac (patch)
tree54392801c4087f4cfe0b351596fc6f36546beb6b /src/map/mercenary.h
parent853489bcb5f2acfce14731b117ddc2b246042883 (diff)
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Added mercenary interface
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r--src/map/mercenary.h180
1 files changed, 97 insertions, 83 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index 994c7aaa4..5c69f9b60 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -1,83 +1,97 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#ifndef _MERCENARY_H_
-#define _MERCENARY_H_
-
-#include "status.h" // struct status_data, struct status_change
-#include "unit.h" // struct unit_data
-
-// number of cells that a mercenary can walk to from it's master before being warped
-#define MAX_MER_DISTANCE 15
-
-enum {
- ARCH_MERC_GUILD,
- SPEAR_MERC_GUILD,
- SWORD_MERC_GUILD,
-};
-
-struct s_mercenary_db {
- int class_;
- char sprite[NAME_LENGTH], name[NAME_LENGTH];
- unsigned short lv;
- short range2, range3;
- struct status_data status;
- struct view_data vd;
- struct {
- unsigned short id, lv;
- } skill[MAX_MERCSKILL];
-};
-
-extern struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS];
-
-struct mercenary_data {
- struct block_list bl;
- struct unit_data ud;
- struct view_data *vd;
- struct status_data base_status, battle_status;
- struct status_change sc;
- struct regen_data regen;
-
- struct s_mercenary_db *db;
- struct s_mercenary mercenary;
- char blockskill[MAX_SKILL];
-
- struct map_session_data *master;
- int contract_timer;
-
- unsigned devotion_flag : 1;
- unsigned int masterteleport_timer;
-};
-
-bool merc_class(int class_);
-struct view_data * merc_get_viewdata(int class_);
-
-int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime);
-int merc_data_received(struct s_mercenary *merc, bool flag);
-int mercenary_save(struct mercenary_data *md);
-
-void mercenary_heal(struct mercenary_data *md, int hp, int sp);
-int mercenary_dead(struct mercenary_data *md);
-
-int merc_delete(struct mercenary_data *md, int reply);
-void merc_contract_stop(struct mercenary_data *md);
-
-int mercenary_get_lifetime(struct mercenary_data *md);
-int mercenary_get_guild(struct mercenary_data *md);
-int mercenary_get_faith(struct mercenary_data *md);
-int mercenary_set_faith(struct mercenary_data *md, int value);
-int mercenary_get_calls(struct mercenary_data *md);
-int mercenary_set_calls(struct mercenary_data *md, int value);
-int mercenary_kills(struct mercenary_data *md);
-
-int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id);
-
-/**
- * atcommand.c required
- **/
-int read_mercenarydb(void);
-int read_mercenary_skilldb(void);
-
-int do_init_mercenary(void);
-
-#endif /* _MERCENARY_H_ */
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+#ifndef _MERCENARY_H_
+#define _MERCENARY_H_
+#include "status.h" // struct status_data, struct status_change
+#include "unit.h" // struct unit_data
+// number of cells that a mercenary can walk to from it's master before being warped
+#define MAX_MER_DISTANCE 15
+enum {
+ ARCH_MERC_GUILD,
+ SPEAR_MERC_GUILD,
+ SWORD_MERC_GUILD,
+};
+struct s_mercenary_db {
+ int class_;
+ char sprite[NAME_LENGTH], name[NAME_LENGTH];
+ unsigned short lv;
+ short range2, range3;
+ struct status_data status;
+ struct view_data vd;
+ struct {
+ unsigned short id, lv;
+ } skill[MAX_MERCSKILL];
+};
+struct mercenary_data {
+ struct block_list bl;
+ struct unit_data ud;
+ struct view_data *vd;
+ struct status_data base_status, battle_status;
+ struct status_change sc;
+ struct regen_data regen;
+ struct s_mercenary_db *db;
+ struct s_mercenary mercenary;
+ char blockskill[MAX_SKILL];
+
+ struct map_session_data *master;
+ int contract_timer;
+
+ unsigned devotion_flag : 1;
+ unsigned int masterteleport_timer;
+};
+
+
+
+
+
+
+
+/**
+ * atcommand.c required
+ **/
+
+
+/*=====================================
+* Interface : mercenary.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct mercenary_interface {
+ /* vars */
+
+ struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS];
+ /* funcs */
+
+ bool (*merc_class) (int class_);
+ struct view_data * (*merc_get_viewdata) (int class_);
+
+ int (*merc_create) (struct map_session_data *sd, int class_, unsigned int lifetime);
+ int (*merc_data_received) (struct s_mercenary *merc, bool flag);
+ int (*save) (struct mercenary_data *md);
+
+ void (*heal) (struct mercenary_data *md, int hp, int sp);
+ int (*dead) (struct mercenary_data *md);
+
+ int (*merc_delete) (struct mercenary_data *md, int reply);
+ void (*merc_contract_stop) (struct mercenary_data *md);
+
+ int (*get_lifetime) (struct mercenary_data *md);
+ int (*get_guild) (struct mercenary_data *md);
+ int (*get_faith) (struct mercenary_data *md);
+ int (*set_faith) (struct mercenary_data *md, int value);
+ int (*get_calls) (struct mercenary_data *md);
+ int (*set_calls) (struct mercenary_data *md, int value);
+ int (*kills) (struct mercenary_data *md);
+
+ int (*checkskill) (struct mercenary_data *md, uint16 skill_id);
+ int (*read_mercenarydb) (void);
+ int (*read_skilldb) (void);
+
+ int (*do_init_mercenary) (void);
+} mercenary_s;
+
+struct mercenary_interface *mercenary;
+
+void mercenary_defaults(void);
+
+#endif /* _MERCENARY_H_ */