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authorHaru <haru@dotalux.com>2017-10-30 01:59:04 +0100
committerHaru <haru@dotalux.com>2017-11-05 18:30:44 +0100
commit09d5c20572424e7a92dff5cf560001278c6ffaa0 (patch)
treee9a1f3347e58b85f0cd6d9e39fbf986e1b08b16b /src/map/mercenary.h
parent581f8c7393757ea70c4aaa64f6e20b57f74a32ae (diff)
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Reduce confusion between skill IDs and skill DB indexes (part 2)
Remove MAX_SKILL in favor of MAX_SKILL_DB, when referring to the maximum skill DB index. This is opposed to MAX_SKILL_ID, the maximum skill ID. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'src/map/mercenary.h')
-rw-r--r--src/map/mercenary.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/mercenary.h b/src/map/mercenary.h
index 0af75e8a2..f3773f191 100644
--- a/src/map/mercenary.h
+++ b/src/map/mercenary.h
@@ -92,7 +92,7 @@ struct mercenary_data {
struct regen_data regen;
struct s_mercenary_db *db;
struct s_mercenary mercenary;
- char blockskill[MAX_SKILL];
+ char blockskill[MAX_SKILL_DB];
struct map_session_data *master;
int contract_timer;