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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-18 11:40:36 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-18 11:40:36 +0000
commita899340d9059d43fd850d161136582998e8bc07e (patch)
tree16614b89f4e156153de58761e6bf0bcb0beaae15 /src/map/map.h
parentff21eb94130750acfe899b97b06a1fbe9e6790ef (diff)
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* Shinomori's method (kinda) of remote script execution with interaction.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6151 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.h')
-rw-r--r--src/map/map.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/map.h b/src/map/map.h
index b2e194fc4..c26d45d8b 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -494,6 +494,7 @@ struct map_session_data {
unsigned night :1; //Holds whether or not the player currently has the SI_NIGHT effect on. [Skotlex]
unsigned finalsave :1; //Signals whether the final save for the char was done or not yet. Meant to prevent exploits and the like. [Skotlex]
unsigned blockedmove :1;
+ unsigned using_fake_npc :1;
unsigned short autoloot;
struct guild *gmaster_flag;
} state;